/* * Demonstrates mixed texgen/non-texgen texture coordinates. */ #include #include #include #include #undef max #undef min #define max( a, b ) ((a) >= (b) ? (a) : (b)) #define min( a, b ) ((a) <= (b) ? (a) : (b)) GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 }; GLfloat *labelInfoColor = labelColor0; GLboolean doubleBuffered = GL_TRUE; GLboolean drawTextured = GL_TRUE; int textureWidth = 64; int textureHeight = 64; int winWidth = 580, winHeight = 720; const GLfloat texmat_swap_rq[16] = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0}; const GLfloat nullPlane[4] = { 0.0, 0.0, 0.0, 0.0 }; const GLfloat ObjPlaneS1[4] = { 1.0, 0.0, 1.0, 0.0 }; const GLfloat ObjPlaneS2[4] = { 0.5, 0.0, 0.0, 0.0 }; const GLfloat ObjPlaneS3[4] = { 1.0, 0.0, 0.0, 0.0 }; const GLfloat ObjPlaneT[4] = { 0.0, 1.0, 0.0, 0.0 }; const GLfloat ObjPlaneT2[4] = { 0.0, 0.5, 0.0, 0.0 }; const GLfloat ObjPlaneT3[4] = { 0.0, 1.0, 0.0, 0.0 }; const GLfloat ObjPlaneR[4] = { 0.0, 0.0, 1.0, 0.0 }; const GLfloat ObjPlaneQ[4] = { 0.0, 0.0, 0.0, 0.5 }; static void checkErrors( void ) { GLenum error; while ( (error = glGetError()) != GL_NO_ERROR ) { fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) ); } } static void drawString( const char *string, GLfloat x, GLfloat y, const GLfloat color[4] ) { glColor4fv( color ); glRasterPos2f( x, y ); while ( *string ) { glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string ); string++; } } static void begin2D( int width, int height ) { glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho( 0, width, 0, height, -1, 1 ); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); } static void end2D( void ) { glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glPopMatrix(); } static void initialize( void ) { glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glShadeModel( GL_FLAT ); } /* ARGSUSED1 */ static void keyboard( unsigned char c, int x, int y ) { switch ( c ) { case 't': drawTextured = !drawTextured; break; case 27: /* Escape key should force exit. */ exit(0); break; default: break; } glutPostRedisplay(); } /* ARGSUSED1 */ static void special( int key, int x, int y ) { switch ( key ) { case GLUT_KEY_DOWN: break; case GLUT_KEY_UP: break; case GLUT_KEY_LEFT: break; case GLUT_KEY_RIGHT: break; default: break; } glutPostRedisplay(); } static void reshape( int w, int h ) { winWidth = w; winHeight = h; /* No need to call glViewPort here since "draw" calls it! */ } static void loadTexture( int width, int height ) { int alphaSize = 1; int rgbSize = 3; GLubyte *texImage, *p; int elementsPerGroup, elementSize, groupSize, rowSize; int i, j; elementsPerGroup = alphaSize + rgbSize; elementSize = sizeof(GLubyte); groupSize = elementsPerGroup * elementSize; rowSize = width * groupSize; if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) { fprintf( stderr, "texture malloc failed\n" ); return; } for ( i = 0 ; i < height ; i++ ) { p = texImage + i * rowSize; for ( j = 0 ; j < width ; j++ ) { if ( rgbSize > 0 ) { /** ** +-----+-----+ ** | | | ** | R | G | ** | | | ** +-----+-----+ ** | | | ** | Y | B | ** | | | ** +-----+-----+ **/ if ( i > height / 2 ) { if ( j < width / 2 ) { p[0] = 0xff; p[1] = 0x00; p[2] = 0x00; } else { p[0] = 0x00; p[1] = 0xff; p[2] = 0x00; } } else { if ( j < width / 2 ) { p[0] = 0xff; p[1] = 0xff; p[2] = 0x00; } else { p[0] = 0x00; p[1] = 0x00; p[2] = 0xff; } } p += 3 * elementSize; } if ( alphaSize > 0 ) { /** ** +-----------+ ** | W | ** | +-----+ | ** | | | | ** | | B | | ** | | | | ** | +-----+ | ** | | ** +-----------+ **/ int i2 = i - height / 2; int j2 = j - width / 2; int h8 = height / 8; int w8 = width / 8; if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) { p[0] = 0x00; } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) { p[0] = 0x55; } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) { p[0] = 0xaa; } else { p[0] = 0xff; } p += elementSize; } } } glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texImage ); free( texImage ); } static void drawSample( int x, int y, int w, int h, int texgenenabled, int coordnr ) { char buf[255]; glViewport( x, y, w, h ); glScissor( x, y, w, h ); glClearColor( 0.1, 0.1, 0.1, 1.0 ); glClear( GL_COLOR_BUFFER_BIT ); begin2D( w, h ); if (texgenenabled == 2) { sprintf( buf, "TexCoord%df", coordnr); drawString( buf, 10, h - 15, labelInfoColor ); sprintf( buf, "texgen enabled for %s coordinate(s)", coordnr == 2 ? "S" : "S/T"); drawString( buf, 10, 5, labelInfoColor ); } else if (texgenenabled == 0) { sprintf( buf, "TexCoord%df", coordnr); drawString( buf, 10, h - 15, labelInfoColor ); drawString( "no texgen", 10, 5, labelInfoColor ); } else if (texgenenabled == 1) { drawString( "no TexCoord", 10, h - 15, labelInfoColor ); sprintf( buf, "texgen enabled for %s coordinate(s)", coordnr == 2 ? "S/T" : (coordnr == 3 ? "S/T/R" : "S/T/R/Q")); drawString( buf, 10, 5, labelInfoColor ); } end2D(); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); loadTexture( textureWidth, textureHeight ); if ( drawTextured ) { glEnable( GL_TEXTURE_2D ); } glDisable( GL_TEXTURE_GEN_S ); glDisable( GL_TEXTURE_GEN_T ); glDisable( GL_TEXTURE_GEN_R ); glDisable( GL_TEXTURE_GEN_Q ); glMatrixMode( GL_TEXTURE ); glLoadIdentity(); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); switch (coordnr) { case 2: switch (texgenenabled) { case 0: glBegin( GL_QUADS ); glTexCoord2f( 0.0, 0.0 ); glVertex2f( -0.8, -0.8 ); glTexCoord2f( 1.0, 0.0 ); glVertex2f( 0.8, -0.8 ); glTexCoord2f( 1.0, 1.0 ); glVertex2f( 0.8, 0.8 ); glTexCoord2f( 0.0, 1.0 ); glVertex2f( -0.8, 0.8 ); glEnd(); break; case 1: glTranslatef( -0.8, -0.8, 0.0 ); glScalef( 1.6, 1.6, 1.0 ); glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS3); glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT3); glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); /* Issue a texcoord here to be sure Q isn't left over from a * previous sample. */ glTexCoord1f( 0.0 ); glBegin( GL_QUADS ); glVertex2f( 0.0, 0.0 ); glVertex2f( 1.0, 0.0 ); glVertex2f( 1.0, 1.0 ); glVertex2f( 0.0, 1.0 ); glEnd(); break; case 2: /* make sure that texgen T and non-texgen S coordinate are wrong */ glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS1); glTexGenfv(GL_T, GL_OBJECT_PLANE, nullPlane); glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); glEnable( GL_TEXTURE_GEN_S ); glBegin( GL_QUADS ); /* use z coordinate to get correct texgen values... */ glTexCoord2f( 0.0, 0.0 ); glVertex3f( -0.8, -0.8, 0.8 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f( 0.8, -0.8, 0.2 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f( 0.8, 0.8, 0.2 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f( -0.8, 0.8, 0.8 ); glEnd(); break; } break; case 3: glMatrixMode( GL_TEXTURE ); glLoadMatrixf( texmat_swap_rq ); glMatrixMode( GL_MODELVIEW ); glTranslatef( -0.8, -0.8, 0.0 ); glScalef( 1.6, 1.6, 1.0 ); switch (texgenenabled) { case 0: glBegin( GL_QUADS ); glTexCoord3f( 0.0, 0.0, 0.5 ); glVertex2f( 0.0, 0.0 ); glTexCoord3f( 0.5, 0.0, 0.5 ); glVertex2f( 1.0, 0.0 ); glTexCoord3f( 0.5, 0.5, 0.5 ); glVertex2f( 1.0, 1.0 ); glTexCoord3f( 0.0, 0.5, 0.5 ); glVertex2f( 0.0, 1.0 ); glEnd(); break; case 1: glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR); glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glEnable( GL_TEXTURE_GEN_R ); glTexCoord1f( 0.0 ); /* to make sure Q is 1.0 */ glBegin( GL_QUADS ); glVertex3f( 0.0, 0.0, 0.5 ); glVertex3f( 1.0, 0.0, 0.5 ); glVertex3f( 1.0, 1.0, 0.5 ); glVertex3f( 0.0, 1.0, 0.5 ); glEnd(); break; case 2: /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glBegin( GL_QUADS ); glTexCoord3f( 0.0, 0.0, 0.5 ); glVertex2f( 0.0, 0.0); glTexCoord3f( 0.0, 0.0, 0.5 ); glVertex2f( 1.0, 0.0); glTexCoord3f( 0.0, 0.0, 0.5 ); glVertex2f( 1.0, 1.0); glTexCoord3f( 0.0, 0.0, 0.5 ); glVertex2f( 0.0, 1.0); glEnd(); break; } break; case 4: switch (texgenenabled) { case 0: glBegin( GL_QUADS ); /* don't need r coordinate but still setting it I'm mean */ glTexCoord4f( 0.0, 0.0, 0.0, 0.5 ); glVertex2f( -0.8, -0.8 ); glTexCoord4f( 0.5, 0.0, 0.2, 0.5 ); glVertex2f( 0.8, -0.8 ); glTexCoord4f( 0.5, 0.5, 0.5, 0.5 ); glVertex2f( 0.8, 0.8 ); glTexCoord4f( 0.0, 0.5, 0.5, 0.5 ); glVertex2f( -0.8, 0.8 ); glEnd(); break; case 1: glTranslatef( -0.8, -0.8, 0.0 ); glScalef( 1.6, 1.6, 1.0 ); /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR); glTexGenfv(GL_Q, GL_OBJECT_PLANE, ObjPlaneQ); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glEnable( GL_TEXTURE_GEN_R ); glEnable( GL_TEXTURE_GEN_Q ); glBegin( GL_QUADS ); glVertex2f( 0.0, 0.0 ); glVertex2f( 1.0, 0.0 ); glVertex2f( 1.0, 1.0 ); glVertex2f( 0.0, 1.0 ); glEnd(); break; case 2: glTranslatef( -0.8, -0.8, 0.0 ); glScalef( 1.6, 1.6, 1.0 ); /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glBegin( GL_QUADS ); glTexCoord4f( 0.0, 0.0, 0.0, 0.5 ); glVertex2f( 0.0, 0.0 ); glTexCoord4f( 0.0, 0.0, 0.2, 0.5 ); glVertex2f( 1.0, 0.0 ); glTexCoord4f( 0.0, 0.0, 0.5, 0.5 ); glVertex2f( 1.0, 1.0 ); glTexCoord4f( 0.0, 0.0, 0.75, 0.5 ); glVertex2f( 0.0, 1.0 ); glEnd(); break; } break; } glPopMatrix(); glDisable( GL_TEXTURE_2D ); } static void display( void ) { int numX = 3, numY = 3; float xBase = (float) winWidth * 0.01; float xOffset = (winWidth - xBase) / numX; float xSize = max( xOffset - xBase, 1 ); float yBase = (float) winHeight * 0.01; float yOffset = (winHeight - yBase) / numY; float ySize = max( yOffset - yBase, 1 ); float x, y; int i, j; glViewport( 0, 0, winWidth, winHeight ); glDisable( GL_SCISSOR_TEST ); glClearColor( 0.0, 0.0, 0.0, 0.0 ); glClear( GL_COLOR_BUFFER_BIT ); glEnable( GL_SCISSOR_TEST ); x = xBase; y = (winHeight - 1) - yOffset; for ( i = 0 ; i < numY ; i++ ) { labelInfoColor = labelColor1; for ( j = 0 ; j < numX ; j++ ) { drawSample( x, y, xSize, ySize, i, j+2 ); x += xOffset; } x = xBase; y -= yOffset; } if ( doubleBuffered ) { glutSwapBuffers(); } else { glFlush(); } checkErrors(); } static void usage( char *name ) { fprintf( stderr, "usage: %s [ options ]\n", name ); fprintf( stderr, "\n" ); fprintf( stderr, "options:\n" ); fprintf( stderr, " -sb single buffered\n" ); fprintf( stderr, " -db double buffered\n" ); fprintf( stderr, " -info print OpenGL driver info\n" ); } static void instructions( void ) { fprintf( stderr, "texgenmix - mixed texgen/non-texgen texture coordinate test\n" ); fprintf( stderr, "all quads should look the same!\n" ); fprintf( stderr, "\n" ); fprintf( stderr, " [t] - toggle texturing\n" ); } int main( int argc, char *argv[] ) { GLboolean info = GL_FALSE; int i; glutInit( &argc, argv ); for ( i = 1 ; i < argc ; i++ ) { if ( !strcmp( "-sb", argv[i] ) ) { doubleBuffered = GL_FALSE; } else if ( !strcmp( "-db", argv[i] ) ) { doubleBuffered = GL_TRUE; } else if ( !strcmp( "-info", argv[i] ) ) { info = GL_TRUE; } else { usage( argv[0] ); exit( 1 ); } } if ( doubleBuffered ) { glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); } else { glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE ); } glutInitWindowSize( winWidth, winHeight ); glutInitWindowPosition( 0, 0 ); glutCreateWindow( "Mixed texgen/non-texgen texture coordinate test" ); initialize(); instructions(); if ( info ) { printf( "\n" ); printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) ); printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) ); printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ; printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) ); } glutDisplayFunc( display ); glutReshapeFunc( reshape ); glutKeyboardFunc( keyboard ); glutSpecialFunc( special ); glutMainLoop(); return 0; }