/* * Exercise GL_EXT_secondary_color */ #define GL_GLEXT_PROTOTYPES #include #include #include #include static int Width = 600; static int Height = 200; static GLfloat Near = 5.0, Far = 25.0; static void Display( void ) { GLfloat t; glClearColor(0.2, 0.2, 0.8, 0); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); for (t = 0.0; t <= 1.0; t += 0.25) { GLfloat x = t * 10.0 - 5.0; GLfloat g = t; /* top row: untextured */ glColor3f(1, 0, 0); glPushMatrix(); glTranslatef(x, 1.2, 0); #if defined(GL_EXT_secondary_color) glSecondaryColor3fEXT(0, g, 0); #endif glBegin(GL_POLYGON); glVertex2f(-1, -1); glVertex2f( 1, -1); glVertex2f( 1, 1); glVertex2f(-1, 1); glEnd(); glPopMatrix(); /* bottom row: textured */ glColor3f(1, 1, 1); glEnable(GL_TEXTURE_2D); glPushMatrix(); glTranslatef(x, -1.2, 0); #if defined(GL_EXT_secondary_color) glSecondaryColor3fEXT(0, g, 0); #endif glBegin(GL_POLYGON); glTexCoord2f(0, 0); glVertex2f(-1, -1); glTexCoord2f(1, 0); glVertex2f( 1, -1); glTexCoord2f(1, 1); glVertex2f( 1, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1); glEnd(); glPopMatrix(); glDisable(GL_TEXTURE_2D); } glutSwapBuffers(); } static void Reshape( int width, int height ) { GLfloat ar = (float) width / (float) height; Width = width; Height = height; glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -15.0 ); } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } static void Init( void ) { GLubyte image[4*4][3]; GLint i; if (!glutExtensionSupported("GL_EXT_secondary_color")) { printf("Sorry, this program requires GL_EXT_secondary_color\n"); exit(1); } /* setup red texture with one back texel */ for (i = 0; i < 4*4; i++) { if (i == 0) { image[i][0] = 0; image[i][1] = 0; image[i][2] = 0; } else { image[i][0] = 255; image[i][1] = 0; image[i][2] = 0; } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_BYTE, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); #if defined(GL_EXT_secondary_color) glEnable(GL_COLOR_SUM_EXT); #endif glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); printf("Squares should be colored from red -> orange -> yellow.\n"); printf("Top row is untextured.\n"); printf("Bottom row is textured (red texture with one black texel).\n"); printf("Rows should be identical, except for lower-left texel.\n"); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowPosition( 0, 0 ); glutInitWindowSize( Width, Height ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); glutCreateWindow(argv[0]); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Display ); Init(); glutMainLoop(); return 0; }