/* * Test floating point textures. * No actual rendering, yet. */ #include #include #include #include #include /* XXX - temporary */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_TEXTURE_RED_TYPE_ARB 0x9000 #define GL_TEXTURE_GREEN_TYPE_ARB 0x9001 #define GL_TEXTURE_BLUE_TYPE_ARB 0x9002 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x9003 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x9004 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x9005 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x9006 #define GL_UNSIGNED_NORMALIZED_ARB 0x9007 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif static GLboolean CheckError( int line ) { GLenum error = glGetError(); if (error) { char *err = (char *) gluErrorString( error ); fprintf( stderr, "GL Error: %s at line %d\n", err, line ); return GL_TRUE; } return GL_FALSE; } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glutSolidCube(2.0); glPopMatrix(); glutSwapBuffers(); } static void Reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -15.0); } static void Key(unsigned char key, int x, int y) { (void) x; (void) y; switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } static void Init(void) { GLfloat tex[16][16][4]; GLfloat tex2[16][16][4]; GLint i, j, t; if (!glutExtensionSupported("GL_MESAX_texture_float")) { printf("Sorry, this test requires GL_MESAX_texture_float\n"); exit(1); } for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { GLfloat s = i / 15.0; tex[i][j][0] = s; tex[i][j][1] = 2.0 * s; tex[i][j][2] = -3.0 * s; tex[i][j][3] = 4.0 * s; } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, 16, 16, 0, GL_RGBA, GL_FLOAT, tex); CheckError(__LINE__); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t); assert(t == GL_FLOAT); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE_ARB, &t); assert(t == GL_FLOAT); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE_ARB, &t); assert(t == GL_FLOAT); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE_ARB, &t); assert(t == GL_FLOAT); CheckError(__LINE__); /* read back the texture and make sure values are correct */ glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2); CheckError(__LINE__); for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { if (tex[i][j][0] != tex2[i][j][0] || tex[i][j][1] != tex2[i][j][1] || tex[i][j][2] != tex2[i][j][2] || tex[i][j][3] != tex2[i][j][3]) { printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n", i, j, tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3], i, j, tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]); } } } } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(400, 400); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow(argv[0]); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); Init(); glutMainLoop(); return 0; }