/* * (C) Copyright IBM Corporation 2002 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file api_speed.c * Simple test to measure the overhead of making GL calls. * * The main purpose of this test is to measure the difference in calling * overhead of different dispatch methods. Since it uses asm/timex.h to * access the Pentium's cycle counters, it will probably only compile on * Linux (though most architectures have a get_cycles function in timex.h). * That is why it isn't in the default Makefile. * * \author Ian Romanick */ #include #include #define GL_GLEXT_PROTOTYPES #include #include #include #define inline __inline__ #include static float Width = 400; static float Height = 400; static unsigned count = 1000000; static void Idle( void ) { glutPostRedisplay(); } #define DO_FUNC(f,p) \ do { \ t0 = get_cycles(); \ for ( i = 0 ; i < count ; i++ ) { \ f p ; \ } \ t1 = get_cycles(); \ printf("%u calls to % 20s required %llu cycles.\n", count, # f, t1 - t0); \ } while( 0 ) /** * Main display function. This is the place to add more API calls. */ static void Display( void ) { int i; const float v[3] = { 1.0, 0.0, 0.0 }; cycles_t t0; cycles_t t1; glBegin(GL_TRIANGLE_STRIP); DO_FUNC( glColor3fv, (v) ); DO_FUNC( glNormal3fv, (v) ); DO_FUNC( glTexCoord2fv, (v) ); DO_FUNC( glTexCoord3fv, (v) ); DO_FUNC( glMultiTexCoord2fv, (GL_TEXTURE0, v) ); DO_FUNC( glMultiTexCoord2f, (GL_TEXTURE0, 0.0, 0.0) ); DO_FUNC( glFogCoordfvEXT, (v) ); DO_FUNC( glFogCoordfEXT, (0.5) ); glEnd(); exit(0); } static void Reshape( int width, int height ) { Width = width; Height = height; glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho(0.0, width, 0.0, height, -1.0, 1.0); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowSize( (int) Width, (int) Height ); glutInitWindowPosition( 0, 0 ); glutInitDisplayMode( GLUT_RGB ); glutCreateWindow( argv[0] ); if ( argc > 1 ) { count = strtoul( argv[1], NULL, 0 ); if ( count == 0 ) { fprintf( stderr, "Usage: %s [iterations]\n", argv[0] ); exit(1); } } glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Display ); glutIdleFunc( Idle ); glutMainLoop(); return 0; }