/* * GL_ARB_vertex_shader test application. Feeds a vertex shader with attributes that * that have magic values and check if the values received by the shader are the same. * * Requires specific support on the GL implementation side. A special function printMESA() * must be supported in the language that prints variable's current value of generic type * to the appropriate shader's info log, and optionally to the screen. * * Perfectly valid behaviour produces output that does not have a line * beginning with three stars (***). * * Author: Michal Krol */ #include "framework.h" #define EPSILON 0.0001f static GLhandleARB vert = 0; static GLhandleARB prog = 0; enum SUBMIT_MODE { SM_IM, SM_VA, SM_IM_DL, SM_VA_DL, SM_MAX }; static enum SUBMIT_MODE submit_method = SM_IM; #define C 0 #define S 1 #define N 2 #define V 3 #define T 4 #define F 5 #define A 6 struct ATTRIB_DATA { const char *name; GLuint dispatch; GLint index; GLint bind; GLuint size; GLfloat data[4]; }; static struct ATTRIB_DATA attribs[] = { { "gl_Color", C, -1, -1, 4, { 4.2f, 0.56f, -2.1f, 0.29f } }, { "gl_SecondaryColor", S, -1, -1, 4, { 0.38f, 2.0f, 0.99f, 1.0f } }, { "gl_Normal", N, -1, -1, 3, { 54.0f, 77.0f, 1.15f, 0.0f } }, { "gl_MultiTexCoord0", T, 0, -1, 4, { 11.1f, 11.2f, 11.3f, 11.4f } }, { "gl_MultiTexCoord1", T, 1, -1, 4, { 22.1f, 22.2f, 22.3f, 22.4f } }, { "gl_MultiTexCoord2", T, 2, -1, 4, { 33.1f, 33.2f, 33.3f, 33.4f } }, { "gl_MultiTexCoord3", T, 3, -1, 4, { 44.1f, 44.2f, 44.3f, 44.4f } }, { "gl_MultiTexCoord4", T, 4, -1, 4, { 55.1f, 55.2f, 55.3f, 55.4f } }, { "gl_MultiTexCoord5", T, 5, -1, 4, { 66.1f, 66.2f, 66.3f, 66.4f } }, { "gl_MultiTexCoord6", T, 6, -1, 4, { 77.1f, 77.2f, 77.3f, 77.4f } }, { "gl_MultiTexCoord7", T, 7, -1, 4, { 88.1f, 88.2f, 88.3f, 88.4f } }, { "gl_FogCoord", F, -1, -1, 1, { 0.63f, 0.0f, 0.0f, 0.0f } }, { "Attribute1", A, 1, 1, 4, { 1.11f, 1.22f, 1.33f, 1.44f } }, { "Attribute2", A, 2, 2, 4, { 2.11f, 2.22f, 2.33f, 2.44f } }, { "Attribute3", A, 3, 3, 4, { 3.11f, 3.22f, 3.33f, 3.44f } }, { "Attribute4", A, 4, 4, 1, { 4.11f, 0.0f, 0.0f, 0.0f } }, { "Attribute5", A, 5, 5, 2, { 5.11f, 5.22f, 0.0f, 0.0f } }, { "Attribute6", A, 6, 6, 3, { 6.11f, 6.22f, 6.33f, 0.0f } }, { "Attribute7", A, 7, 7, 2, { 7.11f, 7.22f, 0.0f, 0.0f } }, { "Attribute7", A, 8, -1, 2, { 8.11f, 8.22f, 0.0f, 0.0f } }, { "Attribute9", A, 9, 9, 3, { 9.11f, 9.22f, 9.33f, 0.0f } }, { "Attribute9", A, 10, -1, 3, { 10.11f, 10.22f, 10.33f, 0.0f } }, { "Attribute9", A, 11, -1, 3, { 11.11f, 11.22f, 11.33f, 0.0f } }, { "Attribute12", A, 12, 12, 4, { 12.11f, 12.22f, 12.33f, 12.44f } }, { "Attribute12", A, 13, -1, 4, { 13.11f, 13.22f, 13.33f, 13.44f } }, { "Attribute12", A, 14, -1, 4, { 14.11f, 14.22f, 14.33f, 14.44f } }, { "Attribute12", A, 15, -1, 4, { 15.11f, 15.22f, 15.33f, 15.44f } }, { "gl_Vertex", V, 16, -1, 4, { 0.25f, -0.14f, 0.01f, 1.0f } } }; static void im_render () { GLint i; glBegin (GL_POINTS); for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) { struct ATTRIB_DATA *att = &attribs[i]; switch (att->dispatch) { case C: glColor4fv (att->data); break; case S: glSecondaryColor3fvEXT (att->data); break; case N: glNormal3fv (att->data); break; case V: glVertex4fv (att->data); break; case T: assert (att->index >= 0 && att->index < 8); glMultiTexCoord4fvARB (GL_TEXTURE0_ARB + att->index, att->data); break; case F: glFogCoordfvEXT (att->data); break; case A: assert (att->index > 0 && att->index < 16); glVertexAttrib4fvARB (att->index, att->data); break; default: assert (0); } } glEnd (); } static void va_render () { GLint i; for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) { struct ATTRIB_DATA *att = &attribs[i]; switch (att->dispatch) { case C: glColorPointer (4, GL_FLOAT, 0, att->data); glEnable (GL_COLOR_ARRAY); break; case S: glSecondaryColorPointerEXT (4, GL_FLOAT, 0, att->data); glEnable (GL_SECONDARY_COLOR_ARRAY_EXT); break; case N: glNormalPointer (GL_FLOAT, 0, att->data); glEnable (GL_NORMAL_ARRAY); break; case V: glVertexPointer (4, GL_FLOAT, 0, att->data); glEnable (GL_VERTEX_ARRAY); break; case T: assert (att->index >= 0 && att->index < 8); glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index); glTexCoordPointer (4, GL_FLOAT, 0, att->data); glEnable (GL_TEXTURE_COORD_ARRAY); break; case F: glFogCoordPointerEXT (GL_FLOAT, 0, att->data); glEnable (GL_FOG_COORDINATE_ARRAY_EXT); break; case A: assert (att->index > 0 && att->index < 16); glVertexAttribPointerARB (att->index, 4, GL_FLOAT, GL_FALSE, 0, att->data); glEnableVertexAttribArrayARB (att->index); break; default: assert (0); } } glDrawArrays (GL_POINTS, 0, 1); for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) { struct ATTRIB_DATA *att = &attribs[i]; switch (att->dispatch) { case C: glDisable (GL_COLOR_ARRAY); break; case S: glDisable (GL_SECONDARY_COLOR_ARRAY_EXT); break; case N: glDisable (GL_NORMAL_ARRAY); break; case V: glDisable (GL_VERTEX_ARRAY); break; case T: glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index); glDisable (GL_TEXTURE_COORD_ARRAY); break; case F: glDisable (GL_FOG_COORDINATE_ARRAY_EXT); break; case A: glDisableVertexAttribArrayARB (att->index); break; default: assert (0); } } } static void dl_start () { glNewList (GL_COMPILE, 1); } static void dl_end () { glEndList (); glCallList (1); } static void load_test_file (const char *filename) { FILE *f; GLint size; char *code; GLint i; f = fopen (filename, "r"); if (f == NULL) return; fseek (f, 0, SEEK_END); size = ftell (f); fseek (f, 0, SEEK_SET); code = (char *) (malloc (size)); if (code == NULL) { fclose (f); return; } size = fread (code, 1, size, f); fclose (f); glShaderSourceARB (vert, 1, (const GLcharARB **) (&code), &size); glCompileShaderARB (vert); if (!CheckObjectStatus (vert)) exit (0); for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) if (attribs[i].dispatch == A && attribs[i].bind != -1) glBindAttribLocationARB (prog, attribs[i].bind, attribs[i].name); } void InitScene (void) { prog = glCreateProgramObjectARB (); vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB); glAttachObjectARB (prog, vert); glDeleteObjectARB (vert); load_test_file ("vstest.txt"); glLinkProgramARB (prog); if (!CheckObjectStatus (prog)) exit (0); glUseProgramObjectARB (prog); } void RenderScene (void) { GLint info_length, length; char output[65000], *p; GLint i; if (submit_method == SM_MAX) exit (0); /* * Get the current size of the info log. Any text output produced by executed * shader will be appended to the end of log. */ glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length); switch (submit_method) { case SM_IM: printf ("\n--- TESTING IMMEDIATE MODE\n"); im_render (); break; case SM_VA: printf ("\n--- TESTING VERTEX ARRAY MODE\n"); va_render (); break; case SM_IM_DL: printf ("\n--- TESTING IMMEDIATE + DISPLAY LIST MODE\n"); dl_start (); im_render (); dl_end (); break; case SM_VA_DL: printf ("\n--- TESTING VERTEX ARRAY + DISPLAY LIST MODE\n"); dl_start (); va_render (); dl_end (); break; default: assert (0); } glFlush (); /* * Get the info log and set the pointer to the beginning of the output. */ glGetInfoLogARB (vert, sizeof (output), &length, output); p = output + info_length - 1; for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) { GLuint j; for (j = 0; j < attribs[i].size; j++) { GLfloat value; if (p == NULL) { printf ("*** %s\n", "I/O error"); break; } if (strncmp (p, "true", 4) == 0) value = 1.0f; else if (strncmp (p, "false", 5) == 0) value = 0.0f; else if (sscanf (p, "%f", &value) != 1) { printf ("*** %s\n", "I/O error"); p = NULL; break; } if (fabs (value - attribs[i].data[j]) > EPSILON) printf ("*** %s, is %f, should be %f\n", "Values are different", value, attribs[i].data[j]); p = strchr (p, '\n'); if (p != NULL) p++; } if (p == NULL) break; } submit_method++; } int main (int argc, char *argv[]) { InitFramework (&argc, argv); return 0; }