/* * Demo of off-screen Mesa rendering * * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. * * If you want to render BIG images you'll probably have to increase * MAX_WIDTH and MAX_HEIGHT in src/config.h. * * This program is in the public domain. * * Brian Paul * * PPM output provided by Joerg Schmalzl. * ASCII PPM output added by Brian Paul. * * Usage: osdemo [-perf] [filename] * * -perf: Redraws the image 1000 times, displaying the FPS every 5 secs. * filename: file to store the TGA or PPM output */ #include #include #include #include "GL/osmesa.h" #include "GL/glut.h" #define SAVE_TARGA #define WIDTH 400 #define HEIGHT 400 static GLint T0 = 0; static GLint Frames = 0; static int perf = 0; static void render_image( void ) { GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 }; GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glPushMatrix(); glRotatef(20.0, 1.0, 0.0, 0.0); glPushMatrix(); glTranslatef(-0.75, 0.5, 0.0); glRotatef(90.0, 1.0, 0.0, 0.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); glutSolidTorus(0.275, 0.85, 20, 20); glPopMatrix(); glPushMatrix(); glTranslatef(-0.75, -0.5, 0.0); glRotatef(270.0, 1.0, 0.0, 0.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); glutSolidCone(1.0, 2.0, 16, 1); glPopMatrix(); #ifdef GL_HP_occlusion_test if (perf == 0) { GLboolean bRet; glDepthMask(GL_FALSE); glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); glEnable(GL_OCCLUSION_TEST_HP); glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); glPushMatrix(); glTranslatef(0.75, 0.0, -1.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); glutSolidSphere(1.0, 20, 20); glPopMatrix(); glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); printf("Occlusion test 1 (result should be 1): %d\n",bRet); glDepthMask(GL_TRUE); glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); glDisable(GL_OCCLUSION_TEST_HP); } #endif glPushMatrix(); glTranslatef(0.75, 0.0, -1.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); glutSolidSphere(1.0, 20, 20); glPopMatrix(); #ifdef GL_HP_occlusion_test if (perf == 0){ GLboolean bRet; glDepthMask(GL_FALSE); glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); glEnable(GL_OCCLUSION_TEST_HP); glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); /* draw a sphere inside the previous sphere */ glPushMatrix(); glTranslatef(0.75, 0.0, -1.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); glutSolidSphere(0.5, 20, 20); glPopMatrix(); glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); printf("Occlusion test 2 (result should be 0): %d\n",bRet); glDepthMask(GL_TRUE); glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); glDisable(GL_OCCLUSION_TEST_HP); } #endif glPopMatrix(); /* This is very important!!! * Make sure buffered commands are finished!!! */ glFinish(); Frames++; if (perf) { GLint t = glutGet(GLUT_ELAPSED_TIME); if (t - T0 >= 5000) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; } } } #ifdef SAVE_TARGA static void write_targa(const char *filename, const GLubyte *buffer, int width, int height) { FILE *f = fopen( filename, "w" ); if (f) { int i, x, y; const GLubyte *ptr = buffer; printf ("osdemo, writing tga file \n"); fputc (0x00, f); /* ID Length, 0 => No ID */ fputc (0x00, f); /* Color Map Type, 0 => No color map included */ fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ fputc (0x00, f); /* Next five bytes are about the color map entries */ fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ fputc (0x00, f); fputc (0x00, f); fputc (0x00, f); fputc (0x00, f); /* X-origin of Image */ fputc (0x00, f); fputc (0x00, f); /* Y-origin of Image */ fputc (0x00, f); fputc (WIDTH & 0xff, f); /* Image Width */ fputc ((WIDTH>>8) & 0xff, f); fputc (HEIGHT & 0xff, f); /* Image Height */ fputc ((HEIGHT>>8) & 0xff, f); fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ fputc (0x20, f); /* Image Descriptor */ fclose(f); f = fopen( filename, "ab" ); /* reopen in binary append mode */ for (y=height-1; y>=0; y--) { for (x=0; x=0; y--) { for (x=0; x=0; y--) { for (x=0; x= 305 /* specify Z, stencil, accum sizes */ OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL ); #else OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL ); #endif if (!ctx) { printf("OSMesaCreateContext failed!\n"); return 0; } for ( i=1; i