/* * This program is under the GNU GPL. * Use at your own risk. * * written by David Bucciarelli (tech.hmw@plus.it) * Humanware s.r.l. */ #include #include #include #include #if defined (WIN32)|| defined(_WIN32) #include #include #endif #include #include "readtex.h" #ifdef XMESA #include "GL/xmesa.h" static int fullscreen = 1; #endif static int WIDTH = 640; static int HEIGHT = 480; static GLint T0; static GLint Frames; #define MAX_LOD 9 #define TEX_SKY_WIDTH 256 #define TEX_SKY_HEIGHT TEX_SKY_WIDTH #ifndef M_PI #define M_PI 3.1415926535 #endif #define FROM_NONE 0 #define FROM_DOWN 1 #define FROM_UP 2 #define FROM_LEFT 3 #define FROM_RIGHT 4 #define FROM_FRONT 5 #define FROM_BACK 6 static int win = 0; static float obs[3] = { 3.8, 0.0, 0.0 }; static float dir[3]; static float v = 0.0; static float alpha = -90.0; static float beta = 90.0; static int fog = 1; static int bfcull = 1; static int usetex = 1; static int help = 1; static int poutline = 0; static int normext = 1; static int joyavailable = 0; static int joyactive = 0; static int LODbias = 3; static int maxdepth = MAX_LOD; static unsigned int totpoly = 0; static GLuint t1id, t2id; static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD]; static void initlight(void) { GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 }; static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 }; glLightfv(GL_LIGHT0, GL_POSITION, lightpos); glLightfv(GL_LIGHT0, GL_SPECULAR, lspec); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec); } static void initdlists(void) { static int slicetable[MAX_LOD][2] = { {21, 10}, {18, 9}, {15, 8}, {12, 7}, {9, 6}, {7, 5}, {5, 4}, {4, 3}, {3, 2} }; GLUquadricObj *obj; int i, xslices, yslices; obj = gluNewQuadric(); skydlist = glGenLists(1); glNewList(skydlist, GL_COMPILE); glBindTexture(GL_TEXTURE_2D, t2id); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor3f(1.0f, 1.0f, 1.0f); gluQuadricDrawStyle(obj, GLU_FILL); gluQuadricNormals(obj, GLU_NONE); gluQuadricTexture(obj, GL_TRUE); gluQuadricOrientation(obj, GLU_INSIDE); gluSphere(obj, 40.0f, 18, 9); glEndList(); for (i = 0; i < MAX_LOD; i++) { LODdlist[i] = glGenLists(1); glNewList(LODdlist[i], GL_COMPILE); gluQuadricDrawStyle(obj, GLU_FILL); gluQuadricNormals(obj, GLU_SMOOTH); gluQuadricTexture(obj, GL_TRUE); gluQuadricOrientation(obj, GLU_OUTSIDE); xslices = slicetable[i][0]; yslices = slicetable[i][1]; gluSphere(obj, 1.0f, xslices, yslices); LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1); glEndList(); } } static void inittextures(void) { GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3]; GLuint x, y; GLfloat fact; GLenum gluerr; /* Brick */ glGenTextures(1, &t1id); glBindTexture(GL_TEXTURE_2D, t1id); if (!LoadRGBMipmaps("../images/bw.rgb", 3)) { fprintf(stderr, "Error reading a texture.\n"); exit(-1); } glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* Sky */ glGenTextures(1, &t2id); glBindTexture(GL_TEXTURE_2D, t2id); for (y = 0; y < TEX_SKY_HEIGHT; y++) for (x = 0; x < TEX_SKY_WIDTH; x++) if (y < TEX_SKY_HEIGHT / 2) { fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2); tsky[y][x][0] = (GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact))); tsky[y][x][1] = (GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact))); tsky[y][x][2] = 255; } else { tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0]; tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1]; tsky[y][x][2] = 255; } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if ( (gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) { fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr)); exit(-1); } glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } static void calcposobs(void) { dir[0] = sin(alpha * M_PI / 180.0); dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0); dir[2] = cos(beta * M_PI / 180.0); if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5) dir[0] = 0; if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5) dir[1] = 0; if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5) dir[2] = 0; obs[0] += v * dir[0]; obs[1] += v * dir[1]; obs[2] += v * dir[2]; } static void special(int k, int x, int y) { switch (k) { case GLUT_KEY_LEFT: alpha -= 2.0; break; case GLUT_KEY_RIGHT: alpha += 2.0; break; case GLUT_KEY_DOWN: beta -= 2.0; break; case GLUT_KEY_UP: beta += 2.0; break; } } static void key(unsigned char k, int x, int y) { switch (k) { case 27: exit(0); break; case 'a': v += 0.01; break; case 'z': v -= 0.01; break; #ifdef XMESA case ' ': fullscreen = (!fullscreen); XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); break; #endif case '+': LODbias--; break; case '-': LODbias++; break; case 'j': joyactive = (!joyactive); break; case 'h': help = (!help); break; case 'f': fog = (!fog); break; case 't': usetex = (!usetex); break; case 'n': normext = (!normext); break; case 'b': if (bfcull) { glDisable(GL_CULL_FACE); bfcull = 0; } else { glEnable(GL_CULL_FACE); bfcull = 1; } break; case 'p': if (poutline) { glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); poutline = 0; usetex = 1; } else { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); poutline = 1; usetex = 0; } break; } } static void reshape(int w, int h) { WIDTH = w; HEIGHT = h; glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.0, w / (float) h, 0.8, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glViewport(0, 0, w, h); } static void printstring(void *font, char *string) { int len, i; len = (int) strlen(string); for (i = 0; i < len; i++) glutBitmapCharacter(font, string[i]); } static void printhelp(void) { glEnable(GL_BLEND); glColor4f(0.5, 0.5, 0.5, 0.5); glRecti(40, 40, 600, 440); glDisable(GL_BLEND); glColor3f(1.0, 0.0, 0.0); glRasterPos2i(300, 420); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help"); glRasterPos2i(60, 390); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help"); glRasterPos2i(60, 360); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures"); glRasterPos2i(60, 330); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog"); glRasterPos2i(60, 300); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling"); glRasterPos2i(60, 270); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate"); glRasterPos2i(60, 240); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity"); glRasterPos2i(60, 210); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity"); glRasterPos2i(60, 180); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame"); glRasterPos2i(60, 150); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "n - Toggle GL_EXT_rescale_normal extension"); glRasterPos2i(60, 120); printstring(GLUT_BITMAP_TIMES_ROMAN_24, "+/- - Increase/decrease the Object maximum LOD"); glRasterPos2i(60, 90); if (joyavailable) printstring(GLUT_BITMAP_TIMES_ROMAN_24, "j - Toggle jostick control (Joystick control available)"); else printstring(GLUT_BITMAP_TIMES_ROMAN_24, "(No Joystick control available)"); } static void dojoy(void) { #ifdef _WIN32 static UINT max[2] = { 0, 0 }; static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2]; MMRESULT res; JOYINFO joy; res = joyGetPos(JOYSTICKID1, &joy); if (res == JOYERR_NOERROR) { joyavailable = 1; if (max[0] < joy.wXpos) max[0] = joy.wXpos; if (min[0] > joy.wXpos) min[0] = joy.wXpos; center[0] = (max[0] + min[0]) / 2; if (max[1] < joy.wYpos) max[1] = joy.wYpos; if (min[1] > joy.wYpos) min[1] = joy.wYpos; center[1] = (max[1] + min[1]) / 2; if (joyactive) { if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0])) alpha -= 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]); if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1])) beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]); if (joy.wButtons & JOY_BUTTON1) v += 0.01; if (joy.wButtons & JOY_BUTTON2) v -= 0.01; } } else joyavailable = 0; #endif } static void drawipers(int depth, int from) { int lod; if (depth == maxdepth) return; lod = depth + LODbias; if (lod < 0) lod = 0; if (lod >= MAX_LOD) return; switch (from) { case FROM_NONE: glCallList(LODdlist[lod]); depth++; drawipers(depth, FROM_DOWN); drawipers(depth, FROM_UP); drawipers(depth, FROM_FRONT); drawipers(depth, FROM_BACK); drawipers(depth, FROM_LEFT); drawipers(depth, FROM_RIGHT); break; case FROM_FRONT: glPushMatrix(); glTranslatef(0.0f, -1.5f, 0.0f); glScalef(0.5f, 0.5f, 0.5f); glCallList(LODdlist[lod]); depth++; drawipers(depth, FROM_DOWN); drawipers(depth, FROM_UP); drawipers(depth, FROM_FRONT); drawipers(depth, FROM_LEFT); drawipers(depth, FROM_RIGHT); glPopMatrix(); break; case FROM_BACK: glPushMatrix(); glTranslatef(0.0f, 1.5f, 0.0f); glScalef(0.5f, 0.5f, 0.5f); glCallList(LODdlist[lod]); depth++; drawipers(depth, FROM_DOWN); drawipers(depth, FROM_UP); drawipers(depth, FROM_BACK); drawipers(depth, FROM_LEFT); drawipers(depth, FROM_RIGHT); glPopMatrix(); break; case FROM_LEFT: glPushMatrix(); glTranslatef(-1.5f, 0.0f, 0.0f); glScalef(0.5f, 0.5f, 0.5f); glCallList(LODdlist[lod]); depth++; drawipers(depth, FROM_DOWN); drawipers(depth, FROM_UP); drawipers(depth, FROM_FRONT); drawipers(depth, FROM_BACK); drawipers(depth, FROM_LEFT); glPopMatrix(); break; case FROM_RIGHT: glPushMatrix(); glTranslatef(1.5f, 0.0f, 0.0f); glScalef(0.5f, 0.5f, 0.5f); glCallList(LODdlist[lod]); depth++; drawipers(depth, FROM_DOWN); drawipers(depth, FROM_UP); drawipers(depth, FROM_FRONT); drawipers(depth, FROM_BACK); drawipers(depth, FROM_RIGHT); glPopMatrix(); break; case FROM_DOWN: glPushMatrix(); glTranslatef(0.0f, 0.0f, 1.5f); glScalef(0.5f, 0.5f, 0.5f); glCallList(LODdlist[lod]); depth++; drawipers(depth, FROM_DOWN); drawipers(depth, FROM_FRONT); drawipers(depth, FROM_BACK); drawipers(depth, FROM_LEFT); drawipers(depth, FROM_RIGHT); glPopMatrix(); break; case FROM_UP: glPushMatrix(); glTranslatef(0.0f, 0.0f, -1.5f); glScalef(0.5f, 0.5f, 0.5f); glCallList(LODdlist[lod]); depth++; drawipers(depth, FROM_UP); drawipers(depth, FROM_FRONT); drawipers(depth, FROM_BACK); drawipers(depth, FROM_LEFT); drawipers(depth, FROM_RIGHT); glPopMatrix(); break; } totpoly += LODnumpoly[lod]; } static void draw(void) { static char frbuf[80] = ""; static GLfloat alpha = 0.0f; static GLfloat beta = 0.0f; static float fr = 0.0; static double t0 = -1.; double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; if (t0 < 0.0) t0 = t; dt = t - t0; t0 = t; dojoy(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (usetex) glEnable(GL_TEXTURE_2D); else glDisable(GL_TEXTURE_2D); if (fog) glEnable(GL_FOG); else glDisable(GL_FOG); glPushMatrix(); calcposobs(); gluLookAt(obs[0], obs[1], obs[2], obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2], 0.0, 0.0, 1.0); /* Scene */ glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glBindTexture(GL_TEXTURE_2D, t1id); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glColor3f(1.0f, 1.0f, 1.0f); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); if (normext) glEnable(GL_RESCALE_NORMAL_EXT); else glEnable(GL_NORMALIZE); glPushMatrix(); glRotatef(alpha, 0.0f, 0.0f, 1.0f); glRotatef(beta, 1.0f, 0.0f, 0.0f); totpoly = 0; drawipers(0, FROM_NONE); glPopMatrix(); alpha += 4.f * dt; beta += 2.4f * dt; glDisable(GL_LIGHTING); glDisable(GL_LIGHT0); glShadeModel(GL_FLAT); if (normext) glDisable(GL_RESCALE_NORMAL_EXT); else glDisable(GL_NORMALIZE); glCallList(skydlist); glPopMatrix(); /* Help Screen */ sprintf(frbuf, "Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f", fr, LODbias, totpoly, totpoly * fr); glDisable(GL_TEXTURE_2D); glDisable(GL_FOG); glShadeModel(GL_FLAT); glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor3f(1.0, 0.0, 0.0); glRasterPos2i(10, 10); printstring(GLUT_BITMAP_HELVETICA_18, frbuf); glRasterPos2i(350, 470); printstring(GLUT_BITMAP_HELVETICA_10, "IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)"); if (help) printhelp(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glutSwapBuffers(); Frames++; { GLint t = glutGet(GLUT_ELAPSED_TIME); if (t - T0 >= 2000) { GLfloat seconds = (t - T0) / 1000.0; fr = Frames / seconds; T0 = t; Frames = 0; } } } int main(int ac, char **av) { float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 }; fprintf(stderr, "IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n"); glutInitWindowPosition(0, 0); glutInitWindowSize(WIDTH, HEIGHT); glutInit(&ac, av); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); if (!(win = glutCreateWindow("IperS"))) { fprintf(stderr, "Error, couldn't open window\n"); exit(-1); } reshape(WIDTH, HEIGHT); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_EXP2); glFogfv(GL_FOG_COLOR, fogcolor); glFogf(GL_FOG_DENSITY, 0.006); glHint(GL_FOG_HINT, GL_NICEST); inittextures(); initdlists(); initlight(); glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]); glClear(GL_COLOR_BUFFER_BIT); calcposobs(); glutReshapeFunc(reshape); glutDisplayFunc(draw); glutKeyboardFunc(key); glutSpecialFunc(special); glutIdleFunc(draw); glutMainLoop(); return 0; }