// sample BGLView app from the Be Book #include #include #include #include class SampleGLView : public BGLView { public: SampleGLView(BRect frame, uint32 type); virtual void AttachedToWindow(void); virtual void FrameResized(float newWidth, float newHeight); virtual void ErrorCallback(GLenum which); void Render(void); private: void gInit(void); void gDraw(void); void gReshape(int width, int height); float width; float height; }; class SampleGLWindow : public BWindow { public: SampleGLWindow(BRect frame, uint32 type); virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; } private: SampleGLView *theView; }; class SampleGLApp : public BApplication { public: SampleGLApp(); private: SampleGLWindow *theWindow; }; SampleGLApp::SampleGLApp() : BApplication("application/x-vnd.sample") { BRect windowRect; uint32 type = BGL_RGB|BGL_DOUBLE; windowRect.Set(50, 50, 350, 350); theWindow = new SampleGLWindow(windowRect, type); } SampleGLWindow::SampleGLWindow(BRect frame, uint32 type) : BWindow(frame, "OpenGL Test", B_TITLED_WINDOW, 0) { theView = new SampleGLView(Bounds(), type); AddChild(theView); Show(); theView->Render(); } SampleGLView::SampleGLView(BRect frame, uint32 type) : BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type) { width = frame.right-frame.left; height = frame.bottom-frame.top; } void SampleGLView::AttachedToWindow(void) { LockGL(); BGLView::AttachedToWindow(); gInit(); gReshape(width, height); UnlockGL(); } void SampleGLView::FrameResized(float newWidth, float newHeight) { BGLView::FrameResized(newWidth, newHeight); LockGL(); width = newWidth; height = newHeight; gReshape(width,height); UnlockGL(); Render(); } void SampleGLView::ErrorCallback(GLenum whichError) { // fprintf(stderr, "Unexpected error occured (%d):\\n", whichError); // fprintf(stderr, " %s\\n", gluErrorString(whichError)); } // globals GLenum use_stipple_mode; // GL_TRUE to use dashed lines GLenum use_smooth_mode; // GL_TRUE to use anti-aliased lines GLint linesize; // Line width GLint pointsize; // Point diameter float pntA[3] = { -160.0, 0.0, 0.0 }; float pntB[3] = { -130.0, 0.0, 0.0 }; void SampleGLView::gInit(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glLineStipple(1, 0xF0E0); glBlendFunc(GL_SRC_ALPHA, GL_ONE); use_stipple_mode = GL_FALSE; use_smooth_mode = GL_TRUE; linesize = 2; pointsize = 6; } void SampleGLView::gDraw(void) { GLint i; glClear(GL_COLOR_BUFFER_BIT); glLineWidth(linesize); /* if (use_stipple_mode) { glEnable(GL_LINE_STIPPLE); } else { glDisable(GL_LINE_STIPPLE); } */ glDisable(GL_POINT_SMOOTH); glPushMatrix(); glPointSize(pointsize); // Set size for point for (i = 0; i < 360; i += 5) { glRotatef(5.0, 0,0,1); // Rotate right 5 degrees if (use_smooth_mode) { glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); } else { glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } glColor3f(1.0, 1.0, 0.0); // Set color for line glBegin(GL_LINE_STRIP); // And create the line glVertex3fv(pntA); glVertex3fv(pntB); glEnd(); glDisable(GL_POINT_SMOOTH); glDisable(GL_BLEND); glColor3f(0.0, 1.0, 0.0); // Set color for point glBegin(GL_POINTS); glVertex3fv(pntA); // Draw point at one end glVertex3fv(pntB); // Draw point at other end glEnd(); } glPopMatrix(); // Done with matrix } void SampleGLView::gReshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-175, 175, -175, 175, -1, 1); glMatrixMode(GL_MODELVIEW); } void SampleGLView::Render(void) { LockGL(); gDraw(); SwapBuffers(); UnlockGL(); } int main(int argc, char *argv[]) { SampleGLApp *app = new SampleGLApp; app->Run(); delete app; return 0; }