Import('*') if env['platform'] == 'embedded': Return() SConscript([ 'util/SConscript', ]) Import('util') progs_env = env.Clone() if progs_env['platform'] == 'windows': progs_env.Append(CPPDEFINES = ['NOMINMAX']) progs_env.Prepend(LIBS = [ 'winmm', 'kernel32', 'user32', 'gdi32', ]) # OpenGL if progs_env['platform'] == 'windows': progs_env.Prepend(LIBS = ['glu32', 'opengl32']) else: progs_env.Prepend(LIBS = ['GLU', 'GL']) # Glut progs_env.Prepend(LIBPATH = [glut.dir]) progs_env.Prepend(LIBS = [glut.name]) # GLEW progs_env.Prepend(LIBS = [glew]) progs_env.Prepend(CPPPATH = [ '#progs/util', ]) progs_env.Prepend(LIBS = [ util, ]) Export('progs_env') SConscript([ 'demos/SConscript', 'glsl/SConscript', 'redbook/SConscript', 'samples/SConscript', 'tests/SConscript', 'trivial/SConscript', 'vp/SConscript', 'vpglsl/SConscript', 'fp/SConscript', 'wgl/SConscript', 'perf/SConscript', 'gallium/unit/SConscript', ])