#ifndef _EGL_H #define _EGL_H /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.0 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ #if 0/*XXX TEMPORARY HACK*/ #include #else #include #endif #include /* XXX should go in eglext.h */ #define GL_OES_VERSION_1_0 1 #define GL_OES_read_format 1 #define GL_OES_compressed_paletted_texture 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 /* XXX */ /* ** Versioning and extensions */ #define EGL_VERSION_1_0 1 #if 0 #define EGL_VERSION_1_1 1 #endif /* ** Boolean */ #define EGL_FALSE 0 #define EGL_TRUE 1 /* ** Errors */ #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D #define EGL_CONTEXT_LOST 0x300E /* 0x300F - 0x301F reserved for additional errors. */ /* ** Config attributes */ #define EGL_BUFFER_SIZE 0x3020 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F /*#define EGL_PRESERVED_RESOURCES 0x3030*/ #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 #define EGL_NONE 0x3038 /* Also a config value */ #define EGL_BIND_TO_TEXTURE_RGB 0x3039 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A #define EGL_MIN_SWAP_INTERVAL 0x303B #define EGL_MAX_SWAP_INTERVAL 0x303C /* ** Config values */ #define EGL_DONT_CARE ((EGLint) -1) #define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ #define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */ #define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ #define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */ #define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */ #define EGL_TEXTURE_RGBA 0x305E /* " */ #define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */ /* ** Config attribute mask bits */ #define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */ #define EGL_PIXMAP_BIT 0x02 /* " */ #define EGL_WINDOW_BIT 0x04 /* " */ /* ** String names */ #define EGL_VENDOR 0x3053 /* eglQueryString target */ #define EGL_VERSION 0x3054 /* " */ #define EGL_EXTENSIONS 0x3055 /* " */ /* ** Surface attributes */ #define EGL_HEIGHT 0x3056 #define EGL_WIDTH 0x3057 #define EGL_LARGEST_PBUFFER 0x3058 #define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */ #define EGL_TEXTURE_TARGET 0x3081 /* " */ #define EGL_MIPMAP_TEXTURE 0x3082 /* " */ #define EGL_MIPMAP_LEVEL 0x3083 /* " */ /* ** BindTexImage / ReleaseTexImage buffer target */ #define EGL_BACK_BUFFER 0x3084 /* ** Current surfaces */ #define EGL_DRAW 0x3059 #define EGL_READ 0x305A /* ** Engines */ #define EGL_CORE_NATIVE_ENGINE 0x305B /* 0x305C-0x3FFFF reserved for future use */ /* ** Functions */ #ifdef __cplusplus extern "C" { #endif GLAPI EGLint APIENTRY eglGetError (void); GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display); GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy); GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name); GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(void); GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list); GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list); GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); /* EGL 1.1 render-to-texture APIs */ GLAPI EGLBoolean APIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); GLAPI EGLBoolean APIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); GLAPI EGLBoolean APIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); /* EGL 1.1 swap control API */ GLAPI EGLBoolean APIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list); GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); GLAPI EGLContext APIENTRY eglGetCurrentContext (void); GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw); GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void); GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); GLAPI EGLBoolean APIENTRY eglWaitGL (void); GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine); GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw); GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target); /* EGL_MESA_screen extension >>> PRELIMINARY <<< */ #ifndef EGL_MESA_screen_surface #define EGL_MESA_screen_surface 1 #define EGL_BAD_SCREEN_MESA 0x4000 #define EGL_BAD_MODE_MESA 0x4001 #define EGL_SCREEN_COUNT_MESA 0x4002 #define EGL_SCREEN_POSITION_MESA 0x4003 #define EGL_MODE_ID_MESA 0x4004 #define EGL_REFRESH_RATE_MESA 0x4005 #define EGL_OPTIMAL_MODE_MESA 0x4006 #define EGL_SCREEN_BIT_MESA 0x08 GLAPI EGLBoolean APIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); GLAPI EGLBoolean APIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); GLAPI EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value); GLAPI EGLBoolean APIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens); GLAPI EGLSurface APIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); GLAPI EGLBoolean APIENTRY eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode); GLAPI EGLBoolean APIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y); GLAPI EGLBoolean APIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value); GLAPI EGLBoolean APIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface); GLAPI EGLBoolean APIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode); GLAPI const char * APIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode); #endif /* EGL_MESA_screen_surface */ #ifndef EGL_MESA_copy_context #define EGL_MESA_copy_context 1 GLAPI EGLBoolean APIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask); #endif /* EGL_MESA_copy_context */ #ifdef __cplusplus } #endif #endif /* _EGL_H */