#ifndef __egl_h_ #define __egl_h_ /* ** Copyright 2002-2003 Promoters of the Khronos Group (3Dlabs, ARM Ltd., ** ATI Technologies, Inc., Discreet, Ericsson Mobile, Imagination ** Technologies Group plc, Motorola, Inc., Nokia, Silicon Graphics, Inc., ** SK Telecom, and Sun Microsystems). ** ** This document is protected by copyright, and contains information ** proprietary to The Khronos Group. Any copying, adaptation, distribution, ** public performance, or public display of this document without the ** express written consent of the copyright holders is strictly prohibited. ** The receipt or possession of this document does not convey any rights to ** reproduce, disclose, or distribute its contents, or to manufacture, use, ** or sell anything that it may describe, in whole or in part. */ #include #include /* ** Versioning and extensions */ #define EGL_VERSION_1_0 1 #define EGL_VERSION_1_1 1 /* ** Boolean */ #define EGL_FALSE 0 #define EGL_TRUE 1 /* ** Errors */ #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D #define EGL_CONTEXT_LOST 0x300E /* 0x300F - 0x301F reserved for additional errors. */ /* ** Config attributes */ #define EGL_BUFFER_SIZE 0x3020 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F /*#define EGL_PRESERVED_RESOURCES 0x3030*/ #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 #define EGL_NONE 0x3038 /* Also a config value */ #define EGL_BIND_TO_TEXTURE_RGB 0x3039 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A #define EGL_MIN_SWAP_INTERVAL 0x303B #define EGL_MAX_SWAP_INTERVAL 0x303C /* ** Config values */ #define EGL_DONT_CARE ((EGLint) -1) #define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ #define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */ #define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ #define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */ #define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */ #define EGL_TEXTURE_RGBA 0x305E /* " */ #define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */ /* ** Config attribute mask bits */ #define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */ #define EGL_PIXMAP_BIT 0x02 /* " */ #define EGL_WINDOW_BIT 0x04 /* " */ /* ** String names */ #define EGL_VENDOR 0x3053 /* eglQueryString target */ #define EGL_VERSION 0x3054 /* " */ #define EGL_EXTENSIONS 0x3055 /* " */ /* ** Surface attributes */ #define EGL_HEIGHT 0x3056 #define EGL_WIDTH 0x3057 #define EGL_LARGEST_PBUFFER 0x3058 #define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */ #define EGL_TEXTURE_TARGET 0x3081 /* " */ #define EGL_MIPMAP_TEXTURE 0x3082 /* " */ #define EGL_MIPMAP_LEVEL 0x3083 /* " */ /* ** BindTexImage / ReleaseTexImage buffer target */ #define EGL_BACK_BUFFER 0x3084 /* ** Current surfaces */ #define EGL_DRAW 0x3059 #define EGL_READ 0x305A /* ** Engines */ #define EGL_CORE_NATIVE_ENGINE 0x305B /* 0x305C-0x3FFFF reserved for future use */ /* ** Functions */ #ifdef __cplusplus extern "C" { #endif GLAPI EGLint APIENTRY eglGetError (void); GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display); GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy); GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name); GLAPI void (APIENTRY * eglGetProcAddress (const char *procname))(); GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list); GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list); GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); /* EGL 1.1 render-to-texture APIs */ GLAPI EGLBoolean APIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); GLAPI EGLBoolean APIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); GLAPI EGLBoolean APIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); /* EGL 1.1 swap control API */ GLAPI EGLBoolean APIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list); GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); GLAPI EGLContext APIENTRY eglGetCurrentContext (void); GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw); GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void); GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); GLAPI EGLBoolean APIENTRY eglWaitGL (void); GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine); GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw); GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target); #ifdef __cplusplus } #endif #endif /* ___egl_h_ */ /* usage // ---------------------------------------------------------------------- // Initialization // ---------------------------------------------------------------------- HDC hdc = GetDC(0); // the screen or window device context, for example EGLDisplay display = eglGetDisplay(hdc); EGLint major, minor; if (!eglInitialize(display, &major, &minor)) { // could not initialize display } EGLConfig configs[10]; EGLint matchingConfigs; EGLint attribList[] = { 0 }; // extend this if (!eglChooseConfig(display, attribList, &configs, 10, &matchingConfigs)) { // could not choose config } if (matchingConfigs < 1) { // did not find a suitable configuration } EGLConfig config = configs[0]; // pick any EGLSurface surface = eglCreatePbufferSurface(display, config, attribList); // test for error EGLContext context = eglCreateContext(display, config, 0, attribList); // test for error // ---------------------------------------------------------------------- // Rendering Loop // ---------------------------------------------------------------------- eglMakeCurrent(display, surface, surface, context); // actual GL rendering goes here eglWait(); eglSwapBuffers(display, surface); // ---------------------------------------------------------------------- // Cleanup // ---------------------------------------------------------------------- if (!eglDestoyContext(display, context)) { // error deallocating context } if (!eglDestroySurface(display, surface)) { // error deallocating surface } if (!eglTerminate(display)) { // error while cleaning up display } */