/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __wglew_h__ #define __wglew_h__ #define __WGLEW_H__ #ifdef __wglext_h_ #error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(APIENTRY) && !defined(__CYGWIN__) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif #include #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #ifdef __cplusplus extern "C" { #endif /* -------------------------- WGL_3DFX_multisample ------------------------- */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) #endif /* WGL_3DFX_multisample */ /* ------------------------- WGL_3DL_stereo_control ------------------------ */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) #define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) #endif /* WGL_3DL_stereo_control */ /* ------------------------- WGL_ARB_buffer_region ------------------------- */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); #define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) #define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) #define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) #define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) #define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) #endif /* WGL_ARB_buffer_region */ /* ------------------------- WGL_ARB_create_context ------------------------ */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); #define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) #define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) #endif /* WGL_ARB_create_context */ /* ----------------------- WGL_ARB_extensions_string ----------------------- */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) #define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) #endif /* WGL_ARB_extensions_string */ /* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) #endif /* WGL_ARB_framebuffer_sRGB */ /* ----------------------- WGL_ARB_make_current_read ----------------------- */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) #define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) #define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) #endif /* WGL_ARB_make_current_read */ /* -------------------------- WGL_ARB_multisample -------------------------- */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) #endif /* WGL_ARB_multisample */ /* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 DECLARE_HANDLE(HPBUFFERARB); typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); #define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) #define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) #define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) #define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) #define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) #define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) #endif /* WGL_ARB_pbuffer */ /* -------------------------- WGL_ARB_pixel_format ------------------------- */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); #define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) #define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) #define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) #define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) #endif /* WGL_ARB_pixel_format */ /* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) #endif /* WGL_ARB_pixel_format_float */ /* ------------------------- WGL_ARB_render_texture ------------------------ */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); #define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) #define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) #define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) #define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) #endif /* WGL_ARB_render_texture */ /* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) #endif /* WGL_ATI_pixel_format_float */ /* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ #ifndef WGL_ATI_render_texture_rectangle #define WGL_ATI_render_texture_rectangle 1 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 #define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) #endif /* WGL_ATI_render_texture_rectangle */ /* -------------------------- WGL_EXT_depth_float -------------------------- */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) #endif /* WGL_EXT_depth_float */ /* ---------------------- WGL_EXT_display_color_table ---------------------- */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); #define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) #define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) #define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) #define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) #define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) #endif /* WGL_EXT_display_color_table */ /* ----------------------- WGL_EXT_extensions_string ----------------------- */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) #define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) #endif /* WGL_EXT_extensions_string */ /* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) #endif /* WGL_EXT_framebuffer_sRGB */ /* ----------------------- WGL_EXT_make_current_read ----------------------- */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) #define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) #define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) #endif /* WGL_EXT_make_current_read */ /* -------------------------- WGL_EXT_multisample -------------------------- */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) #endif /* WGL_EXT_multisample */ /* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 DECLARE_HANDLE(HPBUFFEREXT); typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); #define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) #define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) #define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) #define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) #define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) #define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) #endif /* WGL_EXT_pbuffer */ /* -------------------------- WGL_EXT_pixel_format ------------------------- */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); #define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) #define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) #define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) #define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) #endif /* WGL_EXT_pixel_format */ /* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) #endif /* WGL_EXT_pixel_format_packed_float */ /* -------------------------- WGL_EXT_swap_control ------------------------- */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); #define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) #define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) #define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) #endif /* WGL_EXT_swap_control */ /* --------------------- WGL_I3D_digital_video_control --------------------- */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) #define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) #define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) #endif /* WGL_I3D_digital_video_control */ /* ----------------------------- WGL_I3D_gamma ----------------------------- */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) #define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) #define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) #define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) #define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) #endif /* WGL_I3D_gamma */ /* ---------------------------- WGL_I3D_genlock ---------------------------- */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); #define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) #define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) #define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) #define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) #define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) #define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) #define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) #define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) #define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) #define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) #define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) #define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) #endif /* WGL_I3D_genlock */ /* -------------------------- WGL_I3D_image_buffer ------------------------- */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); #define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) #define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) #define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) #define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) #define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) #endif /* WGL_I3D_image_buffer */ /* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); #define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) #define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) #define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) #endif /* WGL_I3D_swap_frame_lock */ /* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) #define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) #define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) #endif /* WGL_I3D_swap_frame_usage */ /* -------------------------- WGL_NV_float_buffer -------------------------- */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) #endif /* WGL_NV_float_buffer */ /* -------------------------- WGL_NV_gpu_affinity -------------------------- */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); #define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) #define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) #define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) #define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) #define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) #define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) #endif /* WGL_NV_gpu_affinity */ /* -------------------------- WGL_NV_present_video ------------------------- */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); #define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) #define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) #define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) #define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) #endif /* WGL_NV_present_video */ /* ---------------------- WGL_NV_render_depth_texture ---------------------- */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) #endif /* WGL_NV_render_depth_texture */ /* -------------------- WGL_NV_render_texture_rectangle -------------------- */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) #endif /* WGL_NV_render_texture_rectangle */ /* --------------------------- WGL_NV_swap_group --------------------------- */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) #define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) #define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) #define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) #define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) #define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) #define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) #endif /* WGL_NV_swap_group */ /* ----------------------- WGL_NV_vertex_array_range ----------------------- */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) #define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) #define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) #endif /* WGL_NV_vertex_array_range */ /* -------------------------- WGL_NV_video_output -------------------------- */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC DECLARE_HANDLE(HPVIDEODEV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); #define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) #define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) #define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) #define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) #define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) #define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) #define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) #endif /* WGL_NV_video_output */ /* -------------------------- WGL_OML_sync_control ------------------------- */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); #define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) #define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) #define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) #define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) #define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) #define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) #define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX #define WGLEW_EXPORT #else #define WGLEW_EXPORT GLEWAPI #endif /* GLEW_MX */ #ifdef GLEW_MX struct WGLEWContextStruct { #endif /* GLEW_MX */ WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample; WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control; WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region; WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context; WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string; WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read; WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample; WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer; WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format; WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture; WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float; WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table; WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string; WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read; WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample; WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer; WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format; WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control; WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control; WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma; WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock; WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer; WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer; WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity; WGLEW_EXPORT GLboolean __WGLEW_NV_present_video; WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture; WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group; WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range; WGLEW_EXPORT GLboolean __WGLEW_NV_video_output; WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control; #ifdef GLEW_MX }; /* WGLEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX typedef struct WGLEWContextStruct WGLEWContext; GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx); GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name); #define wglewInit() wglewContextInit(wglewGetContext()) #define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) #define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) #define WGLEW_GET_FUN(x) wglewGetContext()->x #else /* GLEW_MX */ #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define WGLEW_GET_FUN(x) x GLEWAPI GLboolean wglewIsSupported (const char* name); #endif /* GLEW_MX */ GLEWAPI GLboolean wglewGetExtension (const char* name); #ifdef __cplusplus } #endif #undef GLEWAPI #endif /* __wglew_h__ */