Mesa 18.1.6 Release Notes / August 13 2018 ========================================== Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release. Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation. Compatibility contexts may report a lower version depending on each driver. SHA256 checksums ---------------- :: 580e03328ffefe1fd43b19ab7669f20d931601a1c0a4c0f8b9c65d6e81a06df3 mesa-18.1.6.tar.gz bb7ce759069801804fcfb8152da3457f76cd7b4e0096e4870ff5adcb5c894289 mesa-18.1.6.tar.xz New features ------------ None Bug fixes --------- - `Bug 13728 `__ - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly - `Bug 98699 `__ - "float[a+++4 ? 1:1] f;" crashes glsl_compiler - `Bug 99730 `__ - Metro Redux game(s) needs override for midshader extension declaration - `Bug 106382 `__ - Shader cache breaks INTEL_DEBUG=shader_time - `Bug 107117 `__ - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration - `Bug 107212 `__ - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics Changes ------- Adam Jackson (1): - glx: GLX_MESA_multithread_makecurrent is direct-only Andres Gomez (3): - ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir - gallium/aux/util: use util_snprintf() in test_texture_barrier - glsl: use util_snprintf() Christian Gmeiner (1): - etnaviv: fix typo in query names Dave Airlie (1): - r600: reduce num compute threads to 1024. Dylan Baker (6): - docs: Add sha-256 sums for 18.1.5 - nir/meson: fix c vs cpp args for nir test - gallium: fix ddebug on windows - cherry-ignore: add patches that get-pick-list is finding in error - cherry-ignore: Add some additional patches that are for 18.2 - bump version to 18.1.6 Emil Velikov (5): - swr: don't export swr_create_screen_internal - automake: require shared glapi when using DRI based libGL - autotools: error out when using the broken --with-{gl, osmesa}-lib-name - autotools: error out when building with mangling and glvnd - autotools: use correct gl.pc LIBS when using glvnd Eric Anholt (4): - vc4: Fix a leak of the no-vertex-elements workaround BO. - vc4: Respect a sampler view's first_layer field. - vc4: Ignore samplers for finding uniform offsets. - egl: Fix leak of X11 pixmaps backing pbuffers in DRI3. Gert Wollny (1): - meson, install_megadrivers: Also remove stale symlinks Jan Vesely (2): - clover: Reduce wait_count in abort path. - clover: Don't extend illegal integer types. Jason Ekstrand (2): - nir: Take if uses into account in ssa_def_components_read - i965/fs: Flag all slots of a flat input as flat Jon Turney (1): - meson: use correct keyword to fix a meson warning Jordan Justen (2): - i965, anv: Use INTEL_DEBUG for disk_cache driver flags - i965: Disable shader cache with INTEL_DEBUG=shader_time Juan A. Suarez Romero (2): - wayland/egl: update surface size on window resize - wayland/egl: initialize window surface size to window size Karol Herbst (2): - nir/lower_int64: mark all metadata as dirty - nvc0/ir: return 0 in imageLoad on incomplete textures Kenneth Graunke (1): - intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5. Marek Olšák (1): - ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle Mauro Rossi (2): - radv: generate entrypoints for VK_ANDROID_native_buffer - radv: move vk_format_table.c to generated sources Olivier Fourdan (1): - dri3: For 1.2, use root window instead of pixmap drawable Tapani Pälli (1): - glsl: handle error case with ast_post_inc, ast_post_dec Vlad Golovkin (1): - swr: Remove unnecessary memset call vadym.shovkoplias (1): - drirc: Allow extension midshader for Metro Redux