Mesa 17.3.3 Release Notes / January 18, 2018 ============================================ Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release. Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz 41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz New features ------------ None Bug fixes --------- - `Bug 104214 `__ - Dota crashes when switching from game to desktop - `Bug 104492 `__ - Compute Shader: Wrong alignment when assigning struct value to structured SSBO - `Bug 104551 `__ - Check if Mako templates for Python are installed Changes ------- Alex Smith (3): - anv: Add missing unlock in anv_scratch_pool_alloc - anv: Take write mask into account in has_color_buffer_write_enabled - anv: Make sure state on primary is correct after CmdExecuteCommands Andres Gomez (1): - anv: Import mako templates only during execution of anv_extensions Bas Nieuwenhuizen (11): - radv: Invert condition for all samples identical during resolve. - radv: Flush caches before subpass resolve. - radv: Fix fragment resolve destination offset. - radv: Use correct framebuffer size for partial FS resolves. - radv: Always use fragment resolve if dest uses DCC. - Revert "radv/gfx9: fix block compression texture views." - radv: Use correct HTILE expanded words. - radv: Allow writing 0 scissors. - ac/nir: Handle loading data from compact arrays. - radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT. - ac/nir: Sanitize location_frac for local variables. Dave Airlie (8): - radv: fix events on compute queues. - radv: fix pipeline statistics end query on compute queue - radv/gfx9: fix 3d image to image transfers on compute queues. - radv/gfx9: fix 3d image clears on compute queues - radv/gfx9: fix buffer to image for 3d images on compute queues - radv/gfx9: fix block compression texture views. - radv/gfx9: use a bigger hammer to flush cb/db caches. - radv/gfx9: use correct swizzle parameter to work out border swizzle. Emil Velikov (1): - docs: add sha256 checksums for 17.3.2 Florian Will (1): - glsl: Respect std430 layout in lower_buffer_access Juan A. Suarez Romero (6): - cherry-ignore: intel/fs: Use the original destination region for int MUL lowering - cherry-ignore: i965/fs: Use UW types when using V immediates - cherry-ignore: main: Clear shader program data whenever ProgramBinary is called - cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions - cherry-ignore: vulkan/wsi: free cmd pools - Update version to 17.3.3 Józef Kucia (1): - radeonsi: fix alpha-to-coverage if color writes are disabled Kenneth Graunke (2): - i965: Require space for MI_BATCHBUFFER_END. - i965: Torch public intel_batchbuffer_emit_dword/float helpers. Lucas Stach (1): - etnaviv: disable in-place resolve for non-supertiled surfaces Samuel Iglesias Gonsálvez (1): - anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0 Thomas Hellstrom (1): - loader/dri3: Avoid freeing renderbuffers in use Tim Rowley (1): - swr/rast: fix invalid sign masks in avx512 simdlib code