Mesa 10.6.8 Release Notes / September 20, 2015 ============================================== Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release. Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: 1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 90621 `__ - Mesa fail to build from git - `Bug 91526 `__ - World of Warcraft (on Wine) has UI corruption with nouveau - `Bug 91719 `__ - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders Changes ------- Alejandro PiƱeiro (1): - i965/vec4: fill src_reg type using the constructor type parameter Antia Puentes (1): - i965/vec4: Fix saturation errors when coalescing registers Emil Velikov (2): - docs: add sha256 checksums for 10.6.7 - cherry-ignore: add commit non applicable for 10.6 Hans de Goede (4): - nv30: Fix creation of scanout buffers - nv30: Implement color resolve for msaa - nv30: Fix max width / height checks in nv30 sifm code - nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA Ian Romanick (2): - mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type - mesa: Don't allow wrong type setters for matrix uniforms Ilia Mirkin (5): - st/mesa: don't fall back to 16F when 32F is requested - nvc0: always emit a full shader colormask - nvc0: remove BGRA4 format support - st/mesa: avoid integer overflows with buffers >= 512MB - nv50, nvc0: fix max texture buffer size to 128M elements Jason Ekstrand (1): - i965/vec4: Don't reswizzle hardware registers Jose Fonseca (1): - gallivm: Workaround LLVM PR23628. Kenneth Graunke (1): - i965: Momentarily pretend to support ARB_texture_stencil8 for blits. Oded Gabbay (1): - llvmpipe: convert double to long long instead of unsigned long long Ray Strode (1): - gbm: convert gbm bo format to fourcc format on dma-buf import Ulrich Weigand (1): - mesa: Fix texture compression on big-endian systems Vinson Lee (1): - gallivm: Do not use NoFramePointerElim with LLVM 3.7.