Mesa 10.2.5 Release Notes / August 2, 2014 ========================================== Mesa 10.2.5 is a bug fix release which fixes bugs found since the 10.2.4 release. Mesa 10.2.5 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: b4459f0bf7f4a3c8fb78ece3c9d2eac3d0e5bf38cb470f2a72705e744bd0310d MesaLib-10.2.5.tar.bz2 7b4dd0cb683f8c7dc48a3e7a315742bed58ddcd7b756c462aca4177bd1acdc79 MesaLib-10.2.5.tar.gz 6180565914fb238dd77ccdaff96b6155d9a6e1b3e981ebbf6a6851301b384fed MesaLib-10.2.5.zip New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 80991 `__ - [BDW]Piglit spec_ARB_sample_shading_builtin-gl-sample-mask_2 fails Changes ------- Abdiel Janulgue (3): - i965/fs: Refactor check for potential copy propagated instructions. - i965/fs: skip copy-propate for logical instructions with negated src entries - i965/vec4: skip copy-propate for logical instructions with negated src entries Adel Gadllah (1): - i915: Fix up intelInitScreen2 for DRI3 Anuj Phogat (2): - i965: Fix z_offset computation in intel_miptree_unmap_depthstencil() - mesa: Don't use memcpy() in \_mesa_texstore() for float depth texture data Brian Paul (3): - mesa: fix geometry shader memory leaks - st/mesa: fix geometry shader memory leak - gallium/u_blitter: fix some shader memory leaks Carl Worth (6): - docs: Add sha256 checksums for the 10.2.3 release - Update VERSION to 10.2.4 - Add release notes for 10.2.4 - docs: Add SHA256 checksums for the 10.2.4 release - cherry-ignore: Ignore a few patches picked in the previous stable release - Update version to 10.2.5 Christian König (1): - radeonsi: fix order of r600_need_dma_space and r600_context_bo_reloc Eric Anholt (1): - i965: Generalize the pixel_x/y workaround for all UW types. Ian Romanick (2): - mesa: Don't allow GL_TEXTURE_BORDER queries outside compat profile - mesa: Don't allow GL_TEXTURE_{LUMINANCE,INTENSITY}_\* queries outside compat profile Ilia Mirkin (5): - nv50/ir: retrieve shadow compare from first arg - nv50/ir: ignore bias for samplerCubeShadow on nv50 - nvc0/ir: do quadops on the right texture coordinates for TXD - nvc0/ir: use manual TXD when offsets are involved - nvc0: make sure that the local memory allocation is aligned to 0x10 Jason Ekstrand (2): - main/format_pack: Fix a wrong datatype in pack_ubyte_R8G8_UNORM - main/get_hash_params: Add GL_SAMPLE_SHADING_ARB Jordan Justen (1): - i965: Add auxiliary surface field #defines for Broadwell. José Fonseca (1): - st/wgl: Clamp wglChoosePixelFormatARB's output nNumFormats to nMaxFormats. Kenneth Graunke (13): - i965: Don't copy propagate abs into Broadwell logic instructions. - i965: Set execution size to 8 for instructions with force_sechalf set. - i965/fs: Set force_uncompressed and force_sechalf on samplepos setup. - i965/fs: Use WE_all for gl_SampleID header register munging. - i965: Add plumbing for Broadwell's auxiliary surface support. - i965: Drop SINT workaround for CMS layout on Broadwell. - i965: Hook up the MCS buffers in SURFACE_STATE on Broadwell. - i965: Add 2x MSAA support to the MCS allocation function. - i965: Enable compressed multisample support (CMS) on Broadwell. - i965: Add missing persample_shading field to brw_wm_debug_recompile. - i965/fs: Fix gl_SampleID for 2x MSAA and SIMD16 mode. - i965/fs: Fix gl_SampleMask handling for SIMD16 on Gen8+. - i965/fs: Set LastRT on the final FB write on Broadwell. Marek Olšák (14): - gallium: fix u_default_transfer_inline_write for textures - st/mesa: fix samplerCubeShadow with bias - radeonsi: fix samplerCubeShadow with bias - radeonsi: add support for TXB2 - r600g: switch SNORM conversion to DX and GLES behavior - radeonsi: fix CMASK and HTILE calculations for Hawaii - gallium/util: add a helper for calculating primitive count from vertex count - radeonsi: fix a hang with instancing on Hawaii - radeonsi: fix a hang with streamout on Hawaii - winsys/radeon: fix vram_size overflow with Hawaii - radeonsi: fix occlusion queries on Hawaii - r600g,radeonsi: switch all occurences of array_size to util_max_layer - radeonsi: fix build because of lack of draw_indirect infrastructure in 10.2 - radeonsi: use DRAW_PREAMBLE on CIK Matt Turner (8): - i965/vec4: Don't return void from a void function. - i965/vec4: Don't fix_math_operand() on Gen >= 8. - i965/fs: Don't fix_math_operand() on Gen >= 8. - i965/fs: Make try_constant_propagate() static. - i965/fs: Constant propagate into 2-src math instructions on Gen8. - i965/vec4: Constant propagate into 2-src math instructions on Gen8. - i965/fs: Don't use brw_imm\_\* unnecessarily. - i965/fs: Set correct number of regs_written for MCS fetches. Thorsten Glaser (1): - nv50: fix build failure on m68k due to invalid struct alignment assumptions Tom Stellard (1): - clover: Call end_query before getting timestamp result v2