Mesa 3.0 MITS Information This software is distributed under the terms of the GNU Library General Public License, see the LICENSE file for details. This document is a preliminary introduction to help you get started. For more detaile information consult the web page. http://10-dencies.zkm.de/~mesa/ Version 0.1 (Yes it's very alpha code so be warned!) Contributors: Emil Briggs (briggs@bucky.physics.ncsu.edu) David Bucciarelli (tech.hmw@plus.it) Andreas Schiffler (schiffler@zkm.de) 1. Requirements: Mesa 3.0. An SMP capable machine running Linux 2.x libpthread installed on your machine. 2. What does MITS stand for? MITS stands for Mesa Internal Threading System. By adding internal threading to Mesa it should be possible to improve performance of OpenGL applications on SMP machines. 3. Do applications have to be recoded to take advantage of MITS? No. The threading is internal to Mesa and transparent to applications. 4. Will all applications benefit from the current implementation of MITS? No. This implementation splits the processing of the vertex buffer over two threads. There is a certain amount of overhead involved with the thread synchronization and if there is not enough work to be done the extra overhead outweighs any speedup from using dual processors. You will not for example see any speedup when running Quake because it uses GL_POLYGON and there is only one polygon for each vertex buffer processed. Test results on a dual 200 Mhz. Pentium Pro system show that one needs around 100-200 vertices in the vertex buffer before any there is any appreciable benefit from the threading. 5. Are there any parameters that I can tune to try to improve performance. Yes. You can try to vary the size of the vertex buffer which is define in VB_MAX located in the file src/vb.h from your top level Mesa distribution. The number needs to be a multiple of 12 and the optimum value will probably depend on the capabilities of your machine and the particular application you are running. 6. Are there any ways I can modify the application to improve its performance with the MITS? Yes. Try to use as many vertices between each Begin/End pair as possbile. This will reduce the thread synchronization overhead. 7. What sort of speedups can I expect? On some benchmarks performance gains of up to 30% have been observerd. Others may see no gain at all and in a few rare cases even some degradation. 8. What still needs to be done? Lots of testing and benchmarking. A portable implementation that works within the Mesa thread API. Threading of additional areas of Mesa to improve performance even more. Installation: 1. This assumes that you already have a working Mesa 3.0 installation from source. 2. Place the tarball MITS.tar.gz in your top level Mesa directory. 3. Unzip it and untar it. It will replace the following files in your Mesa source tree so back them up if you want to save them. README.MITS Make-config Makefile mklib.glide src/vbxform.c src/vb.h 4. Rebuild Mesa using the command make linux-386-glide-mits