Mesa / BeOS Information * Introduction Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system. This driver implements a clone of the BGLView class. This class, derived from BView, allows OpenGL rendering into any BeOS window. His driver was updated in Mesa 4.1 by Philippe Houdoin, who's maintaining this driver since. Any application which uses the BGLView should be able to use Mesa instead of Be's OpenGL without changing any code. Since Be's OpenGL implementation (as of R5) is basically just the SGI sample implementation, it's pretty slow. You'll see that Mesa is considerably faster. * Source Code The source code for the driver is in src/mesa/drivers/beos/ directory. It's not 100% finished at this time but many GLUT-based demos are working. No optimizations have been made at this time. * Compiling Requirements: - gcc version 2.95.3 for BeOS You can find it here: http://www.bebits.com/app/2157 Move to the src/mesa sub-directory and then type "make -f Makefile.BeOS". When it finishes the Mesa based libGL.so library for BeOS will be in the src/mesa/src/obj.{x86|ppc}/ directory. To install it as Be's default libGL.so replacement, put it in your /boot/home/config/lib/ directory. All your GL/GLUT apps will use the Mesa based then. By default, it build a non-debug version library. The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target. For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations yet. * Example Programs Look in the progs/beos/ directory for one or two BGLView demo programs. They should have been compiled along with the Mesa library. * GLUT A beta version of GLUT 3.7 port for BeOS can be found at http://anobject.com/jehamby/Code/Glut-3.7-x86.zip. There's is a 2.5 version in src-glut.beos/, too. The original distribution can be obtained from http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip They are special version of GLUT adapted for the BeOS. I don't believe Mark Kilgard's normal GLUT distribution includes BeOS support. * Special Features Mesa's implementation of the BGLView class has an extra member function: CopySubBufferMESA(). It basically works like SwapBuffers() but it only copies a sub region from the back buffer to the front buffer. This is a useful optimization for some applications. If you use this method in your code be sure that you check at runtime that you're actually using Mesa (with glGetString) so you don't cause a fatal error when running with Be's OpenGL. * Work Left To Do BDirectWindow single buffering support is not implemented yet. Color index mode is not implemented yet. Reading pixels from the front buffer not implemented yet. There is also a BGLScreen class in BeOS for full-screen OpenGL rendering. This should also be implemented for Mesa. * Old BeOS Driver Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen rendering interface, not BGLView. If you're interested in the older driver you should get Mesa 2.6. * BeOS and Glide Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0 if interested. Ideally, the 3Dfx/Glide support should be updated to work with the new Mesa 3.1 BGLView implementation. The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge, as of February, 1999. ---------------------------------------------------------------------- $Id: README.BEOS,v 1.8 2003/12/13 01:26:14 brianp Exp $