Status of OpenGL 3.x features in Mesa Note: when an item is marked as "DONE" it means all the core Mesa infrastructure is complete but it may be the case that few (if any) drivers implement the features. Feature Status ----------------------------------------------------- ------------------------ GL 3.0: GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_ARB_map_buffer_range) DONE Clamping controls (GL_ARB_color_buffer_float) DONE Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) GL_EXT_packed_float not started GL_EXT_texture_shared_exponent not started Float depth buffers (GL_ARB_depth_buffer_float) not started Framebuffer objects (GL_EXT_framebuffer_object) DONE Half-float DONE Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done 1D/2D Texture arrays core Mesa, swrast done Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) Red and red/green texture formats DONE (swrast, i965, gallium) Transform feedback (GL_EXT_transform_feedback) ~50% done glBindFragDataLocation, glGetFragDataLocation, glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE glVertexAttribI commands DONE (but converts int values to floats) Depth format cube textures 0% done GL 3.1: GLSL 1.40 not started Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE Primitive restart (GL_NV_primitive_restart) DONE (gallium) 16 vertex texture image units not started Texture buffer objs (GL_ARB_texture_buffer_object) not started Rectangular textures (GL_ARB_texture_rectangle) DONE Uniform buffer objs (GL_ARB_uniform_buffer_object) not started Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) GL 3.2: Core/compatibility profiles not started GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) BGRA vertex order (GL_ARB_vertex_array_bgra) DONE Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) Provoking vertex (GL_ARB_provoking_vertex) DONE Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? Multisample textures (GL_ARB_texture_multisample) not started Frag depth clamp (GL_ARB_depth_clamp) DONE Fence objects (GL_ARB_sync) DONE GL 3.3: GLSL 3.30 not started GL_ARB_blend_func_extended not started GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) GL_ARB_occlusion_query2 DONE (swrast, gallium) GL_ARB_sampler_objects DONE (gallium) GL_ARB_texture_rgb10_a2ui not started GL_ARB_texture_swizzle DONE (same as EXT version) GL_ARB_timer_query DONE (only Xlib sw driver) GL_ARB_instanced_arrays DONE (gallium) GL_ARB_vertex_type_2_10_10_10_rev not started GL 4.0: GLSL 4.0 not started GL_ARB_texture_query_lod not started GL_ARB_draw_buffers_blend DONE (gallium softpipe) GL_ARB_draw_indirect not started GL_ARB_gpu_shader_fp64 not started GL_ARB_sample_shading not started GL_ARB_shader_subroutine not started GL_ARB_tessellation_shader not started GL_ARB_texture_buffer_object_rgb32 not started GL_ARB_texture_cube_map_array not started GL_ARB_texture_gather not started GL_ARB_transform_feedback2 not started GL_ARB_transform_feedback3 not started GL 4.1: GLSL 4.1 not started GL_ARB_ES2_compatibility not started GL_ARB_get_program_binary not started GL_ARB_separate_shader_objects some infrastructure done GL_ARB_shader_precision not started GL_ARB_vertex_attrib_64bit not started GL_ARB_viewport_array not started More info about these features and the work involved can be found at http://dri.freedesktop.org/wiki/MissingFunctionality