# Configuration for Darwin / MacOS X, making dynamic libs include $(TOP)/configs/default CONFIG_NAME = darwin DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \ -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE \ -DPTHREADS -DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING # Compiler and flags CC = gcc CXX = gcc CFLAGS = -I/usr/X11/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin $(DEFINES) CXXFLAGS = -I/usr/X11/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin $(DEFINES) CFLAGS += $(RC_CFLAGS) CXXFLAGS += $(RC_CFLAGS) # Work around aliasing bugs - developers should comment this out CFLAGS += -fno-strict-aliasing CXXFLAGS += -fno-strict-aliasing # Library names (actual file names) GL_LIB_NAME = libGL.dylib GLU_LIB_NAME = libGLU.dylib GLUT_LIB_NAME = libglut.dylib GLW_LIB_NAME = libGLw.dylib OSMESA_LIB_NAME = libOSMesa.dylib GL_LIB_DEPS = -L/usr/X11/lib -lX11 -lXext -lm -lpthread OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11/lib -lX11 -lXmu -lXt -lXi -lm # omit glw lib for now: SRC_DIRS = glx/x11 glu glut/glx mesa DRIVER_DIRS = osmesa