# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Skip the perf/stress tests to keep runtime manageable dEQP-GLES[0-9]*.performance.* dEQP-GLES[0-9]*.stress.* # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish.* # This is causing a binning memory overflow problem dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line # These are very slow dEQP-GLES2.functional.uniform_api.random.3 dEQP-GLES2.functional.uniform_api.random.79 # Conformance issue: VC4 needs dynamic loops in the VS to cause a # shader link failure. # # The issue is that the HW doesn't have an exec mask at dispatch # for the VS, so the shouldn't-be-exec channels have undefined # contents and may cause infinite loops, leading to GPU hangs. The # process of GPU hang reset causes flakes in whatever other jobs are # running simultaneously, so we can't even leave these in the flakes # list for tracking. dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex