# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Skip the perf/stress tests to keep runtime manageable dEQP-GLES[0-9]*.performance dEQP-GLES[0-9]*.stress # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish dEQP-GLES2.functional.fbo.render.depth.* dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.* dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.* dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1 dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4 dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8 dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8 dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8 dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8 dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8 dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope dEQP-GLES2.functional.shaders.invariance.highp.loop_4 dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex dEQP-GLES2.functional.shaders.random.all_features.fragment.12 dEQP-GLES2.functional.shaders.random.all_features.fragment.37 dEQP-GLES2.functional.texture.units.2_units.mixed.1 dEQP-GLES2.functional.texture.units.2_units.mixed.3 dEQP-GLES2.functional.texture.units.2_units.only_2d.2 dEQP-GLES2.functional.texture.units.4_units.mixed.5 dEQP-GLES2.functional.texture.units.4_units.only_2d.0 dEQP-GLES2.functional.texture.units.8_units.only_cube.2 dEQP-GLES2.functional.texture.units.all_units.mixed.6 dEQP-GLES2.functional.texture.units.all_units.only_cube.4 dEQP-GLES2.functional.texture.units.all_units.only_cube.7 dEQP-GLES2.functional.texture.units.all_units.only_cube.8