# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Skip the perf/stress tests to keep runtime manageable dEQP-GLES[0-9]*.performance dEQP-GLES[0-9]*.stress # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish # Crashes dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1 # Flaky dEQP-GLES2.functional.fbo.completeness.size.distinct dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed dEQP-GLES2.functional.shaders.random.exponential.fragment.94 dEQP-GLES2.functional.shaders.random.all_features.fragment.55 dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z # Driver bugs causing GPU errors dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex # Hangs / OOM dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex