# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Skip the perf/stress tests to keep runtime manageable dEQP-GLES[0-9]*.performance dEQP-GLES[0-9]*.stress # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish # Unstable test results dEQP-GLES3.functional.fragment_out.random.* dEQP-GLES3.functional.transform_feedback.* dEQP-GLES31.functional.primitive_bounding_box.* dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array # Seen a couple flakes on this one. Note that valgrind complains about # some things in deqp reference renderer on this one. Not sure if that # is a real problem or perhaps valgrind gets confused about unitialized # z24 channel in z24s8?? Let's just skip this one for now: dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8 # Two reports of spurious failures on unrelated MRs (2019-09-27, 2019-10-05) dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r16ui_2d # Layered rendering is sysmem only and needs working clears dEQP-GLES31.functional.geometry_shading.layered.* dEQP-GLES31.functional.geometry_shading.instanced.*layer.*