From aeecf2010dd12e9d7fee4340b834d055cdf028a0 Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Tue, 7 Jul 2020 01:51:50 +0200 Subject: radv: Use correct semaphore handle type for Android import. Coincidentally got a bugreport of a game that is broken without the import fix below, but it turns out I made a copy-paste error as well .. In good news it is clearly tested now. Fixes: ad151499583 "radv: Set handle types in Android semaphore/fence import." Reviewed-by: Samuel Pitoiset Part-of: (cherry picked from commit ffb8020f6e7ae3fb89d5b5ab17ff6fbdc6798ac4) --- src/amd/vulkan/radv_android.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/amd/vulkan/radv_android.c b/src/amd/vulkan/radv_android.c index 6c3360906f8..567d2b1f1fa 100644 --- a/src/amd/vulkan/radv_android.c +++ b/src/amd/vulkan/radv_android.c @@ -396,7 +396,7 @@ radv_AcquireImageANDROID( .flags = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT, .fd = semaphore_fd, .semaphore = semaphore, - .handleType = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, + .handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT, }); } -- cgit v1.2.3