From f9995b30756140724f41daf963fa06167912be7f Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 12 Oct 2010 12:26:10 -0400 Subject: Drop GLcontext typedef and use struct gl_context instead --- src/mesa/drivers/windows/gdi/wmesa.c | 80 ++++++++++++++++++------------------ 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'src/mesa/drivers/windows/gdi/wmesa.c') diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index 39d27044175..833e2526f3c 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -92,9 +92,9 @@ static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) /** - * Given a GLcontext, return the corresponding WMesaContext. + * Given a struct gl_context, return the corresponding WMesaContext. */ -static WMesaContext wmesa_context(const GLcontext *ctx) +static WMesaContext wmesa_context(const struct gl_context *ctx) { return (WMesaContext) ctx; } @@ -104,7 +104,7 @@ static WMesaContext wmesa_context(const GLcontext *ctx) * Every driver should implement a GetString function in order to * return a meaningful GL_RENDERER string. */ -static const GLubyte *wmesa_get_string(GLcontext *ctx, GLenum name) +static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) { return (name == GL_RENDERER) ? (GLubyte *) "Mesa Windows GDI Driver" : NULL; @@ -224,7 +224,7 @@ wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *heig } -static void wmesa_flush(GLcontext *ctx) +static void wmesa_flush(struct gl_context *ctx) { WMesaContext pwc = wmesa_context(ctx); WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); @@ -250,7 +250,7 @@ static void wmesa_flush(GLcontext *ctx) /* * Set the color used to clear the color buffer. */ -static void clear_color(GLcontext *ctx, const GLfloat color[4]) +static void clear_color(struct gl_context *ctx, const GLfloat color[4]) { WMesaContext pwc = wmesa_context(ctx); WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); @@ -277,7 +277,7 @@ static void clear_color(GLcontext *ctx, const GLfloat color[4]) * Clearing of the other non-color buffers is left to the swrast. */ -static void clear(GLcontext *ctx, GLbitfield mask) +static void clear(struct gl_context *ctx, GLbitfield mask) { #define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) const GLint x = ctx->DrawBuffer->_Xmin; @@ -447,7 +447,7 @@ static void clear(GLcontext *ctx, GLbitfield mask) **/ /* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_front(const GLcontext *ctx, +static void write_rgba_span_front(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], @@ -534,7 +534,7 @@ static void write_rgba_span_front(const GLcontext *ctx, } /* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_front(const GLcontext *ctx, +static void write_rgb_span_front(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], @@ -563,7 +563,7 @@ static void write_rgb_span_front(const GLcontext *ctx, * Write a horizontal span of pixels with a boolean mask. The current color * is used for all pixels. */ -static void write_mono_rgba_span_front(const GLcontext *ctx, +static void write_mono_rgba_span_front(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLchan color[4], @@ -588,7 +588,7 @@ static void write_mono_rgba_span_front(const GLcontext *ctx, } /* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_front(const GLcontext *ctx, +static void write_rgba_pixels_front(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], @@ -611,7 +611,7 @@ static void write_rgba_pixels_front(const GLcontext *ctx, * Write an array of pixels with a boolean mask. The current color * is used for all pixels. */ -static void write_mono_rgba_pixels_front(const GLcontext *ctx, +static void write_mono_rgba_pixels_front(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], @@ -629,7 +629,7 @@ static void write_mono_rgba_pixels_front(const GLcontext *ctx, } /* Read a horizontal span of color pixels. */ -static void read_rgba_span_front(const GLcontext *ctx, +static void read_rgba_span_front(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) @@ -649,7 +649,7 @@ static void read_rgba_span_front(const GLcontext *ctx, /* Read an array of color pixels. */ -static void read_rgba_pixels_front(const GLcontext *ctx, +static void read_rgba_pixels_front(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4]) @@ -678,7 +678,7 @@ LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ /* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_32(const GLcontext *ctx, +static void write_rgba_span_32(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], @@ -708,7 +708,7 @@ static void write_rgba_span_32(const GLcontext *ctx, /* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_32(const GLcontext *ctx, +static void write_rgb_span_32(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], @@ -740,7 +740,7 @@ static void write_rgb_span_32(const GLcontext *ctx, * Write a horizontal span of pixels with a boolean mask. The current color * is used for all pixels. */ -static void write_mono_rgba_span_32(const GLcontext *ctx, +static void write_mono_rgba_span_32(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLchan color[4], @@ -766,7 +766,7 @@ static void write_mono_rgba_span_32(const GLcontext *ctx, } /* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_32(const GLcontext *ctx, +static void write_rgba_pixels_32(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], @@ -785,7 +785,7 @@ static void write_rgba_pixels_32(const GLcontext *ctx, * Write an array of pixels with a boolean mask. The current color * is used for all pixels. */ -static void write_mono_rgba_pixels_32(const GLcontext *ctx, +static void write_mono_rgba_pixels_32(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], @@ -802,7 +802,7 @@ static void write_mono_rgba_pixels_32(const GLcontext *ctx, } /* Read a horizontal span of color pixels. */ -static void read_rgba_span_32(const GLcontext *ctx, +static void read_rgba_span_32(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) @@ -826,7 +826,7 @@ static void read_rgba_span_32(const GLcontext *ctx, /* Read an array of color pixels. */ -static void read_rgba_pixels_32(const GLcontext *ctx, +static void read_rgba_pixels_32(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4]) @@ -860,7 +860,7 @@ lpb[1] = (g); \ lpb[2] = (r); } /* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_24(const GLcontext *ctx, +static void write_rgba_span_24(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], @@ -894,7 +894,7 @@ static void write_rgba_span_24(const GLcontext *ctx, /* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_24(const GLcontext *ctx, +static void write_rgb_span_24(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], @@ -930,7 +930,7 @@ static void write_rgb_span_24(const GLcontext *ctx, * Write a horizontal span of pixels with a boolean mask. The current color * is used for all pixels. */ -static void write_mono_rgba_span_24(const GLcontext *ctx, +static void write_mono_rgba_span_24(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLchan color[4], @@ -959,7 +959,7 @@ static void write_mono_rgba_span_24(const GLcontext *ctx, } /* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_24(const GLcontext *ctx, +static void write_rgba_pixels_24(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], @@ -978,7 +978,7 @@ static void write_rgba_pixels_24(const GLcontext *ctx, * Write an array of pixels with a boolean mask. The current color * is used for all pixels. */ -static void write_mono_rgba_pixels_24(const GLcontext *ctx, +static void write_mono_rgba_pixels_24(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], @@ -995,7 +995,7 @@ static void write_mono_rgba_pixels_24(const GLcontext *ctx, } /* Read a horizontal span of color pixels. */ -static void read_rgba_span_24(const GLcontext *ctx, +static void read_rgba_span_24(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) @@ -1017,7 +1017,7 @@ static void read_rgba_span_24(const GLcontext *ctx, /* Read an array of color pixels. */ -static void read_rgba_pixels_24(const GLcontext *ctx, +static void read_rgba_pixels_24(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4]) @@ -1049,7 +1049,7 @@ LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ /* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_16(const GLcontext *ctx, +static void write_rgba_span_16(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], @@ -1079,7 +1079,7 @@ static void write_rgba_span_16(const GLcontext *ctx, /* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_16(const GLcontext *ctx, +static void write_rgb_span_16(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], @@ -1111,7 +1111,7 @@ static void write_rgb_span_16(const GLcontext *ctx, * Write a horizontal span of pixels with a boolean mask. The current color * is used for all pixels. */ -static void write_mono_rgba_span_16(const GLcontext *ctx, +static void write_mono_rgba_span_16(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const GLchan color[4], @@ -1138,7 +1138,7 @@ static void write_mono_rgba_span_16(const GLcontext *ctx, } /* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_16(const GLcontext *ctx, +static void write_rgba_pixels_16(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], @@ -1158,7 +1158,7 @@ static void write_rgba_pixels_16(const GLcontext *ctx, * Write an array of pixels with a boolean mask. The current color * is used for all pixels. */ -static void write_mono_rgba_pixels_16(const GLcontext *ctx, +static void write_mono_rgba_pixels_16(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], @@ -1176,7 +1176,7 @@ static void write_mono_rgba_pixels_16(const GLcontext *ctx, } /* Read a horizontal span of color pixels. */ -static void read_rgba_span_16(const GLcontext *ctx, +static void read_rgba_span_16(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) @@ -1200,7 +1200,7 @@ static void read_rgba_span_16(const GLcontext *ctx, /* Read an array of color pixels. */ -static void read_rgba_pixels_16(const GLcontext *ctx, +static void read_rgba_pixels_16(const struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4]) @@ -1244,7 +1244,7 @@ wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) * has changed. Do whatever's needed to cope with that. */ static GLboolean -wmesa_renderbuffer_storage(GLcontext *ctx, +wmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, @@ -1320,7 +1320,7 @@ void wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, * Resize the front/back colorbuffers to match the latest window size. */ static void -wmesa_resize_buffers(GLcontext *ctx, struct gl_framebuffer *buffer, +wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, GLuint width, GLuint height) { WMesaContext pwc = wmesa_context(ctx); @@ -1348,7 +1348,7 @@ wmesa_resize_buffers(GLcontext *ctx, struct gl_framebuffer *buffer, * we get the viewport set correctly, even if the app does not call * glViewport and relies on the defaults. */ -static void wmesa_viewport(GLcontext *ctx, +static void wmesa_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height) { @@ -1371,7 +1371,7 @@ static void wmesa_viewport(GLcontext *ctx, * Called when the driver should update it's state, based on the new_state * flags. */ -static void wmesa_update_state(GLcontext *ctx, GLuint new_state) +static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) { _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); @@ -1403,7 +1403,7 @@ WMesaContext WMesaCreateContext(HDC hDC, WMesaContext c; struct dd_function_table functions; GLint red_bits, green_bits, blue_bits, alpha_bits; - GLcontext *ctx; + struct gl_context *ctx; struct gl_config *visual; (void) Pal; @@ -1511,7 +1511,7 @@ WMesaContext WMesaCreateContext(HDC hDC, void WMesaDestroyContext( WMesaContext pwc ) { - GLcontext *ctx = &pwc->gl_ctx; + struct gl_context *ctx = &pwc->gl_ctx; WMesaFramebuffer pwfb; GET_CURRENT_CONTEXT(cur_ctx); -- cgit v1.2.3