From 645f220710923f72e80281fa75e577e133b5a53c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 26 Feb 2009 16:44:42 -0700 Subject: intel: updated comment, some debug code (disabled) --- src/mesa/drivers/dri/intel/intel_tex_format.c | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'src/mesa/drivers/dri/intel/intel_tex_format.c') diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 2715a540d02..2d57c678481 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -3,11 +3,15 @@ #include "main/texformat.h" #include "main/enums.h" -/* It works out that this function is fine for all the supported + +/** + * Choose hardware texture format given the user's glTexImage parameters. + * + * It works out that this function is fine for all the supported * hardware. However, there is still a need to map the formats onto * hardware descriptors. - */ -/* Note that the i915 can actually support many more formats than + * + * Note that the i915 can actually support many more formats than * these if we take the step of simply swizzling the colors * immediately after sampling... */ @@ -18,6 +22,11 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, struct intel_context *intel = intel_context(ctx); const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24); +#if 0 + printf("%s intFmt=0x%x format=0x%x type=0x%x\n", + __FUNCTION__, internalFormat, format, type); +#endif + switch (internalFormat) { case 4: case GL_RGBA: -- cgit v1.2.3