From e6594a22f298833eeb6881795b24d03d2fd8e898 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 12 Oct 2009 17:37:06 -0600 Subject: intel: pass zslice to intel_miptree_image_offset() This lets us get rid of intel_miptree_depth_offsets() and simplify all of the calling code. --- src/mesa/drivers/dri/intel/intel_fbo.c | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c') diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 8dfb24290d5..2e613718051 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -618,15 +618,8 @@ intel_render_texture(GLcontext * ctx, } /* compute offset of the particular 2D image within the texture region */ - imageOffset = intel_miptree_image_offset(intel_image->mt, - att->CubeMapFace, - att->TextureLevel); - - if (att->Texture->Target == GL_TEXTURE_3D) { - const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt, - att->TextureLevel); - imageOffset += offsets[att->Zoffset]; - } + imageOffset = intel_miptree_image_offset(intel_image->mt, att->CubeMapFace, + att->TextureLevel, att->Zoffset); /* store that offset in the region */ intel_image->mt->region->draw_offset = imageOffset; -- cgit v1.2.3