From d1c0f62b4296799014a0a7ad09b8baae8961c974 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 22 Apr 2021 17:41:57 -0700 Subject: tgsi_exec: Fix NaN behavior of saturate Modern shader APIs, like DX10 and GLSL 1.30, want saturate or clamp(..., 0.0, 1.0) to "cleanse" NaN. If the source is NaN, the result should be zero. There are many cases where TGSI is generate from NIR, and many optimizations in NIR expect this behavior. Not meeting these expectations can lead to unexpected results. Reviewed-by: Eric Anholt Fixes: 56c30bf17b9 ("tgsi: Saturate modifier obeys ExecMask. Implement NVIDIA [-1;+1] saturate mode.") Part-of: --- src/gallium/auxiliary/tgsi/tgsi_exec.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gallium/auxiliary') diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c index 008d8c0f4bb..b4c6f60f888 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.c +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c @@ -1938,7 +1938,7 @@ store_dest(struct tgsi_exec_machine *mach, else { for (i = 0; i < TGSI_QUAD_SIZE; i++) if (execmask & (1 << i)) { - if (chan->f[i] < 0.0f) + if (chan->f[i] < 0.0f || isnan(chan->f[i])) dst->f[i] = 0.0f; else if (chan->f[i] > 1.0f) dst->f[i] = 1.0f; @@ -3621,7 +3621,7 @@ store_double_channel(struct tgsi_exec_machine *mach, else { for (i = 0; i < TGSI_QUAD_SIZE; i++) if (execmask & (1 << i)) { - if (chan->d[i] < 0.0) + if (chan->d[i] < 0.0 || isnan(chan->d[i])) temp.d[i] = 0.0; else if (chan->d[i] > 1.0) temp.d[i] = 1.0; -- cgit v1.2.3