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+
+
+
+Mesa Release Notes
+
+
+
+
+
+
+
+
+Mesa 8.0.2 Release Notes / March 21, 2012
+
+
+Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
+
+
+Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.0.
+
+
+See the Compiling/Installing page for prerequisites
+for DRI hardware acceleration.
+
+
+
+MD5 checksums
+
+tdb
+
+
+New features
+None.
+
+Bug fixes
+
+This list is likely incomplete.
+
+
+
+Bug 38720 - [SNB] Trine triggers a GPU hang
+
+Bug 40059 - [SNB] hang in "Amnesia: The Dark Descent" demo
+
+Bug 45216 - [SNB] GPU hang in OilRush
+
+Bug 46631 - It's really hard to hit the fast path for the fallback glReadPixels code
+
+Bug 46679 - glReadPixels on a luminance texture returns the wrong values
+
+Bug 46311 - Missing support of point size in Mesa core
+
+Bug 46665 - [PNV] webgl conformance case max texture fails
+
+Bug 45975 - [Gen4 + ILK] render with pointcoord will fail to render
+
+Bug 46666 - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR
+
+
+
+
+
+
+Changes
+The full set of changes can be viewed by using the following GIT command:
+
+
+ git log mesa-8.0.1..mesa-8.0.2
+
+
+Brian Paul (7):
+
+ svga: add null vs pointer check in update_need_pipeline()
+ util: add mutex lock in u_debug_memory.c code
+ mesa: add _mesa_rebase_rgba_float/uint() functions
+ mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code
+ mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code
+ mesa: fix GL_LUMINANCE handling in glGetTexImage
+ docs: add links to 8.0.1 release notes
+