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2018-09-10svga: move variant->fs_shadow_compare_units assignmentBrian Paul1-0/+2
2018-09-10svga: fix resource checking in is_blending_enabled()Charmaine Lee1-1/+2
2018-09-10svga: Use texture_copy_region instead of texture_copy_handle for multisamplingNeha Bhende1-9/+18
2018-09-10svga: add missing devcap check for texture array supportCharmaine Lee1-1/+11
2018-09-10svga: no need to check MULTISAMPLE devcap for view formatCharmaine Lee1-1/+1
2018-09-10svga: sync devcap name changes in svga3d_devcaps.hCharmaine Lee2-12/+12
2018-09-10svga: explicit set DXFMT_SHADER_SAMPLE for DS format for pre-SM41 deviceCharmaine Lee1-5/+6
2018-09-10svga: remove unused variableCharmaine Lee1-1/+0
2018-09-10svga: draw round points when msaa is enabledBrian Paul1-13/+15
2018-09-10svga: check number of samples before emitting MSAA decls/opcodesBrian Paul1-2/+14
2018-09-10svga: remove obsolete comment on format_cap_table[]Brian Paul1-10/+0
2018-09-10svga: allow TGSI_TEXTURE_CUBE_ARRAY in emit_tg4()Brian Paul1-7/+2
2018-09-10svga: no dma on multisample surfaceCharmaine Lee1-0/+7
2018-09-10svga: src surface for IntraSurfaceCopy cannot be multisampleCharmaine Lee1-0/+4
2018-09-10svga: fix missing format multisample devcap checkCharmaine Lee1-0/+1
2018-09-10svga: fix incorrect multisample support in VGPU9 deviceCharmaine Lee1-0/+4
2018-09-10svga: fix the missing devcap for SVGA3D_BC3_UNORM_SRGBCharmaine Lee1-0/+1
2018-09-10svga: add a separate function to get dx format capabilities from vgpu10 deviceCharmaine Lee1-97/+91
2018-09-10svga: assign a separate function for is_format_supported() for vgpu10 deviceCharmaine Lee3-18/+116
2018-09-10svga: add some devcap debugging codeBrian Paul1-0/+193
2018-09-10svga: fix depth and coverage mask output declarationCharmaine Lee1-3/+5
2018-09-10svga: add sample positions for 2 samplesCharmaine Lee1-0/+7
2018-09-10svga: check sample count devcapsCharmaine Lee1-0/+8
2018-09-10svga: fix 1-element cube map array issueBrian Paul2-5/+10
2018-09-10svga: simplify array test in svga_init_shader_key_common()Brian Paul1-11/+10
2018-09-10winsys/drm: check for CAPS2/SM41 support if VGPU10 is enabledCharmaine Lee1-1/+1
2018-09-10winsys/drm: Add support for quality level in surface ioctlDeepak Rawat4-8/+16
2018-09-10svga: sync svga3d_types.h with upstream changesCharmaine Lee1-10/+45
2018-09-10winsys/drm: enable intra_surface_copy if HW_CAP2 is supportedCharmaine Lee1-6/+9
2018-09-10svga: add git version logging at init timeCharmaine Lee1-0/+3
2018-09-10svga: fix a typo in svga_texture_copy_region()Charmaine Lee1-1/+1
2018-09-10svga: use helper function to do copy regionCharmaine Lee1-21/+5
2018-09-10svga: fix cubemap array rendering with backed surface viewCharmaine Lee2-12/+83
2018-09-10svga: add a helper function to send ResolveCopy commandCharmaine Lee2-6/+40
2018-09-10svga: sync svga3d header filesCharmaine Lee3-16/+98
2018-09-10svga: add SM4_1 enable debug printCharmaine Lee1-0/+4
2018-09-10svga: fix swizzling for texture gatherCharmaine Lee1-20/+33
2018-09-10svga: fix starting index for system valuesCharmaine Lee3-3/+13
2018-09-10winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat7-95/+347
2018-09-10svga: enable MSAA for SM4_1 deviceBrian Paul3-2/+5
2018-09-10svga: add sample count to the surface_can_create interfaceCharmaine Lee3-3/+11
2018-09-10svga: implement support for GL_ARB_texture_query_lodBrian Paul2-1/+27
2018-09-10svga: Add support for arb_texture_gatherNeha Bhende2-1/+51
2018-09-10svga: add support for interpolation at sample positionBrian Paul1-7/+21
2018-09-10svga: clarify sys value -> input register mappingBrian Paul1-0/+2
2018-09-10svga: add support for FS sample mask outputBrian Paul2-2/+43
2018-09-10svga: add support for sample id, sample positionBrian Paul1-2/+177
2018-09-10svga: implement no-op svga_set_min_samples()Brian Paul1-0/+12
2018-09-10svga: add support for independent blend function per render targetCharmaine Lee2-18/+17
2018-09-10svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul1-2/+5