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2014-05-02mesa: Implement glBindSamplersFredrik Höglund1-0/+115
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-02glapi: Add infrastructure for ARB_multi_bindFredrik Höglund14-0/+123
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-02mesa: Add functions for doing unlocked hash table lookupsFredrik Höglund2-9/+89
This patch adds functions for locking/unlocking the mutex, along with _mesa_HashLookupLocked() and _mesa_HashInsertLocked() that do lookups and insertions without locking the mutex. These functions will be used by the ARB_multi_bind entry points to avoid locking/unlocking the mutex for each binding point. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-02mesa: Optimize unbind_texobj_from_texunits()Fredrik Höglund1-9/+11
The texture can only be bound to the index that corresponds to its target, so there is no need to loop over all possible indices for every unit and checking if the texture is bound to it. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-02mesa: Add a _BoundTextures field in gl_texture_unitFredrik Höglund3-0/+12
This will be used by glBindTextures() when unbinding textures, to avoid having to loop over all the targets. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-02mesa: Store the target index in gl_texture_objectFredrik Höglund2-0/+4
This will be used by glBindTextures() so we don't have to look it up for each texture. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01i965: Fix the file comment for intel_image.hEric Anholt1-5/+8
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Rename intel_regions.h to something more appropriate now.Eric Anholt6-6/+6
We had the EGLimage structure laying around in intel_regions.h, but now it's the only thing left in the file. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Delete the intel_regions.c code.Eric Anholt22-256/+4
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Drop region usage from DRI2 winsys-allocated buffers.Eric Anholt1-13/+17
v2: Fix bad pointer on unreference (caught by Chad) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-05-01i965: Drop a funny assert about mt pitch.Eric Anholt1-1/+0
I slipped this in in the region->pitch change from pixels to bytes, but I don't see any reason for it any more -- the libdrm code doesn't appear to divide pitch by a cpp. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Fix intel_bufferobj_buffer range for blit drawpixels.Eric Anholt1-3/+2
If the stride wasn't width*cpp, we wouldn't track how much of the src is busy, and allow a subdata into the end to proceed unsynchronized. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Drop use of intel_region from miptrees.Eric Anholt20-256/+242
Note: region->width/height used to reflect the total_width/height padding of separate stencil, though mt->total_width didn't. region->width/height was being used in EGL images, where the padded value would have been the wrong one, so I converted them to use rb->Width/Height. v2: Drop debug printf that slipped in (caught by Ken) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Replace the region in DRIimage with just a BO pointer and stride.Eric Anholt6-162/+83
Regions aren't refcounted safely for multithreaded applications, and they're not terribly useful wrappers of a BO, so I'm trying to remove them. Even the stride I added here could probably be reduced to use of an existing field in the __DRIimageRec, but I want this to be as mechanical of a change as possible. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Make intel_set_texture_region just take a BO and pitch.Eric Anholt1-29/+27
I want to do this to get the region removed from DRI images. However, it does mean that we won't share the intel_region between the rb and the texture for texture_from_pixmap. I think that's fine. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Stop making a pointless region for DRI2 to just throw it away.Eric Anholt3-37/+43
I noticed that we were doing this while changing the DRI3 path to not use regions, which involved changing the signature of intel_update_winsys_renderbuffer_miptree() this way. v2: Replace my comment with Chad's version. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1) Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> (v1) Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Drop the global GEM name from regions.Eric Anholt5-25/+12
Once a buffer has been named, drm_intel_bo_flink() is just a getter. Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Drop the tiling argument to intel_miptree_create_for_bo.Eric Anholt6-11/+10
The drm function to get the tiling is just a getter storing the two pointers, so we don't need to go out of our way to avoid it. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Drop pointless cast of texObj to intelObj.Eric Anholt1-3/+1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Move intel_region_get_aligned_offset() to be a miptree function.Eric Anholt7-72/+69
All the consumers are doing it on a miptree. v2: fix a silly duplicated dereference (review by Ken) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> (v1) Reviewed-by: Chad Versace <chad.versace@linux.intel.com> (v1)
2014-05-01i965: Move intel_region_get_tile_masks() to be a miptree function.Eric Anholt6-48/+47
All the consumers are doing it on a miptree. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Fix another broken offset-aligned-to-tile test.Eric Anholt1-3/+1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Fix offset-aligned-to-tile test in dma_buf import.Eric Anholt1-3/+1
v1 of the patch got pushed, insted of the v2 that I had reviewed. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01i965: Reuse intel_miptree_get_tile_offsets().Eric Anholt1-12/+3
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2014-05-01mesa: move declarations before code in texstore.cBrian Paul1-8/+7
To fix MSVC build. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-05-01i965: Fix format of private renderbuffersVille Syrjälä1-19/+33
intel_alloc_renderbuffer_storage() will clobber rb->Format which was already set up by intel_create_renderbuffer(). This causes the driver to potentially create the depth buffer in the wrong format. In practice this makes the depth buffer Z24 even if the visual has depthBits==16. The incorrect depth buffer format doesn't seem to cause any actual problems in i965, but it seems like we should fix it anyway. I see Z16 has been more or less deprecated in the driver except the for the depthBits==16 case. But if we want to use Z24 even in that case (not sure it's really legal?) it would look better if the code made that decision explicitly rather than relying on the format to get magically overwritten by the renderbuffer code. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-05-01i915: Don't advertise Z formats in TextureFormatSupported on gen2Ville Syrjälä1-13/+15
Gen2 doesn't support texturing from Z formats, so state as much. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-05-01i915: Fix format of private renderbuffersVille Syrjälä1-16/+30
intel_alloc_renderbuffer_storage() will clobber rb->Format which was already set up by intel_create_renderbuffer(). This causes the driver to potentially create the depth buffer in the wrong format. Long time ago things worked by accident because _mesa_choose_tex_format() checked for ARB_depth_texture and thus returned MESA_FORMAT_NONE on gen2 hardware. Somehow that ended up working when depthBits==16 because the driver would then pick DEPTH_FRMT_16_FIXED. Not sure how, but things also seemed to work with depthBits==24. Things started to go more sideways at: commit 6ae473221a53d8bcb584021483c5328797c6b67c Author: Eric Anholt <eric@anholt.net> Date: Mon Apr 22 16:04:25 2013 -0700 intel: Fold the one last function intel_tex_format.c into the caller. since that caused intel_miptree_create_layout() to divide by zero when encoutering MESA_FORMAT_NONE (bw==0). So after this commit things were broken enough that many applications wouldn't even run. Things got a bit better at: commit c245efe7e8247ba0c845dee7b77e63fdbfc7e1b3 Author: Eric Anholt <eric@anholt.net> Date: Thu Mar 21 09:50:45 2013 -0700 mesa: Remove extension checking from ChooseTexFormat. since now _mesa_choose_tex_format() would return MESA_FORMAT_X8_Z24 for GL_DEPTH_COMPONENT due to i915 erroneosly claiming that MESA_FORMAT_X8_S24 (and others) are supported texture formats even on gen2 hardware. So now the the div-by-zero was gone, but now the driver would pick DEPTH_FRMT_24_FIXED_8_OTHER even when depthBits==16 which caused rendering problems. If we prevent rb->Format from getting clobbered for the depth buffer things work much better. This makes the spinning title text visible again in chromium-bsu at 16bpp, for example. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-05-01mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()Anuj Phogat1-2/+2
Fixes a crash in Khronos OpenGL CTS packed_pixels tests. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Add support to unpack depth-stencil texture in to ↵Anuj Phogat2-1/+87
FLOAT_32_UNSIGNED_INT_24_8_REV V2: Follow the new naming convention for unpack functions. Use double precision for converting Z24 to a float. V3: Unpack stencil value to most significant byte. Use 'struct z32f_x24s8' type. V4: Unpack stencil value to least significant byte. Add a comment to clarify stencil packing. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Add new helper function _mesa_unpack_depth_stencil_row()Anuj Phogat3-6/+32
This patch makes non-functional changes in the code. New helper function added here will make it easier to support more data types in the following patches. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Remove redundant if checks in _mesa_texstore_xx_xx() functionsAnuj Phogat1-89/+80
This patch contains non-functional changes. Assertion checks made earlier in the functions make the if checks redundant. So, remove the if checks and unindent the code in if block. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functionsAnuj Phogat1-2/+4
_mesa_texstore_z24_s8() and _mesa_texstore_z32f_x24s8() are capable of handling GL_DEPTH_STENCIL format. So, allow it in both the functions. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Add missing types in _mesa_texstore_xx_xx() functionsAnuj Phogat1-2/+6
Depth-stencil teture targets are allowed to use source data of type GL_UNSIGNED_INT_24_8_EXT and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Fixes few crashes in Khronos OpenGL CTS packed_pixels tests. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01i965: Fix crash in do_blit_readpixels()Anuj Phogat1-0/+7
Fixes a crash in Khronos CTS packed_pixels tests. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()Anuj Phogat1-0/+5
From OpenGL 4.0 spec, page 306: "Calling GetTexImage with a format of STENCIL_INDEX causes the error INVALID_ENUM." Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Add entry for extension ARB_texture_stencil8Anuj Phogat1-0/+1
V2: Alphabetize the new entry Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventionsAnuj Phogat3-1/+14
Link error conditions added in previous patch are equally applicable to GL_ARB_fragment_coord_conventions implementation. Extension's spec says: "If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use of gl_FragCoord. All redeclarations of gl_FragCoord in all fragment shaders in a single program must have the same set of qualifiers." Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01glsl: Link error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat5-0/+112
GLSL 1.50 spec says: "If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use gl_FragCoord. All redeclarations of gl_FragCoord in all fragment shaders in a single program must have the same set of qualifiers." This patch causes the shader link to fail if we have multiple fragment shaders with conflicting layout qualifiers for gl_FragCoord. V2: Restructure the code and add conditions to correctly handle the following case: fragment shader 1: layout(origin_upper_left) in vec4 gl_FragCoord; void main() { foo(); gl_FragColor = gl_FragData; } fragment shader 2: layout(pixel_center_integer) in vec4 gl_FragCoord; void foo() { } V3: Allow linking in the following case: fragment shader 1: void main() { foo(); gl_FragColor = gl_FragCoord; } fragment shader 2: in vec4 gl_FragCoord; void foo() { ... } Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01glsl: Compile error if fs uses gl_FragCoord before first redeclarationAnuj Phogat1-0/+17
Section 4.3.8.1, page 39 of GLSL 1.50 spec says: "Within any shader, the first redeclarations of gl_FragCoord must appear before any use of gl_FragCoord." GLSL compiler should generate an error in following case: vec4 p = gl_FragCoord; layout(origin_upper_left) in vec4 gl_FragCoord; void main() { } Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2-0/+70
GLSL 1.50 spec says: "If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use gl_FragCoord. All redeclarations of gl_FragCoord in all fragment shaders in a single program must have the same set of qualifiers." This patch makes the glsl compiler to generate an error if we have a fragment shader defined with conflicting layout qualifier declarations for gl_FragCoord. For example: layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; layout(pixel_center_integer) in vec4 gl_FragCoord; void main() { } V2: Some code refactoring for better readability. Add compiler error conditions for redeclarations like: layout(origin_upper_left) in vec4 gl_FragCoord; layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; and in vec4 gl_FragCoord; layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; V3: Simplify function is_conflicting_fragcoord_redeclaration() V4: Check for null pointer before doing strcmp(var->name, "gl_FragCoord"). Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0Anuj Phogat3-29/+40
In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0 exclusively for vertex position. V2: Add a utility function _mesa_attr_zero_aliases_vertex() in varray.h Fixes 4 Khronos OpenGL CTS failures: glGetVertexAttrib depth24_basic depth24_precision rgb8_rgba8_rgb Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01mesa: Fix querying location of nth element of an array variableAnuj Phogat1-5/+66
This patch makes changes to the behavior of glGetAttribLocation(), glGetFragDataLocation() and glGetFragDataIndex() functions. Code changes handle a case described in following example: shader program: layout(location = 1)in vec4[4] a; void main() { } Currently, glGetAttribLocation("a") returns 1. glGetAttribLocation("a[i]"), where i = {0, 1, 2, 3}, returns -1. But the expected locations for array elements are: 1, 2, 3 and 4 respectively. This clarification came up with the addition of ARB_program_interface_query to OpenGL 4.3. From Page 326 (page 347 of the PDF) of OpenGL 4.3 spec: "Otherwise, the command is equivalent to GetProgramResourceLocation(program, PROGRAM_INPUT, name);" And, From Page 101 (page 122 of the PDF) of OpenGL 4.3 spec: "A string provided to GetProgramResourceLocation or GetProgramResourceLocationIndex is considered to match an active variable if • the string exactly matches the name of the active variable; • if the string identifies the base name of an active array, where the string would exactly match the name of the variable if the suffix "[0]" were appended to the string; or • if the string identifies an active element of the array, where the string ends with the concatenation of the "[" character, an integer (with no "+" sign, extra leading zeroes, or whitespace) identifying an array element, and the "]" character, the integer is less than the number of active elements of the array variable, and where the string would exactly match the enumerated name of the array if the decimal integer were replaced with zero." V2: Simplify get_matching_index() function. Add relevant text from OpenGL spec in commit message. Fixes failures in Khronos OpenGL CTS tests: explicit_attrib_location_room draw_instanced_max_vertex_attribs Proprietary linux drivers of NVIDIA (331.49) matches the behavior expected by OpenGL 4.3 spec. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01glsl: Allow overlapping locations for vertex input attributesAnuj Phogat1-15/+72
Currently overlapping locations of input variables are not allowed for all the shader types in OpenGL and OpenGL ES. From OpenGL ES 3.0 spec, page 56: "Binding more than one attribute name to the same location is referred to as aliasing, and is not permitted in OpenGL ES Shading Language 3.00 vertex shaders. LinkProgram will fail when this condition exists. However, aliasing is possible in OpenGL ES Shading Language 1.00 vertex shaders." Taking in to account what different versions of OpenGL and OpenGL ES specs say about aliasing: - It is allowed only on vertex shader input attributes in OpenGL (2.0 and above) and OpenGL ES 2.0. - It is explictly disallowed in OpenGL ES 3.0. Fixes Khronos CTS failing test: explicit_attrib_location_vertex_input_aliased.test See more details about this at below mentioned khronos bug. V2: Fix the case where location exceeds the maximum allowed attribute location. V3: Simplify the condition added in V2. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org> Bugzilla: Khronos #9609 Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-01glx/drisw: fix memory leak when destroying screen.Roland Scheidegger1-0/+1
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-05-01gallivm: fix 2 leaks in disassembly codeRoland Scheidegger1-4/+5
don't leak the MCSubtargetInfo (not really big, was already fixed with llvm master) and TargetMachine (big). While this is only used for debugging the leak is large enough to get you into trouble in some cases. Tested with llvm 3.1 and master. Before (llvm 3.1), GALLIVM_DEBUG=asm glxgears: ==14152== LEAK SUMMARY: ==14152== definitely lost: 105,228 bytes in 20 blocks ==14152== indirectly lost: 347,252 bytes in 261 blocks ==14152== possibly lost: 866,625 bytes in 1,453 blocks ==14152== still reachable: 7,344,677 bytes in 6,494 blocks ==14152== suppressed: 0 bytes in 0 blocks After: ==13799== LEAK SUMMARY: ==13799== definitely lost: 3,108 bytes in 6 blocks ==13799== indirectly lost: 0 bytes in 0 blocks ==13799== possibly lost: 804,143 bytes in 1,429 blocks ==13799== still reachable: 7,314,267 bytes in 6,473 blocks ==13799== suppressed: 0 bytes in 0 blocks Reviewed-by: Brian Paul <brianp@vmware.com>
2014-05-01mesa: Move declaration to top of block.José Fonseca1-1/+2
To fix MSVC build. Trivial.
2014-05-01osmesa: Fix typo in _MaxEnabledTexImageUnit.José Fonseca1-1/+1
2014-05-01i965/vec4: Port untyped atomic message support to Broadwell.Kenneth Graunke2-1/+38
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77221 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
2014-05-01i965/vec4: Port untyped surface reads support to Broadwell.Kenneth Graunke2-1/+28
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77221 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>