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2010-06-16r300g: Fix uninitialized variable warnings in error path.Vinson Lee1-0/+2
2010-06-16intel: Remove unnecessary headers.Vinson Lee2-6/+0
2010-06-16draw: make sure we correctly iterate over output buffers on stream outZack Rusin1-5/+11
2010-06-16graw: remove wrong testZack Rusin1-23/+0
2010-06-16draw: add stream output decomposition fileZack Rusin1-0/+123
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin7-128/+196
2010-06-16translate: don't crash on elts paths with instancesZack Rusin1-10/+13
2010-06-16r300g: Fix up resolve.Corbin Simpson1-12/+8
2010-06-16r300g: Fix MSAA state size.Corbin Simpson1-1/+1
2010-06-16r300g: Don't multisample non-32-bpp render targets.Corbin Simpson1-0/+6
2010-06-16r300g: Finish resolve function.Corbin Simpson1-6/+14
2010-06-16r300g: Add resource resolve function.Corbin Simpson1-0/+35
2010-06-16r300g: Moar MSAA setup.Corbin Simpson4-11/+63
2010-06-16r300g: Fix indentation.Corbin Simpson1-4/+7
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson4-9/+15
2010-06-16util: add alloc checkAlan Hourihane1-0/+2
2010-06-16draw: add alloc checkAlan Hourihane1-0/+2
2010-06-16r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet1-6/+11
2010-06-16r600: fix warningsMarc1-2/+2
2010-06-16osmesa: always build standalone for internal symbolsDan Nicholson1-6/+0
2010-06-16draw: handle some out of memory conditionsAlan Hourihane12-35/+69
2010-06-16graw: add a gs test for non-sequential inputsZack Rusin2-10/+52
2010-06-15draw: Remove unnecessary headers.Vinson Lee2-2/+0
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin3-26/+23
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin2-11/+43
2010-06-15mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg1-6/+8
2010-06-15graw: test multiple cb's in geometry shadersZack Rusin2-18/+82
2010-06-15graw: fix setup for multiple constant buffersZack Rusin2-21/+64
2010-06-15draw: run the pipeline with the correct number of vertsZack Rusin1-1/+1
2010-06-15draw: fix primitive indexing in the pipelineZack Rusin1-2/+4
2010-06-15draw: finish the new pipeline setupZack Rusin9-245/+238
2010-06-15softpipe/gs: fix a crash when a gs isn't presentZack Rusin1-16/+20
2010-06-15draw wipKeith Whitwell8-319/+342
2010-06-14i965: Remove unnecessary header.Vinson Lee1-1/+0
2010-06-14r300g: initialize US_CODE_BANK on r4xxMarek Olšák1-1/+4
2010-06-14i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt1-2/+2
2010-06-14i965: correct the gen6 line stipple enable define.Zhenyu Wang1-1/+1
2010-06-14intel: Remove long-dead comment about releasing texture heaps.Eric Anholt1-15/+0
2010-06-14gallivm: Omit references to NoFramePointerElimNonLeafJosé Fonseca1-3/+0
2010-06-14util: Use int type for format field width.José Fonseca1-1/+1
2010-06-14gallivm: Override some of the default target options.José Fonseca2-0/+31
2010-06-14gallivm: Use func_to_pointer().José Fonseca1-16/+1
2010-06-14util: Add a func_to_pointer util function too.José Fonseca1-0/+11
2010-06-14graw: small fixups for the gs examplesZack Rusin2-5/+5
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák1-1/+1
2010-06-14r300g: drop begin_cs/end_csMarek Olšák3-38/+0
2010-06-14r300g: rewrite occlusion queriesMarek Olšák7-159/+168
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák1-6/+1
2010-06-14r300g: subclass pipe_surfaceMarek Olšák3-44/+51
2010-06-14r300g: simplify reloc macrosMarek Olšák2-35/+9