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AgeCommit message (Expand)AuthorFilesLines
2014-11-06mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVCBrian Paul1-4/+4
2014-11-06r300g: remove enabled/disabled hyperz and AA compression messagesMarek Olšák1-2/+0
2014-10-29radeon/llvm: Dynamically allocate branch/loop stack arraysMichel Dänzer2-6/+37
2014-10-29Revert "st/mesa: set MaxUnrollIterations = 255"Marek Olšák1-2/+1
2014-10-29radeonsi: fix incorrect index buffer max size for lowered 8-bit indicesMarek Olšák1-1/+1
2014-10-29radeonsi: fix polygon mode for points and lines and point/line fill modesMarek Olšák1-3/+3
2014-10-29r600g: fix polygon mode for points and lines and point/line fill modesMarek Olšák2-6/+6
2014-10-29gallium/nouveau: fully build the driver under androidMauro Rossi1-1/+1
2014-10-29glsl: Use signed array index in update_max_array_access()Anuj Phogat1-3/+3
2014-10-29glsl: Fix crash due to negative array indexAnuj Phogat1-1/+1
2014-10-29mesa: check that uniform exists in glUniform* functionsTapani Pälli1-8/+8
2014-10-29glsl: fix uniform location count used for glsl typesTapani Pälli2-9/+12
2014-10-29freedreno/a3xx: fix depth/stencil restore formatRob Clark1-1/+5
2014-10-29freedreno/a3xx: fix viewport state during clearRob Clark1-1/+19
2014-10-29freedreno: mark scissor state dirty when enable bit changesRob Clark1-0/+10
2014-10-29freedreno: clear vs scissorRob Clark7-13/+96
2014-10-29freedreno/ir3: add debug flag to disable cpRob Clark3-1/+3
2014-10-29freedreno: positions come out as integers, not half-integersIlia Mirkin1-2/+2
2014-10-29freedreno/a3xx: disable early-z when we have kill'sRob Clark3-0/+10
2014-10-29freedreno/ir3: fix potential gpu lockup with killRob Clark4-2/+61
2014-10-29freedreno/ir3: comment + better fxn nameRob Clark1-3/+5
2014-10-29freedreno/a3xx: more layer/level fixesRob Clark3-8/+14
2014-10-29freedreno/ir3: large const supportRob Clark5-13/+33
2014-10-29freedreno: update generated headersRob Clark4-5/+10
2014-10-29freedreno: fix layer_strideRob Clark1-1/+1
2014-10-29freedreno: inline fd_draw_emit()Rob Clark2-49/+47
2014-10-29freedreno/ir3: optimize shader key comparisionRob Clark5-40/+79
2014-10-29freedreno/a3xx: refactor/optimize emitRob Clark7-83/+125
2014-10-29freedreno/a3xx: refactor vertex state emitRob Clark11-79/+83
2014-10-29freedreno: query fixesRob Clark3-8/+13
2014-10-29freedreno/a3xx: handle VS only outputting BCOLORRob Clark1-2/+10
2014-10-29freedreno/ir3: fix lockups with lame FRAG shadersRob Clark4-6/+17
2014-10-29freedreno/ir3: add TXF supportIlia Mirkin1-1/+39
2014-10-29freedreno/ir3: add TXD support and expose ARB_shader_texture_lodIlia Mirkin3-9/+56
2014-10-29freedreno/ir3: add texture offset supportIlia Mirkin1-4/+45
2014-10-29freedreno/ir3: shadow comes before arrayIlia Mirkin1-2/+2
2014-10-29freedreno/ir3: make TXQ return integers, not floatsIlia Mirkin1-1/+1
2014-10-29freedreno/ir3: add UMAD supportIlia Mirkin1-4/+15
2014-10-29freedreno/ir3: add ISSG supportIlia Mirkin1-0/+39
2014-10-29freedreno/ir3: add MOD supportIlia Mirkin1-8/+12
2014-10-29freedreno/ir3: add UMOD support, based on UDIVIlia Mirkin1-6/+31
2014-10-29freedreno/ir3: add IDIV/UDIV supportIlia Mirkin1-3/+197
2014-10-29freedreno/ir3: avoid fan-in sources referring to same instructionIlia Mirkin1-2/+10
2014-10-29freedreno/a3xx: emit all immediates in one shotRob Clark1-8/+16
2014-10-29freedreno: instanced drawing/compute not yet supportedIlia Mirkin1-3/+3
2014-10-29freedreno/a3xx: handle large shader program sizesRob Clark1-11/+63
2014-10-29freedreno: update generated headersRob Clark4-8/+9
2014-10-29freedreno: dual-source render targets are not supportedIlia Mirkin1-1/+1
2014-10-29freedreno: max-texture-lod-bias should be 15.0fRob Clark1-1/+1
2014-10-29freedreno: destroy transfer pool after blitterRob Clark1-2/+2