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2019-04-15radeonsi: enable GL_EXT_shader_image_load_formattedMarek Olšák1-0/+1
2019-04-15st/mesa: add support for EXT_shader_image_load_formattedRhys Perry1-0/+1
2019-04-15mesa, glsl: add support for EXT_shader_image_load_formattedRhys Perry5-0/+15
2019-04-15gallium: add support for formatted image loadsRhys Perry8-0/+8
2019-04-15radv: set ACCESS_NON_READABLE on stores for copy/fill/clear meta shadersSamuel Pitoiset2-0/+3
2019-04-15radv: Use local buffers for the global bo list.Bas Nieuwenhuizen3-2/+8
2019-04-15ac: Move has_local_buffers disable to radeonsi.Bas Nieuwenhuizen2-3/+5
2019-04-15radv: Add bolist RADV_PERFTEST flag.Bas Nieuwenhuizen2-0/+3
2019-04-15ac: fix incorrect bindless atomic code in visit_image_atomicMarek Olšák1-3/+3
2019-04-15nir,ac/nir: fix cube_face_coordRhys Perry2-8/+24
2019-04-15anv: Update to use the new features struct namesJason Ekstrand1-6/+6
2019-04-15vulkan: Update the XML and headers to 1.1.106Jason Ekstrand1-18/+64
2019-04-15nir: fix packing components with arraysTimothy Arceri1-1/+2
2019-04-15radv: enable VK_KHR_shader_float16_int8Samuel Pitoiset2-1/+2
2019-04-15spirv: add SpvCapabilityFloat16 supportSamuel Pitoiset2-1/+5
2019-04-14intel: Emit 3DSTATE_VF_STATISTICS dynamicallyKenneth Graunke6-11/+35
2019-04-14nir/validate: Require unused bits of nir_const_value to be zeroJason Ekstrand2-20/+41
2019-04-14nir/load_const_to_scalar: Get rid of a bit size switch statementJason Ekstrand1-19/+1
2019-04-14spirv: Drop some unneeded bit size switch statementsJason Ekstrand1-62/+4
2019-04-14nir/constant_folding: Get rid of a bit size switch statementJason Ekstrand1-19/+1
2019-04-14nir: make nir_const_value scalarKarol Herbst43-416/+470
2019-04-14spirv: reduce array size in vtn_handle_constantKarol Herbst1-1/+1
2019-04-14nir/loop_analyze: use nir_const_value.b for boolean results, not u32Karol Herbst1-1/+1
2019-04-14nir/print: Use nir_src_as_int for array indicesJason Ekstrand1-3/+2
2019-04-14nir/builder: Add a nir_imm_zero helperJason Ekstrand4-17/+18
2019-04-14nir/builder: Move nir_imm_vec2 from blorp into the builderKarol Herbst2-12/+12
2019-04-14lima: use nir_src_as_floatKarol Herbst2-9/+2
2019-04-14freedreno/ir3: use nir_src_as_uint in a few placesKarol Herbst5-51/+20
2019-04-14intel/nir: use nir_src_is_const and nir_src_as_uintKarol Herbst1-6/+4
2019-04-14intel/nir: Take a nir_tex_instr and src index in brw_texture_offsetJason Ekstrand4-27/+21
2019-04-14radv: use nir constant helpersKarol Herbst2-20/+10
2019-04-14amd/nir: some cleanupsKarol Herbst1-20/+9
2019-04-14panfrost/midgard: Use shared nir_lower_viewport_transformAlyssa Rosenzweig1-101/+4
2019-04-14nir: Add nir_lower_viewport_transformAlyssa Rosenzweig4-0/+105
2019-04-14panfrost: Cleanup indexed draw handlingAlyssa Rosenzweig1-52/+28
2019-04-14panfrost/midgard: Drop dependence on mesa/stAlyssa Rosenzweig2-9/+1
2019-04-14draw: fix building error in draw_gs_init()Mauro Rossi1-1/+1
2019-04-14lima/gpir: fix alu check miss last store slotQiang Yu1-2/+2
2019-04-14lima/gpir: fix compile fail when two slot nodeQiang Yu3-3/+25
2019-04-14lima: add support for depth/stencil fbo attachments and texturesVasily Khoruzhick7-24/+120
2019-04-14lima: use individual tile heap for each GP job.Vasily Khoruzhick5-19/+15
2019-04-13nir: add lower_ftruncChristian Gmeiner2-0/+3
2019-04-13anv: leave the top 4Gb of the high heap VMA unusedLionel Landwerlin1-5/+5
2019-04-12v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt8-11/+193
2019-04-12nir: Add a pass for selectively lowering variables to scratch spaceJason Ekstrand9-1/+216
2019-04-12v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt3-4/+13
2019-04-12v3d: Add missing dumping for the spill offset/size uniforms.Eric Anholt1-0/+8
2019-04-12v3d: Add missing base offset to CS shared memory accesses.Eric Anholt1-9/+20
2019-04-12v3d: Add Compute Shader compilation support.Eric Anholt9-83/+302
2019-04-12v3d: Replace the old shader-db env var output with the ARB_debug_output.Eric Anholt3-30/+4