index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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mesa
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Author
Files
Lines
2010-06-06
st/mesa: advertise GL_ARB_fragment_program_shadow
Marek Olšák
1
-0
/
+1
2010-06-05
st/mesa: trivially enable GL_ATI_texture_env_combine3
Marek Olšák
1
-0
/
+2
2010-06-05
mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzle, update relnotes
Marek Olšák
1
-0
/
+1
2010-06-05
r300compiler: fix scons build
Joakim Sindholt
1
-0
/
+2
2010-06-05
st/mesa: fix bug in depthstencil optimizing clear logic
Roland Scheidegger
1
-1
/
+2
2010-06-05
i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.
Chris Wilson
2
-8
/
+24
2010-06-05
i915: Fix off-by-one for drawing rectangle.
Chris Wilson
1
-2
/
+2
2010-06-05
i915: Inhibit render cache flush when changing drawing rectangle offset.
Chris Wilson
1
-1
/
+1
2010-06-05
mesa/st: add support for EXT_texture_swizzle.
Dave Airlie
2
-2
/
+59
2010-06-05
r300/compiler: implement SIN+COS+SCS for vertex shaders
Marek Olšák
3
-21
/
+76
2010-06-05
r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VS
Marek Olšák
2
-1
/
+37
2010-06-05
r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VS
Marek Olšák
2
-0
/
+36
2010-06-05
r300/compiler: implement SFL for vertex shaders
Marek Olšák
1
-2
/
+3
2010-06-04
vbo: misc clean-ups
Brian Paul
1
-29
/
+36
2010-06-04
i915: Don't use XRGB8888 on 830 and 845.
Eric Anholt
3
-2
/
+18
2010-06-04
i915: Clamp minimum lod to maximum texture level too.
Eric Anholt
1
-1
/
+3
2010-06-04
intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.
Eric Anholt
1
-1
/
+1
2010-06-03
Merge branch 'gallium-newclear'
Roland Scheidegger
2
-14
/
+32
2010-06-03
gallium: silence all debug_named_value related warnings
Joakim Sindholt
1
-9
/
+9
2010-06-03
r300/compiler: print opcode names instead of numbers
Marek Olšák
3
-8
/
+8
2010-06-02
dri/swrast: Remove unnecessary header.
Vinson Lee
1
-1
/
+0
2010-06-02
st/mesa: fix indirect addressing of input/output regs
Brian Paul
1
-4
/
+9
2010-06-02
intel: Remove a leftover DRI1/DRI2 conditional
Kristian Høgsberg
1
-7
/
+2
2010-06-02
glsl: handle indirectly indexed input registers in linker
Brian Paul
1
-29
/
+108
2010-06-02
mesa: use BITFIELD64_BIT() macro
Brian Paul
1
-1
/
+1
2010-06-02
glsl: fix bad sanity-check assertion
Brian Paul
1
-1
/
+1
2010-06-02
mesa: whitespace and 80 column wrapping
Brian Paul
1
-3
/
+12
2010-06-02
shaders: Don't lose the param binding swizzle for single params.
Eric Anholt
2
-2
/
+2
2010-06-01
intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBA
Kristian Høgsberg
1
-0
/
+8
2010-06-01
mesa: use split_location_offset() in GetUniform() functions
Brian Paul
1
-47
/
+54
2010-05-31
mesa: Fix excess initializers in get.c table.
Chia-I Wu
1
-2
/
+2
2010-05-31
swrast: add TFP support to swrast.
Dave Airlie
1
-0
/
+69
2010-05-31
gallium: fix TFP on gallium
Dave Airlie
1
-0
/
+1
2010-05-31
intel: Initialize batch->reserved_space on allocation
Chris Wilson
1
-2
/
+1
2010-05-31
Always define int32_t in compiler headers.
Chia-I Wu
1
-3
/
+1
2010-05-31
Update OpenGL ES headers.
Chia-I Wu
2
-5
/
+2
2010-05-31
mesa: Fix/add feature test to shader.c.
Chia-I Wu
1
-1
/
+3
2010-05-30
vbo: Remove unnecessary header.
Vinson Lee
1
-1
/
+0
2010-05-29
r300: fix blits for textures of width/height greater than 2048 on r5xx
Marek Olšák
1
-5
/
+9
2010-05-29
st/mesa: use new ability to clear only depth or stencil
Roland Scheidegger
2
-14
/
+32
2010-05-28
i965: Add cache unit -> bo name mapping for more gen6 state objects.
Eric Anholt
1
-0
/
+3
2010-05-28
i965: fix PIPE_CONTROL command for gen6.
Zou Nan hai
1
-1
/
+10
2010-05-28
glsl: change uniform location/offset encoding
Brian Paul
1
-8
/
+30
2010-05-28
st/mesa: advertise ARB_half_float_vertex when available
Marek Olšák
1
-0
/
+7
2010-05-27
mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check
Brian Paul
1
-3
/
+3
2010-05-27
fbdev: some hacking to get the driver to compile (untested)
Brian Paul
1
-1
/
+7
2010-05-27
vbo: comments and whitespace
Brian Paul
1
-7
/
+5
2010-05-27
vbo: remove unused prototype
Brian Paul
1
-3
/
+0
2010-05-27
vbo: remove dead code
Brian Paul
1
-21
/
+0
2010-05-27
vbo: update/add comments
Brian Paul
1
-15
/
+62
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