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AgeCommit message (Expand)AuthorFilesLines
2010-06-06st/mesa: advertise GL_ARB_fragment_program_shadowMarek Olšák1-0/+1
2010-06-05st/mesa: trivially enable GL_ATI_texture_env_combine3Marek Olšák1-0/+2
2010-06-05mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzle, update relnotesMarek Olšák1-0/+1
2010-06-05r300compiler: fix scons buildJoakim Sindholt1-0/+2
2010-06-05st/mesa: fix bug in depthstencil optimizing clear logicRoland Scheidegger1-1/+2
2010-06-05i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.Chris Wilson2-8/+24
2010-06-05i915: Fix off-by-one for drawing rectangle.Chris Wilson1-2/+2
2010-06-05i915: Inhibit render cache flush when changing drawing rectangle offset.Chris Wilson1-1/+1
2010-06-05mesa/st: add support for EXT_texture_swizzle.Dave Airlie2-2/+59
2010-06-05r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák3-21/+76
2010-06-05r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák2-1/+37
2010-06-05r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák2-0/+36
2010-06-05r300/compiler: implement SFL for vertex shadersMarek Olšák1-2/+3
2010-06-04vbo: misc clean-upsBrian Paul1-29/+36
2010-06-04i915: Don't use XRGB8888 on 830 and 845.Eric Anholt3-2/+18
2010-06-04i915: Clamp minimum lod to maximum texture level too.Eric Anholt1-1/+3
2010-06-04intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.Eric Anholt1-1/+1
2010-06-03Merge branch 'gallium-newclear'Roland Scheidegger2-14/+32
2010-06-03gallium: silence all debug_named_value related warningsJoakim Sindholt1-9/+9
2010-06-03r300/compiler: print opcode names instead of numbersMarek Olšák3-8/+8
2010-06-02dri/swrast: Remove unnecessary header.Vinson Lee1-1/+0
2010-06-02st/mesa: fix indirect addressing of input/output regsBrian Paul1-4/+9
2010-06-02intel: Remove a leftover DRI1/DRI2 conditionalKristian Høgsberg1-7/+2
2010-06-02glsl: handle indirectly indexed input registers in linkerBrian Paul1-29/+108
2010-06-02mesa: use BITFIELD64_BIT() macroBrian Paul1-1/+1
2010-06-02glsl: fix bad sanity-check assertionBrian Paul1-1/+1
2010-06-02mesa: whitespace and 80 column wrappingBrian Paul1-3/+12
2010-06-02shaders: Don't lose the param binding swizzle for single params.Eric Anholt2-2/+2
2010-06-01intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBAKristian Høgsberg1-0/+8
2010-06-01mesa: use split_location_offset() in GetUniform() functionsBrian Paul1-47/+54
2010-05-31mesa: Fix excess initializers in get.c table.Chia-I Wu1-2/+2
2010-05-31swrast: add TFP support to swrast.Dave Airlie1-0/+69
2010-05-31gallium: fix TFP on galliumDave Airlie1-0/+1
2010-05-31intel: Initialize batch->reserved_space on allocationChris Wilson1-2/+1
2010-05-31Always define int32_t in compiler headers.Chia-I Wu1-3/+1
2010-05-31Update OpenGL ES headers.Chia-I Wu2-5/+2
2010-05-31mesa: Fix/add feature test to shader.c.Chia-I Wu1-1/+3
2010-05-30vbo: Remove unnecessary header.Vinson Lee1-1/+0
2010-05-29r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák1-5/+9
2010-05-29st/mesa: use new ability to clear only depth or stencilRoland Scheidegger2-14/+32
2010-05-28i965: Add cache unit -> bo name mapping for more gen6 state objects.Eric Anholt1-0/+3
2010-05-28i965: fix PIPE_CONTROL command for gen6.Zou Nan hai1-1/+10
2010-05-28glsl: change uniform location/offset encodingBrian Paul1-8/+30
2010-05-28st/mesa: advertise ARB_half_float_vertex when availableMarek Olšák1-0/+7
2010-05-27mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format checkBrian Paul1-3/+3
2010-05-27fbdev: some hacking to get the driver to compile (untested)Brian Paul1-1/+7
2010-05-27vbo: comments and whitespaceBrian Paul1-7/+5
2010-05-27vbo: remove unused prototypeBrian Paul1-3/+0
2010-05-27vbo: remove dead codeBrian Paul1-21/+0
2010-05-27vbo: update/add commentsBrian Paul1-15/+62