index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
mesa
/
swrast
/
s_aalinetemp.h
Age
Commit message (
Expand
)
Author
Files
Lines
2001-09-19
silence compiler warnings (last batch for src)
Karl Schultz
1
-3
/
+3
2001-09-18
more compiler warning fixes
Karl Schultz
1
-2
/
+2
2001-05-21
fixed a number of multi-texture line bugs
Brian Paul
1
-8
/
+7
2001-05-17
removed (void) index; statement
Brian Paul
1
-3
/
+1
2001-05-15
Apply antialiasing coverage factor to alpha after texture application,
Brian Paul
1
-13
/
+10
2001-05-10
fixed some divide by zero problems found w/ conform
Brian Paul
1
-9
/
+7
2001-05-03
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
Brian Paul
1
-4
/
+4
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
1
-6
/
+6
2001-03-07
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
1
-4
/
+4
2001-01-29
last segment of AA stippled lines wasn't drawn
Brian Paul
1
-1
/
+6
2001-01-05
Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex
Keith Whitwell
1
-9
/
+9
2001-01-04
added divide by zero check
Brian Paul
1
-3
/
+9
2000-11-19
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Brian Paul
1
-2
/
+2
2000-11-05
New implementation of antialiased lines. Mesa should now pass the remaining
Brian Paul
1
-0
/
+322