index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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mesa
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Author
Files
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2017-06-16
mesa: stop assigning unused storage for non-bindless opaque types
Timothy Arceri
1
-36
/
+6
2017-06-14
mesa: associate uniform storage to bindless samplers/images
Samuel Pitoiset
1
-0
/
+25
2017-06-14
mesa: pass gl_program to _mesa_associate_uniform_storage()
Samuel Pitoiset
2
-5
/
+6
2017-06-14
glsl: process uniform images declared bindless
Samuel Pitoiset
1
-0
/
+4
2017-06-14
glsl: process uniform samplers declared bindless
Samuel Pitoiset
1
-0
/
+4
2017-06-14
mesa: store bindless samplers as PROGRAM_UNIFORM
Samuel Pitoiset
1
-1
/
+1
2017-06-14
mesa: keep track of the current variable in add_uniform_to_shader
Samuel Pitoiset
1
-0
/
+2
2017-06-08
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
1
-0
/
+2
2017-05-31
mesa: remove _mesa from static function names
Timothy Arceri
1
-4
/
+4
2017-05-25
mesa: remove unrequired double calc
Timothy Arceri
1
-10
/
+2
2017-05-25
mesa: remove redundant modulus operation
Timothy Arceri
1
-3
/
+2
2017-05-16
mesa: fix indentation in _mesa_associate_uniform_storage()
Samuel Pitoiset
1
-52
/
+49
2017-05-11
mesa: remove unused gl_program_parameter::Initialized
Samuel Pitoiset
2
-2
/
+0
2017-05-09
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
1
-14
/
+12
2017-05-06
glsl: add ARB_bindless_texture operations
Samuel Pitoiset
1
-0
/
+4
2017-05-03
compiler: Add a system value and varying for ViewIndex
Jason Ekstrand
1
-0
/
+2
2017-04-28
glsl: remove the shader_group_vote and shader_ballot expression ops
Nicolai Hähnle
1
-6
/
+0
2017-04-22
mesa: validate sampler type across the whole program
Timothy Arceri
1
-0
/
+5
2017-04-21
glsl: make use of glsl_type::is_float()
Samuel Pitoiset
1
-1
/
+1
2017-04-21
glsl: make use of glsl_type::is_record()
Samuel Pitoiset
1
-1
/
+1
2017-04-12
mesa: fix memory leak in arb_fragment_program
Bartosz Tomczyk
1
-0
/
+1
2017-04-12
mesa: avoid NULL ptr in prog parameter name
Gregory Hainaut
1
-1
/
+1
2017-04-05
glsl: add ARB_shader_ballot operations
Nicolai Hähnle
1
-0
/
+3
2017-04-05
mesa: Replace program locks with atomic inc/dec.
Matt Turner
1
-12
/
+3
2017-04-01
glsl: ir_explog_to_explog2 is no more
Erik Faye-Lund
1
-1
/
+3
2017-03-31
mesa: remove MESA_GLSL=no_opts env option
Timothy Arceri
2
-5
/
+2
2017-03-29
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
1
-2
/
+2
2017-03-22
mesa/program: consistently use ifndef guards over pragma once
Emil Velikov
4
-4
/
+9
2017-03-14
nir: Rework conversion opcodes
Jason Ekstrand
1
-1
/
+1
2017-03-08
st/mesa: don't propagate uniforms when restoring from cache
Timothy Arceri
2
-6
/
+11
2017-03-01
mesa: Drop unused STATE_TEXRECT_SCALE program statevars.
Kenneth Graunke
2
-24
/
+0
2017-02-21
mesa: annotate functions for C linkage
Emil Velikov
1
-0
/
+8
2017-02-17
glsl: fix scons builds with shader cache
Timothy Arceri
1
-0
/
+2
2017-02-17
glsl: make use of on disk shader cache
Timothy Arceri
1
-0
/
+8
2017-02-09
st/mesa/i965: create link status enum
Timothy Arceri
1
-2
/
+2
2017-01-31
mesa/program: Translate csel operation from GLSL IR.
Francisco Jerez
1
-1
/
+8
2017-01-20
mesa/program: Add unused ir operations.
Dave Airlie
1
-0
/
+28
2017-01-20
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
1
-0
/
+14
2017-01-10
compiler: Merge shader_info's tcs and tes structs.
Kenneth Graunke
1
-1
/
+1
2017-01-06
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
1
-1
/
+1
2017-01-06
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
1
-1
/
+0
2017-01-06
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
1
-5
/
+16
2017-01-06
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2
-5
/
+10
2017-01-05
glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
1
-2
/
+0
2016-12-31
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
1
-0
/
+2
2016-12-30
mesa: pass gl_program to _mesa_append_uniforms_to_file()
Timothy Arceri
2
-4
/
+3
2016-12-30
mesa/compiler: add stage to shader_info
Timothy Arceri
1
-0
/
+1
2016-12-12
treewide: s/comparitor/comparator/
Ilia Mirkin
2
-8
/
+8
2016-11-22
compiler: Add the rest of the subpassInput types
Jason Ekstrand
1
-0
/
+1
2016-11-22
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
1
-0
/
+4
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