index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
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main
/
texstate.c
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Author
Files
Lines
2014-05-02
mesa: Add a _BoundTextures field in gl_texture_unit
Fredrik Höglund
1
-0
/
+3
2014-05-01
mesa: Move declaration to top of block.
José Fonseca
1
-1
/
+2
2014-04-30
mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.
Eric Anholt
1
-0
/
+6
2014-04-30
mesa: Rewrite shader-based texture image state updates.
Eric Anholt
1
-49
/
+73
2014-04-30
mesa: Split the shader texture update logic from fixed function.
Eric Anholt
1
-90
/
+160
2014-04-30
mesa: Finish removing the _ReallyEnabled field.
Eric Anholt
1
-5
/
+1
2014-04-30
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
1
-1
/
+1
2014-04-30
mesa: Ensure that (unit->_Current != 0) == (unit->_ReallyEnabled != 0).
Eric Anholt
1
-0
/
+2
2014-04-30
mesa: Drop _EnabledUnits.
Eric Anholt
1
-4
/
+0
2014-04-21
mesa: Track max enabled tex image unit
Chris Forbes
1
-0
/
+2
2014-03-25
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
1
-3
/
+3
2014-01-21
mesa: Change redundant code into loops in texstate.c.
Paul Berry
1
-46
/
+29
2014-01-21
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...
Paul Berry
1
-9
/
+9
2014-01-15
mesa: Validate image units when the texture state changes.
Francisco Jerez
1
-0
/
+3
2013-09-08
mesa: Always use seamless cubemap filtering in GLES3
Ian Romanick
1
-0
/
+8
2013-08-01
mesa: account for geometry shader texture fetches in update_texture_state
Bryan Cain
1
-5
/
+13
2013-07-29
mesa: Remove broken assertion about enabled texture targets.
Kenneth Graunke
1
-4
/
+2
2013-06-05
mesa: remove outdated version lines in comments
Rico Schüller
1
-1
/
+0
2013-04-23
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
1
-3
/
+4
2013-04-23
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
1
-1
/
+1
2013-04-23
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
1
-1
/
+1
2013-04-17
mesa: remove #include "mfeatures.h" from numerous source files
Brian Paul
1
-1
/
+0
2013-03-15
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
1
-1
/
+1
2013-03-02
mesa: add texobj support for ARB_texture_multisample
Chris Forbes
1
-0
/
+2
2013-01-21
mesa: Drop manual checks for outside begin/end.
Eric Anholt
1
-3
/
+0
2013-01-18
mesa: Skip updating texgen when not doing fixed function.
Eric Anholt
1
-31
/
+39
2013-01-18
mesa: Don't bother updating ff texture state if we have a fragment shader.
Eric Anholt
1
-1
/
+2
2013-01-18
mesa: Drop a comment about ff vertex shading and texturing.
Eric Anholt
1
-5
/
+0
2012-11-12
mesa: Standardize names of OpenGL functions.
Paul Berry
1
-2
/
+2
2012-11-09
mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)
Dave Airlie
1
-0
/
+1
2012-10-15
mesa: Fix a crash in update_texture_state() for external texture type
Abdiel Janulgue
1
-0
/
+7
2012-09-15
mesa: remove FEATURE_ARB_sampler_objects define.
Oliver McFadden
1
-2
/
+0
2012-08-01
mesa: Move DepthMode to texture object
Pauli Nieminen
1
-1
/
+1
2012-04-09
mesa: Handle updating texture state for buffer textures.
Eric Anholt
1
-0
/
+4
2012-03-20
mesa: rework texture completeness testing
Brian Paul
1
-2
/
+5
2012-02-15
mesa: fix _mesa_get_fallback_texture() to handle all texture targets
Brian Paul
1
-2
/
+8
2012-02-10
mesa: fix proxy texture target initialization
Brian Paul
1
-7
/
+12
2012-01-10
mesa: use STATIC_ASSERT in a few more places
Brian Paul
1
-1
/
+1
2011-11-03
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
1
-1
/
+2
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Ian Romanick
1
-5
/
+5
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
1
-4
/
+4
2011-09-06
mesa: Remove API facing bits of EXT_paletted_texture and EXT_shared_texture_p...
Ian Romanick
1
-8
/
+2
2011-04-10
mesa: move sampler state into new gl_sampler_object type
Brian Paul
1
-1
/
+7
2011-04-06
mesa: init/release the default texture buffer object
Brian Paul
1
-0
/
+8
2011-04-05
mesa: core support for GL_ARB_texture_buffer_object
Brian Paul
1
-1
/
+2
2011-02-28
mesa: remove GL_SGI_texture_color_table support
Brian Paul
1
-3
/
+0
2010-10-27
Track separate programs for each stage
Ian Romanick
1
-14
/
+19
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-11
/
+11
2010-10-01
ARB_texture_rg: Handle RED and RG the same as RGB for tex env
Ian Romanick
1
-0
/
+6
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
1
-1
/
+1
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