index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
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main
/
texrender.c
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Author
Files
Lines
2009-10-08
mesa: remove a bunch of gl_renderbuffer fields
Brian Paul
1
-12
/
+5
2009-10-05
mesa: use FetchTexelf() instead of FetchTexelc()
Brian Paul
1
-3
/
+8
2009-09-30
mesa: move texel fetch/store into new texfetch.[ch] files
Brian Paul
1
-1
/
+1
2009-09-30
mesa: replace gl_texture_format with gl_format
Brian Paul
1
-5
/
+5
2009-09-27
mesa: fix render buffer _BaseFormat assignment
Brian Paul
1
-7
/
+1
2009-09-27
mesa: use more mesa format functions
Brian Paul
1
-6
/
+9
2009-09-27
mesa: use _mesa_get_texel_store_func()
Brian Paul
1
-1
/
+1
2009-09-24
mesa: replace assertion with no-op function assignment
Brian Paul
1
-1
/
+12
2009-05-19
mesa: assign trb->Base.StencilBits in update_wrapper().
Brian Paul
1
-0
/
+1
2009-01-26
mesa: add missing texture_put_row_rgb() function in texrender.c
Robert Ellison
1
-0
/
+54
2009-01-05
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
1
-2
/
+50
2008-09-21
mesa: Silence compiler warnings on Windows.
Michal Krol
1
-4
/
+4
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
1
-13
/
+32
2007-04-02
use _mesa_reference_renderbuffer() in a few more places
Brian
1
-1
/
+1
2006-04-06
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
1
-3
/
+74
2006-03-29
New code for rendering to depth/stencil textures.
Brian Paul
1
-68
/
+178
2006-03-26
merge from texman branch
mesa_20060325
Brian Paul
1
-5
/
+15
2006-03-20
Lots of changes/fixes for rendering to framebuffer objects.
Brian Paul
1
-15
/
+34
2005-12-01
Added FinishRenderTexture() device driver function to indicate when
Brian Paul
1
-2
/
+4
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
1
-1
/
+1
2005-10-03
finish up some missing code
Brian Paul
1
-2
/
+24
2005-06-07
fix GL_ALPHA render-to-texture problem (Jon Smirl)
Brian Paul
1
-0
/
+3
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
1
-0
/
+197