index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
mesa
/
main
/
dlist.c
Age
Commit message (
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)
Author
Files
Lines
2024-02-21
mesa: remove isGenName parameter from _mesa_HashInsert
Marek Olšák
1
-2
/
+2
2024-02-21
mesa: declare _mesa_HashTable inside structures instead of as a pointer
Marek Olšák
1
-17
/
+17
2024-02-14
mesa: fix off-by-one for newblock allocation in dlist_alloc
thfrwn
1
-1
/
+1
2024-02-13
mesa: fix incorrect _mesa_HashInsertLocked parameter in _mesa_EndList
Marek Olšák
1
-1
/
+1
2023-06-08
mesa: fix glBitmap in display lists when width <= 0 || height <= 0
Marek Olšák
1
-5
/
+8
2023-04-11
mesa: Add EXT_instanced_arrays support
Corentin Noël
1
-3
/
+3
2023-03-20
mesa ctx->API --> _mesa_is_foo(ctx)
volodymyr.o
1
-1
/
+1
2023-03-12
mesa: rename CurrentClientDispatch to GLApi
Marek Olšák
1
-4
/
+4
2023-03-12
mesa: move ctx->Table -> ctx->Dispatch.Table except Client & MarshalExec
Marek Olšák
1
-819
/
+820
2022-10-19
glapi: remove EXT and ARB suffixes from Draw functions
Marek Olšák
1
-9
/
+9
2022-09-26
mesa: rename GL dispatch initialization functions to make the intent clear
Marek Olšák
1
-2
/
+2
2022-09-26
mesa: remove deprecated comments
Marek Olšák
1
-4
/
+0
2022-09-26
glapi: rename 'vtxfmt' to 'beginend' to make it clear
Marek Olšák
1
-1
/
+1
2022-09-26
mesa: initialize OutsideBeginEnd directly instead of through Exec
Marek Olšák
1
-1
/
+1
2022-09-26
mesa: don't restore the dispatch at the end of glCallList
Marek Olšák
1
-2
/
+0
2022-09-23
vbo/dlist: keep buffers used in loopback_vertex_list() mapped.
Paul Gofman
1
-0
/
+5
2022-08-24
mesa: create glBitmap textures while creating display lists
Marek Olšák
1
-21
/
+35
2022-08-24
Revert "mesa: implement a display list / glBitmap texture atlas"
Marek Olšák
1
-392
/
+0
2022-02-05
mesa: fix misaligned pointer returned by dlist_alloc
Charmaine Lee
1
-2
/
+1
2022-01-20
mesa/st: merge texture obj/image alloc/free into mesa
Dave Airlie
1
-3
/
+4
2022-01-18
mesa: rebalance the CALLOC_STRUCT/FREE force.
Dave Airlie
1
-1
/
+1
2022-01-11
mesa: free vbo_save_vertex_list store prims
Tapani Pälli
1
-0
/
+1
2021-12-15
mesa/bufferobj: rename bufferobj functions to be more consistent.
Dave Airlie
1
-5
/
+4
2021-12-14
mesa: remove all GL func forward declarations because they are autogenerated
Marek Olšák
1
-0
/
+1
2021-12-14
mesa: rename _ae_ArrayElement -> _mesa_ArrayElement to match glapi
Marek Olšák
1
-1
/
+1
2021-12-14
mesa: use ctx->GLThread.enabled now that it's correct
Marek Olšák
1
-4
/
+4
2021-12-14
mesa: remove GLvertexformat
Marek Olšák
1
-3
/
+9
2021-12-14
glapi: autogenerate api_save.h with save_* function declarations
Marek Olšák
1
-501
/
+502
2021-12-14
glapi: autogenerate _mesa_initialize_save_table with python
Marek Olšák
1
-626
/
+1
2021-12-14
vbo: rename ES vertex functions to match GL dispatch names
Marek Olšák
1
-1
/
+1
2021-12-14
mesa: rename dlist functions to match dispatch function names
Marek Olšák
1
-155
/
+138
2021-12-14
mesa: don't set CallList* redundantly in _mesa_initialize_save_table
Marek Olšák
1
-2
/
+0
2021-12-14
mesa: inline _mesa_install_dlist_vtxfmt
Marek Olšák
1
-9
/
+0
2021-12-14
mesa: inline vbo_initialize_save_dispatch and rename the functions
Marek Olšák
1
-1
/
+16
2021-12-14
mesa: include less stuff in dlist.c
Marek Olšák
1
-27
/
+0
2021-12-08
mesa/st: replace most of buffer funcs with direct calls.
Dave Airlie
1
-4
/
+5
2021-12-08
mesa/st: move pixel/bitmap functions to direct call
Dave Airlie
1
-5
/
+4
2021-12-08
mesa/st: move texture APIs to direct st calls
Dave Airlie
1
-8
/
+10
2021-10-29
vbo: restructure vbo_save_vertex_list to get more cache hits
Marek Olšák
1
-10
/
+10
2021-10-29
mesa: remove PADDING_64BIT by adding the dlist header into vbo_save_vertex_list
Marek Olšák
1
-54
/
+11
2021-10-29
mesa: remove display list OPCODE_NOP
Marek Olšák
1
-60
/
+29
2021-10-29
mesa: fix locking when destroying/overwriting/adding display lists
Marek Olšák
1
-6
/
+5
2021-10-27
glthread: add a trivial thread-safe way to skip display list execution
Marek Olšák
1
-0
/
+1
2021-10-27
glthread: don't execute display lists if they have no effect
Marek Olšák
1
-1
/
+49
2021-10-01
mesa: use pipe_vertex_state in vbo and st/mesa for lower display list overhead
Marek Olšák
1
-3
/
+10
2021-09-23
mesa: GL_ARB_ES3_2_compatibility GL compat profile support
Tapani Pälli
1
-0
/
+34
2021-09-09
vbo/dlist: don't store prim_store
Pierre-Eric Pelloux-Prayer
1
-5
/
+0
2021-08-02
shader_enums,mesa: move VERT_ATTRIB_EDGEFLAG to slot 31 for st/mesa
Marek Olšák
1
-1
/
+1
2021-07-09
dlist: skip NOP command at the head of a list
Pierre-Eric Pelloux-Prayer
1
-1
/
+14
2021-07-09
dlist: remove unused _mesa_dlist_alloc
Pierre-Eric Pelloux-Prayer
1
-21
/
+0
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