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The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
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drivers
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dri
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i965
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gen7_misc_state.c
Age
Commit message (
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Author
Files
Lines
2017-08-30
i965: drop brw->is_haswell in favor of devinfo->is_haswell
Lionel Landwerlin
1
-1
/
+2
2017-08-04
i965: Reduce passing 2x32b of reloc_domains to 2 bits
Chris Wilson
1
-10
/
+3
2017-07-22
i965/miptree: Clean-up unused
Topi Pohjolainen
1
-6
/
+2
2017-07-20
i965/miptree: Represent w-tiled stencil surfaces with isl
Topi Pohjolainen
1
-2
/
+6
2017-07-20
i965/miptree: Switch to isl_surf::row_pitch
Topi Pohjolainen
1
-2
/
+2
2017-07-20
i965/miptree: Take interleaving into account in stencil pitch
Topi Pohjolainen
1
-11
/
+1
2017-06-22
mesa: replace _mesa_update_stencil() with helper functions
Marek Olšák
1
-1
/
+1
2017-06-19
i965/miptree/gen7+: Use isl for hiz layouts
Topi Pohjolainen
1
-3
/
+2
2017-06-07
i965/miptree: Store fast clear colors in an isl_color_value
Jason Ekstrand
1
-1
/
+6
2016-11-18
i965: Disable depth writes when depth test is GL_EQUAL.
Kenneth Graunke
1
-1
/
+1
2016-11-08
i965/miptree: Create a hiz mcs type
Ben Widawsky
1
-3
/
+3
2016-08-26
i965: Track that the stencil data was updated when rendering
Jordan Justen
1
-0
/
+1
2016-05-25
i965: Assert that a depth_mt exists when using HiZ.
Matt Turner
1
-0
/
+1
2016-04-23
i965: Make all atoms to track BRW_NEW_BLORP by default
Kenneth Graunke
1
-1
/
+2
2015-06-24
i965: Rename intel_emit* to reflect their new location in brw_pipe_control
Chris Wilson
1
-1
/
+1
2015-03-09
i965/gen7: Don't rely directly on the hiz miptree structure
Jordan Justen
1
-3
/
+4
2015-03-09
i965/hiz: Start to separate miptree out from hiz buffers
Jordan Justen
1
-1
/
+1
2014-12-02
i965: Delete brw_state_flags::cache and related code.
Kenneth Graunke
1
-1
/
+0
2014-11-29
i965: Alphabetize brw_tracked_state flags and use a consistent style.
Kenneth Graunke
1
-1
/
+3
2014-05-13
i965/gen7 depth: Set depth size based on LOD0 for 3D textures
Jordan Justen
1
-2
/
+2
2014-05-09
i965/Gen7: Set up layer constraints properly for depth buffers
Chris Forbes
1
-9
/
+6
2014-05-01
i965: Delete the intel_regions.c code.
Eric Anholt
1
-1
/
+0
2014-05-01
i965: Drop use of intel_region from miptrees.
Eric Anholt
1
-6
/
+6
2014-04-11
i965/gen7: Skip repeated NULL depth/stencil state emits.
Eric Anholt
1
-0
/
+8
2014-01-10
i965: Fix clears of layered framebuffers with mismatched layer counts.
Paul Berry
1
-1
/
+1
2013-11-21
mesa: Track number of layers in layered framebuffers.
Paul Berry
1
-1
/
+1
2013-10-07
gen7: Use logical, not physical, dims in 3DSTATE_DEPTH_BUFFER (v2)
Chad Versace
1
-2
/
+2
2013-08-21
i965/gen7: Set MOCS L3 cacheability for IVB/BYT (v2)
Ville Syrjälä
1
-1
/
+1
2013-08-04
gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface
Jordan Justen
1
-8
/
+28
2013-08-04
gen7 depth surface: calculate minimum array element being rendered
Jordan Justen
1
-0
/
+10
2013-08-04
gen7 depth surface: calculate LOD being rendered to
Jordan Justen
1
-0
/
+3
2013-08-04
gen7 depth surface: calculate depth (array size) for depth surface
Jordan Justen
1
-0
/
+3
2013-08-04
gen7 depth surface: calculate more specific surface type
Jordan Justen
1
-0
/
+31
2013-07-18
i965/hsw: Change L3 MOCS for depth, hiz, and stencil
Chad Versace
1
-2
/
+5
2013-07-15
i965: Cite the Sandybridge PRM for Gen7 stencil pitch requirements.
Kenneth Graunke
1
-9
/
+5
2013-07-09
i965: Delete intel_context entirely.
Kenneth Graunke
1
-2
/
+1
2013-07-09
i965: Move intel_context::is_<platform> flags to brw_context.
Kenneth Graunke
1
-1
/
+1
2013-07-09
i965: Pass brw_context to functions rather than intel_context.
Kenneth Graunke
1
-1
/
+1
2013-06-25
i965: Remove _NEW_DEPTH state flagging on drawbuffers change.
Eric Anholt
1
-1
/
+1
2013-04-10
intel: Replace checks for hiz_mt with intel_has*hiz()
Chad Versace
1
-5
/
+6
2013-04-04
i965: Fix stencil write enable flag in 3DSTATE_DEPTH_BUFFER on Gen7+.
Kenneth Graunke
1
-1
/
+1
2013-04-02
i965: Reduce code duplication in handling of depth, stencil, and HiZ.
Paul Berry
1
-62
/
+31
2013-01-18
intel: Make intel_region's pitch be bytes instead of pixels.
Eric Anholt
1
-3
/
+3
2012-11-19
i965: Move all the depth/stencil/hiz offset logic into the workaround.
Eric Anholt
1
-79
/
+11
2012-10-16
i965: Fix rendering to small mipmaps of depth/stencil buffers using a temp mt.
Eric Anholt
1
-60
/
+40
2012-10-16
i965: Share the draw x/y offset masking code between main/blorp and all gens.
Eric Anholt
1
-36
/
+5
2012-09-12
intel: Add map_stencil_as_y_tiled to intel_region_get_aligned_offset.
Paul Berry
1
-2
/
+4
2012-09-12
intel: Add map_stencil_as_y_tiled to intel_region_get_tile_masks.
Paul Berry
1
-2
/
+3
2012-05-23
i965/gen6+: Add support for fast depth clears.
Eric Anholt
1
-2
/
+2
2012-05-14
i965/gen7: Set tile_x/y to 0 in the no-stencil case.
Eric Anholt
1
-1
/
+1
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