index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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mesa
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drivers
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dri
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i965
/
brw_vs.h
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Commit message (
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Author
Files
Lines
2012-11-01
i965/vs: Remove brw_vs_compile::constant_map.
Kenneth Graunke
1
-1
/
+0
2012-11-01
i965/vs: Delete the old vertex shader backend.
Kenneth Graunke
1
-24
/
+0
2012-10-10
i965/vs: Fix unit mismatch in scratch base_offset parameter.
Kenneth Graunke
1
-1
/
+1
2012-09-27
i965/vp: Remove support for reading destination registers.
Eric Anholt
1
-1
/
+0
2012-09-07
i965: Make the param pointer arrays for the VS dynamically sized.
Eric Anholt
1
-0
/
+1
2012-09-07
i965: Add functions for comparing two brw_wm/vs_prog_data structs.
Eric Anholt
1
-0
/
+2
2012-08-27
i965/vs: Add VS program key dumping to INTEL_DEBUG=perf.
Kenneth Graunke
1
-0
/
+3
2012-04-09
i965: Remove vestiges of function call support from the old VS backend.
Kenneth Graunke
1
-3
/
+0
2012-02-21
i965: Move VUE map computation to once at VS compile time.
Eric Anholt
1
-1
/
+0
2011-12-19
i965/vs: Add texture related data to brw_vs_prog_key.
Kenneth Graunke
1
-0
/
+3
2011-10-18
intel: Convert from GLboolean to 'bool' from stdbool.h.
Kenneth Graunke
1
-2
/
+2
2011-10-06
i965 Gen6+: De-compact clip planes.
Paul Berry
1
-6
/
+9
2011-10-06
i965 VS: Change nr_userclip to nr_userclip_planes.
Paul Berry
1
-2
/
+3
2011-10-06
i965: Make brw_compute_vue_map's userclip dependency a boolean.
Paul Berry
1
-0
/
+6
2011-10-06
i965: Move ClipPlanesEnabled state to VS cache key.
Paul Berry
1
-0
/
+6
2011-10-06
i965: Rearrange VS cache key struct.
Paul Berry
1
-1
/
+11
2011-09-28
i965: Fix a hardcoded user clip plane count.
Paul Berry
1
-1
/
+1
2011-09-23
i965: Don't upload clip planes when gl_ClipDistance is in use.
Paul Berry
1
-0
/
+1
2011-09-06
i965: Remove two_side_color from brw_compute_vue_map().
Paul Berry
1
-1
/
+0
2011-09-06
i965: old VS: use the VUE map to compute the URB entry size.
Paul Berry
1
-1
/
+0
2011-09-06
i965: old VS: Use brw_vue_map instead of implicit assumptions about VUE struc...
Paul Berry
1
-1
/
+1
2011-08-16
i965/vs: Run the shader backend at link time and return compile failures.
Eric Anholt
1
-1
/
+2
2011-08-16
i965: Set up allocation of a VS scratch space if required.
Eric Anholt
1
-0
/
+1
2011-08-16
i965: Start adding the VS visitor and codegen.
Eric Anholt
1
-1
/
+2
2011-06-10
i965: Add support for GL_FIXED vertex attributes.
Eric Anholt
1
-0
/
+4
2011-04-20
intel: Add support for ARB_color_buffer_float.
Eric Anholt
1
-0
/
+1
2010-12-10
i965: support for two-sided lighting on Sandybridge
Xiang, Haihao
1
-0
/
+1
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
1
-1
/
+1
2010-05-17
i965: Fix point coordinate replacement after airlied's ffvertex changes.
Eric Anholt
1
-1
/
+1
2010-01-19
i965: Upload as many VS constants as possible through the push constants.
Eric Anholt
1
-0
/
+1
2010-01-18
i965: Only set up the stack register if it's going to get used.
Eric Anholt
1
-0
/
+2
2009-06-30
i965: first attempt at handling URB overflow when there's too many vs outputs
Brian Paul
1
-0
/
+1
2009-04-27
i965: only upload constant buffer data when we actually need the const buffer
Brian Paul
1
-2
/
+0
2009-04-14
i965: checkpoint commit: VS constant buffers
Brian Paul
1
-0
/
+7
2009-02-02
i965: Delete old metaops code now that there are no remaining consumers.
Eric Anholt
1
-1
/
+0
2008-09-28
Remove TNL-to-VP tracking from i965
Ian Romanick
1
-4
/
+0
2007-10-26
Merge branch '965-glsl'
Zou Nan hai
1
-0
/
+6
2007-09-11
Fix-up #includes to remove some -I options.
Brian
1
-1
/
+1
2007-06-21
support branch and loop in pixel shader
Zou Nan hai
1
-0
/
+5
2007-04-30
support nested function call
Zou Nan hai
1
-1
/
+1
2007-04-12
Initial 965 GLSL support
Zou Nan hai
1
-0
/
+1
2006-10-05
eliminate rhw divide under some circumstances
Keith Whitwell
1
-1
/
+2
2006-08-09
Add Intel i965G/Q DRI driver.
Eric Anholt
1
-0
/
+80