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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
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19.3
20.0
20.1
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20.3
21.0
21.1
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21.3
22.0
22.1
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22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
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zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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mesa
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drivers
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dri
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i965
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brw_nir_uniforms.cpp
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Commit message (
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Author
Files
Lines
2017-10-20
nir: Get rid of nir_shader::stage
Jason Ekstrand
1
-2
/
+2
2017-10-12
intel/compiler: Allocate pull_param in assign_constant_locations
Jason Ekstrand
1
-2
/
+0
2017-10-12
intel: Allocate prog_data::[pull_]param deeper inside the compiler
Jason Ekstrand
1
-2
/
+14
2017-10-12
intel: Rewrite the world of push/pull params
Jason Ekstrand
1
-34
/
+35
2017-05-01
i965: Don't allocate uniform space for samplers
Timothy Arceri
1
-1
/
+1
2017-03-22
i965: make brw_setup_image_uniform_values static
Emil Velikov
1
-1
/
+1
2017-03-13
i965: Move the back-end compiler to src/intel/compiler
Jason Ekstrand
1
-2
/
+1
2017-03-01
i965: Reduce cross-pollination between the DRI driver and compiler
Jason Ekstrand
1
-1
/
+1
2017-03-01
i965: Move image uniform setup to brw_nir_uniforms.cpp
Jason Ekstrand
1
-0
/
+51
2017-01-20
i965: Enable uploading 64-bit integer uniforms
Ian Romanick
1
-1
/
+3
2017-01-06
i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()
Timothy Arceri
1
-8
/
+6
2017-01-03
i965/nir: double/dvec2 uniforms only need to be padded to a single vec4 slot
Samuel Iglesias Gonsálvez
1
-1
/
+2
2016-11-19
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
1
-2
/
+3
2016-05-20
i965, anv: Use NIR FragCoord re-center and y-transform passes.
Kenneth Graunke
1
-11
/
+5
2016-05-10
i965: fixup uniform setup for doubles
Connor Abbott
1
-1
/
+6
2016-04-11
i965: fix struct type in comment
Timothy Arceri
1
-1
/
+1
2016-01-26
glsl: move to compiler/
Emil Velikov
1
-1
/
+1
2015-12-07
i965: Make uniform offsets be in terms of bytes
Jason Ekstrand
1
-4
/
+2
2015-12-07
i965/nir_uniforms: Replace comps_per_unit with an is_scalar boolean
Jason Ekstrand
1
-13
/
+15
2015-11-24
i965: Clean up #includes in the compiler.
Matt Turner
1
-1
/
+0
2015-11-04
i965: add support for image AoA
Timothy Arceri
1
-0
/
+2
2015-10-02
i965: Use nir_foreach_variable
Jason Ekstrand
1
-1
/
+1
2015-10-02
i965/nir: Pull GLSL uniform handling into a common function
Jason Ekstrand
1
-0
/
+121
2015-10-02
i965/nir: Pull common ARB program uniform handling into a common function
Jason Ekstrand
1
-0
/
+61