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path: root/src/mesa/drivers/common/meta.c
AgeCommit message (Expand)AuthorFilesLines
2018-05-17mesa: Remove flush_vertices argument from VAO methods.Mathias Fröhlich1-18/+14
2018-02-23mesa: Add flush_vertices to _mesa_bind_vertex_buffer.Mathias Fröhlich1-7/+9
2018-02-23mesa: Add flush_vertices to _mesa_{enable,disable}_vertex_array_attrib.Mathias Fröhlich1-7/+11
2018-02-23mesa: Provide an alternative to get_vp_mode()Mathias Fröhlich1-0/+2
2018-02-13mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unitMarek Olšák1-9/+9
2018-02-04mesa: change ctx->Color.ColorMask into a 32-bit bitmaskMarek Olšák1-25/+16
2018-01-26mesa: change gl_compile_status enums to uppercaseBrian Paul1-1/+1
2018-01-02meta: Don't pollute the texture namespaceIan Romanick1-15/+6
2018-01-02meta: Use _mesa_bind_texture instead of _mesa_BindTextureIan Romanick1-3/+3
2018-01-02meta: Use _mesa_CreateTextures instead of _mesa_GenTexturesIan Romanick1-1/+1
2018-01-02meta: Track temporary textures using gl_texture_object instead of GL API obje...Ian Romanick1-13/+30
2017-12-06meta: Fix ClearTexture with GL_DEPTH_COMPONENT.Kenneth Graunke1-9/+14
2017-12-06meta: Initialize depth/clear values on declaration.Kenneth Graunke1-5/+2
2017-11-09mesa: s/GLint/gl_buffer_index/ for _ColorDrawBufferIndexesBrian Paul1-1/+1
2017-10-12meta: Unset the textures_used_by_txf bitfield.Kenneth Graunke1-0/+13
2017-06-22mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák1-1/+1
2017-06-22meta: do the full FBO completeness check in decompress_texture_imageMarek Olšák1-0/+5
2017-06-20meta: Silence unused parameter warningIan Romanick1-2/+2
2017-05-17mesa: create validate_buffer_sub_data() helperTimothy Arceri1-8/+4
2017-05-11mesa: pass rb attachment to _mesa_framebuffer_texture()Timothy Arceri1-2/+6
2017-04-06mesa: tidy up renderbuffer RefCount initialisationTimothy Arceri1-2/+0
2017-03-31mesa: move FLUSH_VERTICES() call to metaTimothy Arceri1-7/+10
2017-03-12mesa/glsl: introduce new gl_compile_status enumTimothy Arceri1-1/+1
2017-02-16mesa: retain gl_shader_programs after glDeleteProgram if they are in useTimothy Arceri1-1/+1
2017-01-23mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri1-20/+8
2016-11-19st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri1-2/+3
2016-11-15meta/GetTexSubImage: Account for GL_PACK_SKIP_IMAGES on compressed texturesEduardo Lima Mitev1-3/+17
2016-10-28drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompressionEduardo Lima Mitev1-4/+0
2016-10-26meta: remove remaining tabs in meta.cTimothy Arceri1-49/+49
2016-10-26st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri1-5/+5
2016-10-26mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri1-5/+5
2016-10-13mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffersBrian Paul1-1/+1
2016-06-30glsl/main: remove unused params and make function staticTimothy Arceri1-1/+1
2016-06-30glsl/mesa: split gl_shader in twoTimothy Arceri1-1/+1
2016-06-16mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich1-12/+10
2016-06-16mesa/glsl: stop using GL shader type internallyTimothy Arceri1-6/+6
2016-04-18meta: Don't botch color masks when changing drawbuffers.Kenneth Graunke1-7/+75
2016-04-18meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.Kenneth Graunke1-5/+2
2016-03-16meta: Don't use integer handles for shaders or programs.Kenneth Graunke1-96/+67
2016-03-16meta: Use the _mesa_meta_compile_and_link_program helper more places.Kenneth Graunke1-29/+5
2016-03-16meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.Kenneth Graunke1-11/+6
2016-03-01meta: Don't pollute the framebuffer namespaceIan Romanick1-19/+15
2016-03-01meta/decompress: Track framebuffer using gl_framebuffer instead of GL API obj...Ian Romanick1-6/+11
2016-03-01meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebufferIan Romanick1-2/+11
2016-03-01meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffersIan Romanick1-3/+3
2016-03-01meta: Save and restore the framebuffer using gl_framebuffer instead of GL API...Ian Romanick1-7/+6
2016-03-01meta: Use _mesa_check_framebuffer_status instead of _mesa_CheckFramebufferStatusIan Romanick1-4/+4
2016-03-01meta: Obvious refactor of _mesa_meta_framebuffer_texture_imageIan Romanick1-21/+5
2016-03-01meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of a...Ian Romanick1-29/+29
2016-02-10meta/decompress: Don't pollute the renderbuffer namespaceIan Romanick1-6/+8