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2017-05-17mesa: add KHR_no_error support for NamedFramebufferTextureLayerTimothy Arceri1-1/+1
2017-05-17mesa: add KHR_no_error support for FramebufferTextureLayerTimothy Arceri1-1/+1
2017-05-17mesa: add KHR_no_error support for glUseProgramTimothy Arceri1-1/+1
2017-05-11mesa: add KHR_no_error support for FramebufferTexture*D functionsTimothy Arceri1-3/+3
2017-05-11mesa: add KHR_no_error support for glBindProgramPipeline()Timothy Arceri1-1/+1
2017-05-11mesa: add KHR_no_error support for glActiveShaderProgram()Timothy Arceri1-1/+1
2017-05-11mesa: add KHR_no_error support for glUseProgramStages()Timothy Arceri1-1/+1
2017-05-07mesa: add KHR_no_error support to copy buffer subdata functionsTimothy Arceri2-2/+2
2017-05-07mesa: add KHR_no_error support for flush mapped buffer functionsTimothy Arceri2-2/+2
2017-05-07mesa: add KHR_no_error support for unmap buffer functionsTimothy Arceri2-2/+2
2017-05-07mesa: add KHR_no_error support for some map buffer functionsTimothy Arceri3-4/+4
2017-05-04mapi_abi.py: remove no longer used --mode optionEmil Velikov5-13/+8
2017-05-04mapy_abi.py: remove dead output_for_app generatorEmil Velikov1-48/+0
2017-05-04mapi: replace mapi_table abstractionEmil Velikov7-28/+25
2017-05-04gl_table.py: always regenerate the complete struct _glapi_tableEmil Velikov1-6/+0
2017-05-04glx: glX_proto_send.py: use correct compile guard GLX_INDIRECT_RENDERINGEmil Velikov1-3/+3
2017-05-04mapi/es*api: remove unneeded HAVE_SHARED_GLAPI guardEmil Velikov1-4/+0
2017-05-04mesa/varray: make use of dispatch KHR_no_error supportTimothy Arceri4-3/+14
2017-05-04glapi: add KHR_no_error support to dispatch table generationTimothy Arceri2-2/+16
2017-04-26mesa: drop APPLE_vertex_array_object supportTimothy Arceri4-31/+1
2017-04-19mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle1-1/+1
2017-04-18mesa/glthread: add async support to ARB_viewport_array functionsBartosz Tomczyk1-5/+5
2017-04-05mesa: add GL_ARB_shader_ballot boilerplateNicolai Hähnle1-1/+1
2017-04-05mesa: Add GL_ARB_sparse_buffer boilerplateNicolai Hähnle3-0/+34
2017-04-03mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS is enabledTimothy Arceri1-1/+1
2017-03-31glapi: Add GL_NV_fill_rectangleLyude1-0/+4
2017-03-31mesa/glthread: add async support to ARB_gpu_shader_int64 uniform functionsTimothy Arceri1-16/+16
2017-03-31mesa/glthread: add async support to ARB_gpu_shader_fp64 uniform functionsTimothy Arceri1-13/+13
2017-03-30mesa/glthread: fallback to sync if count validation failsTimothy Arceri1-8/+14
2017-03-30mesa/glthread: add async support to glProgramUniform*() functionsTimothy Arceri1-34/+34
2017-03-30mesa/glthread: print out syncs when MARSHAL_MAX_CMD_SIZE is exceededTimothy Arceri1-0/+1
2017-03-25mesa/glthread: add custom marshalling for ClearBufferfv()Timothy Arceri1-1/+1
2017-03-24mesa/marshal: add custom BufferData/BufferSubData marshallingTimothy Arceri1-2/+2
2017-03-20mesa: disable glthread when glNewList() is calledTimothy Arceri1-1/+1
2017-03-17mapi: automake: add all python scripts to EXTRA_DISTEmil Velikov1-0/+3
2017-03-17glapi: avoid using $< in non-suffix make rulesJonathan Gray1-2/+2
2017-03-16mapi: remove Xlib/xcb include in gl_marshal.pyEmil Velikov1-3/+1
2017-03-16mapi: don't include X11/Xlib-xcb.h on non PTHREAD platformsTimothy Arceri1-2/+2
2017-03-16mesa: fix glthread marshal build issues on platforms without PTHREADTimothy Arceri1-1/+4
2017-03-16mesa/glthread: restore the dispatch table when incompatible gl calls are dete...Gregory Hainaut2-4/+5
2017-03-16mesa: Track the current vertex/element array buffers for glthread.Eric Anholt7-34/+59
2017-03-16mesa: Disable glthread when glBegin() is called.Eric Anholt1-1/+1
2017-03-16mesa: Add an attribute for conditions to turn off threading.Eric Anholt3-1/+15
2017-03-16mesa: Add support for asynchronous glDraw* on GL core.Eric Anholt2-7/+6
2017-03-16mesa: Add support for NULL arguments like in glBufferData() in marshalling.Eric Anholt2-9/+34
2017-03-16glapi: Mark vertex attrib pointer functions as async.Eric Anholt2-17/+17
2017-03-16mesa: Custom thread marshalling for Flush.Paul Berry1-2/+1
2017-03-16mesa: Custom thread marshalling for ShaderSource.Paul Berry1-1/+1
2017-03-16mesa: Create pointers for multithread marshalling dispatch table.Paul Berry1-4/+4
2017-03-16mesa: Validate count parameters when marshalling.Eric Anholt1-0/+15