index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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intel
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Author
Files
Lines
2021-06-23
anv: bound checks buffer memory binding in debug builds
Lionel Landwerlin
1
-0
/
+2
2021-06-23
intel/fs: Implement Wa_14013745556 on TGL+.
Francisco Jerez
1
-0
/
+17
2021-06-23
intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+.
Francisco Jerez
1
-3
/
+6
2021-06-23
intel/fs: Teach IR about EOT instruction writing the accumulator implicitly o...
Francisco Jerez
1
-1
/
+2
2021-06-23
intel/fs: Add SWSB dependency annotations for cross-pipeline WaR data hazards...
Francisco Jerez
1
-4
/
+9
2021-06-23
intel/fs: Implement Wa_22012725308 for cross-pipe accumulator data hazard.
Francisco Jerez
1
-1
/
+50
2021-06-23
intel/fs: Track single accumulator in scoreboard lowering pass.
Francisco Jerez
1
-16
/
+9
2021-06-23
intel/fs/xehp: Assert that the compiler is sending all 3 coords for cubemaps.
Francisco Jerez
2
-2
/
+11
2021-06-22
nir: use a more fitting index for btd_stack_push_intel
Lionel Landwerlin
1
-1
/
+1
2021-06-22
nir: drop the btd_resume_intel intrinsic
Lionel Landwerlin
3
-14
/
+2
2021-06-22
intel/rt: switch to common pass for shader calls lowering
Lionel Landwerlin
3
-1041
/
+55
2021-06-22
anv: implement caching for ray tracing pipelines
Lionel Landwerlin
1
-96
/
+262
2021-06-22
anv: move trivial return shader to device
Lionel Landwerlin
4
-36
/
+48
2021-06-22
anv: store more RT shader data in pipeline_stage object
Lionel Landwerlin
1
-7
/
+6
2021-06-22
anv: cache raytracing trampoline shader
Lionel Landwerlin
4
-34
/
+87
2021-06-22
blorp: add blorp string in shader keys
Lionel Landwerlin
4
-16
/
+28
2021-06-22
anv: Implement vkCmdTraceRays and vkCmdTraceRaysIndirect
Jason Ekstrand
2
-4
/
+245
2021-06-22
anv: Make anv_address::offset 64-bit
Jason Ekstrand
1
-2
/
+13
2021-06-22
anv: Allow _anv_combine_address with a NULL batch
Jason Ekstrand
1
-0
/
+3
2021-06-22
anv: Add support for vkCmdSetRayTracingPipelineStackSizeKHR
Jason Ekstrand
3
-0
/
+72
2021-06-22
anv: Compute scratch sizes for ray-tracing pipelines and shader groups
Jason Ekstrand
2
-3
/
+104
2021-06-22
anv: Create and return ray-tracing pipeline SBT handles
Jason Ekstrand
3
-3
/
+64
2021-06-22
intel/fs: Don't pull CS push constants if uses_inline_data
Jason Ekstrand
2
-1
/
+11
2021-06-22
anv: Compile trivial return and trampoline shaders
Jason Ekstrand
2
-0
/
+71
2021-06-22
anv: Compile ray-tracing shaders
Jason Ekstrand
2
-11
/
+327
2021-06-22
anv: Support fetching descriptor addresses from push constants
Jason Ekstrand
3
-0
/
+45
2021-06-22
nir/apply_pipeline_layout: Handle bindless shaders
Jason Ekstrand
1
-3
/
+12
2021-06-22
anv: Disallow UBO pushing for bindless shaders
Jason Ekstrand
1
-1
/
+2
2021-06-22
intel/rt: Use reloc constants for the resume SBT
Jason Ekstrand
4
-10
/
+8
2021-06-22
intel/fs: Add support for compiling bindless shaders with resume shaders
Jason Ekstrand
4
-20
/
+130
2021-06-22
intel/compiler: Add a U32 reloc type
Jason Ekstrand
2
-0
/
+5
2021-06-22
intel/compiler: Generalize shader relocations a bit
Jason Ekstrand
4
-15
/
+47
2021-06-22
anv,iris: Move the SHADER_RELOC enums to brw_compiler.h
Jason Ekstrand
4
-9
/
+9
2021-06-22
anv: Add support for binding ray-tracing pipelines
Jason Ekstrand
1
-4
/
+47
2021-06-22
anv: Add a ray-tracing pipeline object
Jason Ekstrand
3
-2
/
+199
2021-06-22
anv: Get ready for more pipeline stages
Jason Ekstrand
7
-16
/
+23
2021-06-22
anv: Add minimal boilerplate for VK_KHR_ray_tracing_pipeline
Jason Ekstrand
4
-0
/
+83
2021-06-22
anv: Add support for binding acceleration structures
Jason Ekstrand
5
-5
/
+126
2021-06-22
anv: Add stub support for acceleration structures
Jason Ekstrand
3
-8
/
+104
2021-06-22
anv: Add minimal boilerplate for VK_KHR_acceleration_structure
Jason Ekstrand
2
-0
/
+188
2021-06-22
anv: adjust headers for non-GNU after e9e1e0362b6c
Jan Beich
1
-0
/
+5
2021-06-22
anv: provide dummy vkCmdSetPatchControlPointsEXT
Tapani Pälli
1
-0
/
+8
2021-06-21
intel/gen125.xml: Drop GPGPU_WALKER
Jordan Justen
1
-29
/
+0
2021-06-21
anv: implement VK_EXT_physical_device_drm
Lionel Landwerlin
1
-0
/
+28
2021-06-21
nir/propagate_invariant: add invariant_prim option
Rhys Perry
1
-1
/
+1
2021-06-18
nir: Add an interface for logging shaders with mesa_log*.
Emma Anholt
1
-0
/
+1
2021-06-18
docs/isl: Add detailed documentation about tiling on Intel GPUs
Jason Ekstrand
2
-10
/
+26
2021-06-18
docs/isl: Add detailed documentation about isl formats
Jason Ekstrand
1
-6
/
+110
2021-06-18
isl: Document more members of isl_surf
Jason Ekstrand
1
-0
/
+26
2021-06-18
intel/vec4: Add missing break statement.
Vinson Lee
1
-0
/
+1
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