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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
gallium-no-rhw-position
main
marge_bot_batch_merge_job
opengl-es-v2
staging/20.0
staging/20.1
staging/20.2
staging/20.3
staging/21.0
staging/21.1
staging/21.2
staging/21.3
staging/22.0
staging/22.1
tess-use-io-semantics
virgl_fix_type_v1
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
intel
/
vulkan
/
genX_pipeline.c
Age
Commit message (
Expand
)
Author
Files
Lines
4 days
intel: fix typos found by codespell
Marcin Ślusarz
1
-1
/
+1
2022-06-03
anv: use anv_cmd_dirty_mask_t type for dynamic state
Tapani Pälli
1
-8
/
+8
2022-05-30
anv: remove redundant code calculating dynamic states mask
Marcin Ślusarz
1
-10
/
+1
2022-05-27
intel: Only set VectorMaskEnable when needed
Jason Ekstrand
1
-1
/
+2
2022-05-13
anv: handle primitive shading rate for mesh
Marcin Ślusarz
1
-3
/
+5
2022-05-13
anv: disable streamout before emitting mesh shading state
Marcin Ślusarz
1
-0
/
+6
2022-05-13
anv: update task/mesh distribution with the recommended values
Marcin Ślusarz
1
-5
/
+5
2022-05-03
anv: don't emit 3DSTATE_VF_TOPOLOGY in pipeline batch
Lionel Landwerlin
1
-13
/
+0
2022-05-03
anv: don't emit 3DSTATE_DEPTH_BOUNDS in pipeline batch
Lionel Landwerlin
1
-11
/
+0
2022-05-03
anv: don't emit 3DSTATE_BLEND_STATE_POINTERS in pipeline batch
Lionel Landwerlin
1
-57
/
+5
2022-05-03
anv: don't emit 3DSTATE_WM in pipeline batch
Lionel Landwerlin
1
-14
/
+3
2022-05-03
anv: don't emit 3DSTATE_STREAMOUT in pipeline batch
Lionel Landwerlin
1
-6
/
+1
2022-05-03
anv: never emit 3DSTATE_CPS in the pipeline batch
Lionel Landwerlin
1
-15
/
+0
2022-05-03
anv: rework sample location
Lionel Landwerlin
1
-18
/
+0
2022-04-22
anv: Clean up pipeline cache helpers a bit
Jason Ekstrand
1
-12
/
+0
2022-04-22
anv: Switch to the new common pipeline cache
Jason Ekstrand
1
-12
/
+12
2022-04-06
anv: remove unused 3DSTATE_DEPTH_BOUNDS fields
Lionel Landwerlin
1
-2
/
+0
2022-04-06
anv: fix EXT_depth_clip_control
Vadym Shovkoplias
1
-1
/
+1
2022-03-24
anv: don't store sample location sample count
Lionel Landwerlin
1
-3
/
+3
2022-03-24
anv: fix dynamic sample locations on Gen7/7.5
Lionel Landwerlin
1
-22
/
+16
2022-03-24
anv: fix color write enable interaction with color mask
Lionel Landwerlin
1
-22
/
+21
2022-03-24
anv: fix VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT state
Lionel Landwerlin
1
-5
/
+14
2022-03-24
anv: allow baking of 3DSTATE_DEPTH_BOUNDS in pipeline batch
Lionel Landwerlin
1
-0
/
+13
2022-03-16
anv: Convert to 100% dynamic rendering
Jason Ekstrand
1
-48
/
+8
2022-03-16
anv: Drop pipeline pass/subpass in favor of rendering_info
Jason Ekstrand
1
-43
/
+107
2022-03-09
anv: include Primitive Header in mesh shader per-primitive output
Marcin Ślusarz
1
-0
/
+11
2022-03-09
anv: set number of viewports in clip state (mesh)
Marcin Ślusarz
1
-0
/
+6
2022-02-02
anv: Put first few push constants directly into Task/Mesh InlineData
Marcin Ślusarz
1
-2
/
+4
2022-02-02
anv: include ClipDistance array in mesh shader per-vertex output
Marcin Ślusarz
1
-0
/
+16
2022-02-02
anv: tell the hardware about gl_[Clip|Cull]Distance in mesh shaders
Marcin Ślusarz
1
-2
/
+2
2022-02-02
anv: Implement indirect dispatch for Mesh pipeline
Marcin Ślusarz
1
-0
/
+4
2022-02-02
anv: Add support for UBOs, SSBOs and push constants in Mesh pipeline
Marcin Ślusarz
1
-4
/
+12
2022-02-02
anv: Implement Mesh Shading pipeline
Caio Oliveira
1
-11
/
+251
2022-02-02
anv: Update VK_KHR_fragment_shading_rate for newer HW
Lionel Landwerlin
1
-10
/
+12
2022-01-25
anv: allocate fake render pass on pipeline creation
Iván Briano
1
-2
/
+3
2022-01-19
anv,blorp,crocus,i965,iris: Use devinfo->max_threads_per_psd for gfx8+
Jordan Justen
1
-6
/
+3
2022-01-10
intel/xehp: Update 3DSTATE_PS maximum number of threads per PSD.
Francisco Jerez
1
-1
/
+3
2021-12-16
anv, iris: Add Wa_16011773973 for DG2
Anuj Phogat
1
-83
/
+92
2021-11-10
anv: don't forget to add scratch buffer to BO list
Lionel Landwerlin
1
-6
/
+22
2021-11-08
intel: move away from booleans to identify platforms
Lionel Landwerlin
1
-1
/
+1
2021-10-26
anv: Drop hint if primitive id is required or not
Sagar Ghuge
1
-0
/
+3
2021-10-13
anv: Enable tessellation redistribution
Anuj Phogat
1
-0
/
+10
2021-10-07
anv: Use the common vk_error and vk_errorf helpers
Jason Ekstrand
1
-3
/
+3
2021-10-07
anv: s/vk_error/anv_error/g
Jason Ekstrand
1
-3
/
+3
2021-10-05
anv: remove redundant VertexURBEntryReadLength setting
Lionel Landwerlin
1
-1
/
+0
2021-10-04
anv: Identify code paths specific to graphics primitive pipeline
Caio Marcelo de Oliveira Filho
1
-100
/
+111
2021-10-04
anv: Move together primitive pipeline emit calls
Caio Marcelo de Oliveira Filho
1
-8
/
+14
2021-09-23
anv: Switch to new debug message helpers
Yevhenii Kolesnikov
1
-5
/
+4
2021-09-13
intel: Move subslice_total into devinfo
Jordan Justen
1
-6
/
+2
2021-07-15
anv: Zero initialize pipeline structs
Caio Marcelo de Oliveira Filho
1
-6
/
+4
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