index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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glsl
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Author
Files
Lines
2015-10-17
build: fix make-check after a6a6a71
Rob Clark
1
-0
/
+5
2015-10-16
glsl: (mostly) remove libglsl_util
Rob Clark
1
-6
/
+0
2015-10-16
nir: remove dependency on glsl
Rob Clark
7
-6
/
+5
2015-10-16
glsl: move half<->float convertion to util
Rob Clark
3
-0
/
+3
2015-10-16
glsl: move builtin vector types to glsl_types.cpp
Rob Clark
2
-3
/
+15
2015-10-16
glsl: couple shader_enums cleanups
Rob Clark
2
-0
/
+15
2015-10-17
glsl: initialise record array count to 1
Timothy Arceri
1
-0
/
+1
2015-10-17
nir: add atomic lowering support for AoA
Timothy Arceri
1
-10
/
+12
2015-10-17
nir: wrapper for glsl_type arrays_of_arrays_size()
Timothy Arceri
2
-0
/
+8
2015-10-16
glsl: silence warning about unhandled ast_unsized_array_dim case in switch
Brian Paul
1
-0
/
+3
2015-10-16
glsl: fix check SSBOs support for builtin functions
Samuel Iglesias Gonsalvez
1
-1
/
+1
2015-10-16
nir: Get the number of SSBOs and UBOs right
Iago Toral Quiroga
1
-2
/
+2
2015-10-15
nir/glsl: Use shader_prog->Name for naming the NIR shader
Jason Ekstrand
1
-1
/
+1
2015-10-15
nir: Add helpers for creating variables and adding them to lists
Jason Ekstrand
3
-34
/
+92
2015-10-15
nir: include nir_instr_set.h in the tarball
Emil Velikov
1
-0
/
+1
2015-10-15
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
Timothy Arceri
3
-18
/
+20
2015-10-15
glsl: allow for AoA in calculating offset to ubo start region
Timothy Arceri
1
-2
/
+1
2015-10-15
glsl: build ubo name and indexing offset for AoA
Timothy Arceri
1
-30
/
+86
2015-10-15
glsl: link uniform block arrays of arrays
Timothy Arceri
3
-112
/
+229
2015-10-15
glsl: Add AoA support when checking for non-const index
Timothy Arceri
1
-1
/
+1
2015-10-15
glsl: Add support for lowering interface block arrays of arrays
Timothy Arceri
1
-14
/
+38
2015-10-15
glsl: add AoA support for an inteface with unsized array members
Timothy Arceri
1
-4
/
+12
2015-10-15
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2
-6
/
+7
2015-10-15
glsl: avoid hitting assert for arrays of arrays
Timothy Arceri
1
-0
/
+6
2015-10-15
glsl: add AoA support for atomic counters
Timothy Arceri
1
-23
/
+54
2015-10-15
glsl: add std140 layout support for AoA
Timothy Arceri
1
-7
/
+8
2015-10-15
glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
1
-1
/
+16
2015-10-15
glsl: remove dead code in a single pass
Timothy Arceri
4
-17
/
+57
2015-10-15
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
Timothy Arceri
2
-1
/
+8
2015-10-15
glsl: check that only the outermost array is unsized
Timothy Arceri
1
-0
/
+22
2015-10-15
glsl: allow AoA to be sized by initializer or constructor
Timothy Arceri
5
-41
/
+82
2015-10-15
glsl: add support for initialising sampler AoA
Timothy Arceri
1
-34
/
+49
2015-10-15
glsl: Add support for linking uniform arrays of arrays
Timothy Arceri
2
-6
/
+14
2015-10-14
glsl: Support uint index in lower_vector_insert
Jordan Justen
1
-1
/
+5
2015-10-14
glsl: Support uint index in do_vec_index_to_cond_assign
Jordan Justen
1
-1
/
+3
2015-10-14
glsl: Enable split of lower UBOs and SSBO also for compute shaders
Marta Lofstedt
1
-1
/
+1
2015-10-14
glsl: Include util/strndup.h.
Jose Fonseca
1
-0
/
+1
2015-10-14
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
1
-0
/
+241
2015-10-14
glsl: add top level array size and stride to gl_uniform_storage
Tapani Pälli
1
-10
/
+22
2015-10-14
glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spaces
Iago Toral Quiroga
1
-8
/
+14
2015-10-14
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2
-0
/
+70
2015-10-14
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
6
-42
/
+42
2015-10-14
glsl: Fix variable_referenced() for vector_{extract,insert} expressions
Iago Toral Quiroga
2
-0
/
+18
2015-10-14
nir: split SSBO min/max atomic instrinsics into signed/unsigned versions
Iago Toral Quiroga
2
-6
/
+22
2015-10-13
glsl: fix matrix stride calculation for std430's row_major matrices with two ...
Samuel Iglesias Gonsalvez
1
-1
/
+25
2015-10-12
glsl: Never allow the sequence operator anywhere in an array size
Ian Romanick
1
-1
/
+1
2015-10-12
glsl: In later GLSL versions, sequence operator is cannot be a constant expre...
Ian Romanick
1
-1
/
+42
2015-10-12
glsl: Add method to determine whether an expression contains the sequence ope...
Ian Romanick
3
-0
/
+97
2015-10-12
glsl: Restrict initializers for global variables to constant expression in ES
Ian Romanick
1
-3
/
+17
2015-10-12
glsl: Only set ir_variable::constant_value for const-decorated variables
Ian Romanick
1
-3
/
+6
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