index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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glsl
Age
Commit message (
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Author
Files
Lines
2011-07-19
glsl: Correctly handle function matching when there are multiple inexact matches
Kenneth Graunke
1
-5
/
+27
2011-07-19
glsl: Ensure that sampler declarations are always uniform or "in" parameters.
Paul Berry
1
-0
/
+35
2011-07-19
glsl: Move type_contains_sampler() into glsl_type for later reuse.
Paul Berry
3
-16
/
+23
2011-07-19
linker: Only over-ride built-ins when a prototype has been seen
Ian Romanick
2
-5
/
+21
2011-07-13
glsl: Fix make clean for dricore.
Eric Anholt
1
-1
/
+1
2011-07-08
glsl: Fix depth unbalancing problem in if-statement flattening
Ian Romanick
1
-3
/
+1
2011-07-08
glsl: use casts to silence warning
Brian Paul
1
-1
/
+1
2011-07-07
glsl: permit explicit locations on fragment shader outputs, not inputs
Paul Berry
1
-1
/
+1
2011-07-06
linker: Assign locations for fragment shader output
Ian Romanick
1
-33
/
+75
2011-07-06
glsl: Don't choke when printing an anonymous function parameter
Ian Romanick
1
-0
/
+10
2011-07-06
glsl: Track initial mask in constant propagation live set
Ian Romanick
1
-3
/
+14
2011-06-23
glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.
Paul Berry
1
-0
/
+1
2011-06-20
linker: Reject shaders that use too many varyings
Ian Romanick
1
-5
/
+36
2011-06-17
scons: make embedding orthogonal to the platform
José Fonseca
1
-2
/
+2
2011-06-14
glsl/builtins: Actually implement int/ivec variants of abs().
Kenneth Graunke
1
-0
/
+20
2011-06-14
glsl/generate_builtins.py: Remove regexp to kill pointer addresses.
Kenneth Graunke
1
-4
/
+0
2011-06-10
glsl: Fix incorrect optimization of instructions before discard statements.
Eric Anholt
1
-3
/
+17
2011-06-03
glsl: fixed printing of structure constants.
Paul Berry
1
-1
/
+1
2011-06-03
AST dump: fixed printing of conditionals.
Paul Berry
1
-1
/
+1
2011-05-18
mesa: check that flex/bison are installed
Brian Paul
1
-4
/
+4
2011-05-09
glsl: Add compiler support for ARB_shader_texture_lod.
Kenneth Graunke
6
-0
/
+188
2011-05-03
glsl: Remove extra newline from error message
Ian Romanick
1
-1
/
+1
2011-05-03
mesa: implement AMD_shader_stencil_export
Marek Olšák
3
-0
/
+32
2011-04-23
glsl: Fix typos in comments.
Bryan Cain
1
-6
/
+6
2011-04-20
glsl/ast_to_hir: Only use the local 'type' variable as a temporary.
Kenneth Graunke
1
-20
/
+4
2011-04-18
glsl: fix conversions from uint to bool and from float/bool to uint
Bryan Cain
1
-3
/
+3
2011-04-18
glsl: 80-column wrapping and whitespace fixes
Ian Romanick
1
-1
/
+5
2011-04-18
glsl: Emit a warning when the left-hand operand of a comma has no effect
Ian Romanick
1
-1
/
+35
2011-04-17
glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).
Carl Worth
1
-1
/
+5
2011-04-14
Add expected file for 095-recursive-define test case.
Carl Worth
1
-0
/
+4
2011-04-14
glcpp: Simplify calling convention of parser's active_list functions
Carl Worth
1
-38
/
+38
2011-04-14
glcpp: Add --valgrind option to the glcpp-test utility
Carl Worth
1
-16
/
+46
2011-04-14
Add an expected file for 084-unbalanced-parentheses
Carl Worth
1
-0
/
+2
2011-04-14
Add an expected file for 094-divide-by-zero-short-circuit
Carl Worth
2
-0
/
+26
2011-04-14
Add an expected file for 093-divide-by-zero
Carl Worth
1
-0
/
+4
2011-04-13
glsl: Perform type checking on "^^" operands.
Eric Anholt
1
-3
/
+10
2011-04-13
glsl: When we've emitted a semantic error for ==, return a bool constant.
Eric Anholt
1
-3
/
+7
2011-04-13
glsl: Semantically check the RHS of `||' even when short-circuiting.
Eric Anholt
1
-6
/
+5
2011-04-13
glsl: Semantically check the RHS of `&&' even when short-circuiting.
Eric Anholt
1
-6
/
+6
2011-04-13
glsl: Avoid cascading errors when looking for a scalar boolean and failing.
Eric Anholt
1
-76
/
+48
2011-04-13
glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.
Eric Anholt
1
-1
/
+1
2011-04-13
glsl/opt_cpe: Fix a crash when a kill kills for two reasons.
Eric Anholt
1
-1
/
+3
2011-04-13
glsl/opt_cpe: Kill when the assignment isn't something we recognize.
Eric Anholt
1
-2
/
+9
2011-04-11
glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks
Ian Romanick
1
-7
/
+7
2011-04-11
glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports it
Ian Romanick
1
-6
/
+5
2011-03-29
glsl: Calcluate Mesa state slots in front-end instead of back-end
Ian Romanick
4
-3
/
+94
2011-03-29
glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp
Ian Romanick
1
-0
/
+253
2011-03-26
glsl: Accept precision qualifiers on sampler types, but only in ES.
Kenneth Graunke
1
-2
/
+9
2011-03-25
glsl: Generate readable unique names at print time.
Kenneth Graunke
2
-11
/
+63
2011-03-25
glsl: Make add_variable, add_uniform, et. al. have similar signatures
Ian Romanick
1
-106
/
+109
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